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Author Topic: Injection 3 : The Dead Worlds  (Read 6276 times)
Lukipela
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Injection 3 : The Dead Worlds
« on: November 10, 2003, 10:06:30 pm »

Ok, I'm going to give this place an injection if nothing else, to stop people from complaining that it's dying rather than simply sleeping. This will be achieved through the creation of a few new topics, all more or less connected to the SC universe. I expect every member of this Forum to post in my new and shiny forums. If you do not, then I will hunt you down with my shiny Synth ship and bubble you. Some of these topics have been discussed before on this board, howver, some may not have been. anyone who feels that i'm simply resurrecting a dead topic is free to say so, but this is for new people as well as old, and we haven't all been here since the beginning you know : Now then, on to the topics:

Those who are now lost to us...

Are the Ilwrath and Traddash truly gone? Are all those worlds now empty? Do you think any of those species have survived, and ifso, were are they hiding out, and what will they do? If they are all dead, does that make the Comander guilty of double xenocide?  And what will become of their world? Will wars brake out as other races try to claim these worlds, eager to discover the technological secrets of the Ilwrath and Traddash?
« Last Edit: November 10, 2003, 10:06:59 pm by Lukipela » Logged

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Re: Injection 3 : The Dead Worlds
« Reply #1 on: November 10, 2003, 10:12:30 pm »

The Ilwrath have no secrets that the Ur-Quan don't. After all, the Ur-Quan gave them starfaring technology.

As for the Thraddash, if you allied with them before taking the Helix, then humans (and probably other Alliance member races) would have the Thraddash's ship specifications. So that's a bit over half of the sentients in this quadrant. I don't know what the other half (VUX, Mycon, Umgah, Kzer-Za, Kohr-Ah, and Druuge) would do. The only one I see scavenging Thraddash tech might be the Druuge, but that depends on if they even knew they existed.
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Lukipela
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Re: Injection 3 : The Dead Worlds
« Reply #2 on: November 10, 2003, 10:17:09 pm »

We have the Tech concerning their spacecraft. However, there is a possibility (though remote with the Traddash) that they have other technologicakl wonders on their planets that might give those who discover them an advantage. If nothing else, the Traddash have learned to to reinvent all their technology very quickly after blasting themselves back to the stone age, and the amount of weapons technology they have for (un)conventional warfare must be quite astounding. For anyone seeking to make a quick surgical strike against the homeworld(s) of an enemy, that might be as goldmine.

As for the Ilwrath, did the Quan give them spacefaring tech, or did they just upgrade what they had? Regardless, they probably have any amount of istruments that would be very useful for interrogations...
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Re: Injection 3 : The Dead Worlds
« Reply #3 on: November 10, 2003, 10:26:18 pm »

If by "quickly" you mean 300-500 years, then yeah, I guess they might have rediscovered their old techs (or forged off in different directions during different Cultures).

According to the SC2 manual, the Ilwrath posessed little in the way of advanced technology. It's unclear whether they were starfaring before the Ur-Quan conquered them. If I could access PNF I would be able to gather more information on this subject.
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Re: Injection 3 : The Dead Worlds
« Reply #4 on: November 10, 2003, 10:42:42 pm »

The SC1 Manual depicts the Ilwrath as a bit primitive before the Ur-Quan conquered them, and, yes, the Ur-Quan did give them space-faring technology.
I bet the Melnorme would have a go at collecting anything they could from the Ilwrath/Thraddash worlds as well as the Druuge, thus sparking a Trade War! Whoo!
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Re: Injection 3 : The Dead Worlds
« Reply #5 on: November 10, 2003, 11:05:09 pm »

Still, the point about the Traddash conventional weapons stand. Also, we don't know if the Ilwrath developed anything AFTER the Quan uplifted them. Probably a dozen torture instruments at least, mayhap something else as well? They were a theocracy of course, but that doesn't necessarily mean that they accomplished nothing.. Maybe a radical new way of distributing energy evenly, or some sort of psyche opener, capable of breaking a psyche open like a can?
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Re: Injection 3 : The Dead Worlds
« Reply #6 on: November 11, 2003, 12:31:48 am »

Though most of the Ilwrath fleet went to the Draconis system to fight the Thraddash, I don't seem to remember the Ilwrath moving their entire species north.  Since the Thraddash were in no capacity to launch a counteroffensive and strike the Ilwrath homeworld, I think the Ilwrath are much weaker than before (ZoqFot-sized sphere of influence sometime in the future, provided the Chmmr don't slave shield them) but not exterminated.  

