Nic.
Guest
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Google told me this:
DirectClass images are continuous-tone images stored as RGB (red, green, blue), RGBA (red, green, blue, alpha), or CMYK (cyan, yellow, magenta, black) intensity values as defined by the colorspace [attribute].
PseudoClass images are colormapped RGB images. The colormap is stored as a series of red, green, and blue pixel values, each value being a byte in size. If the image depth is 16, each colormap entry consumes two bytes with the most significant byte being first. The number of colormap entries is defined by the colors [attribute]. I know that in a few places it is important for the game images to use a specific colourmap, which would explain the PseudoClass PNGs, but frankly I'm suprised that there aren't more of them.
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