As for the Thraddash, since the entire Ilwrath star fleet was destroyed in the war, it'd imply that there was SOMEONE around to destroy that last ship.  It may not have been another ship (especially not a Thraddash one) but perhaps some kind of planetary defense or something.  Then again, I never bothered to visit the Thraddash homeworld after the Ilwrath invaded, so I'm not sure if their cities are still around or what.  Some evidence I could give that the Thraddash are still alive, though, is that even after the Ilwrath destroy them all, I'm still able to build Thraddash ships, implying there is a supply of Thraddash captains coming from somewhere.  Therefore, I'd say neither race is extinct, just much, MUCH weaker than before.
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Re: Injection 3 : The Dead Worlds
« Reply #7 on: November 11, 2003, 01:37:51 am »

I agree -- the non-xenocide outcome is much more likely.

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Re: Injection 3 : The Dead Worlds
« Reply #8 on: November 11, 2003, 01:43:34 am »

On the other hand, both Traddash and Ilwrath homeworlds are in ruins, aren't they? And you find no ships in either place... meaning that the survivors have gone under ground and are hiding in some other system. And they are probably very well hidden. How long before they rise again? And will the battle continue?

This also means that unless someone spots them, they're systems can be declared free for all, and anyone can go scavenging for technology, mineral wealth, or whatever rocks your boat...
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Re: Injection 3 : The Dead Worlds
« Reply #9 on: November 11, 2003, 02:11:45 am »

Both homeworlds are in ruins? How did the Ilwrath homeworld get wrecked?

I can get it if the Thraddash were wiped out and very few Ilwrath survived, but I don't get that outcome.
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Re: Injection 3 : The Dead Worlds
« Reply #10 on: November 11, 2003, 02:14:50 am »

Nor do I, but I seem to rememebr that it was so. anyone care to confirm this?

Perhaps a secret Traddash strike force was sent back to the undefended Ilwrath homeworld. Pherhaps there was a bloody revolution against the opressiove priest caste. Perhaps the Umgah dropped a rock on them (HAR HAR). Who knows?
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Re: Injection 3 : The Dead Worlds
« Reply #11 on: November 11, 2003, 03:24:21 am »

If you make the Thraddash attack the Khor-Ah,  befriend them (and give them good advice), then send the Ilwrath to attack the Thraddash both races die out (sometimes the Ilwrath survive as a single pixel sphere of influence).  After they die, you can pick up the Aqua Helix.  Most people don't do things in this precise order though since it takes longer.

If you befriend the Thraddash (and give them good advice), and never send them to attack the Khor-Ah, then they actually kill off the Ilwrath, and the Thraddash survive. (even more rare than above)

If you make the Thraddash attack the Khor-Ah, never befriend them, and make the Ilwrath attack them, the Ilwrath soundly trounce the Thraddash.

I've never done this, but I wonder what happens if you don't make the Thraddash attack the Khor-Ah, don't befriend them, and then make the Ilwrath attack them.  It sounds like another stalemate.
« Last Edit: November 11, 2003, 03:30:55 am by Culture20 » Logged
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Re: Injection 3 : The Dead Worlds
« Reply #12 on: November 11, 2003, 11:18:47 am »

OK, so the Thraddash are evenly matched against the Ilwrath, but you can improve their chances by befriending them and worsen their chances by sending them against the Kohr-Ah. I still find it odd that the Thraddash and Ilwrath are so evenly matched that they manage to wipe out each other completely. Then again, with both sides being slightly nuts, it's not entirely improbable that they launch massive assaults on each other's home worlds leaving their own unguarded. The attackers, on the other hand, both end up finishing the job with some sort of desparate kamikaze attack. End result: everyone dead, with the possible exception of some obscure outpost which must be very well hidden.
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Re: Injection 3 : The Dead Worlds
« Reply #13 on: November 12, 2003, 11:09:46 pm »

The Druuge would head toward that region of space and tractor the planets back into their sphere, thus making them property of the Crimson Corporation. They'd put them in artificial orbit, then mine them into nothingness, giving them tons of resources to build Maulers, then expand their SOI even more!
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Re: Injection 3 : The Dead Worlds
« Reply #14 on: November 13, 2003, 12:30:55 am »

Umm, yeah... or not. There are plenty of planets in Druuge space.

Now, they might claim the survivors on each planet, after the defenses had been destroyed...
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