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Author Topic: Official remix addon 2: Neutral Aliens  (Read 8737 times)
Mark Vera
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Re: Official remix addon 2: Neutral Aliens
« Reply #15 on: November 12, 2003, 07:07:48 am »

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This far:
Planet Red Alert[/b] - Another masterpiece! (#2)

Orbit II and III - w00t the ..... omg masterpieces!


Must say, that I wasn't expecting this. Personally I was thinking that those are the weak songs in the pack, especially the Orbit III. Anyway, there will be more Orbits. Probably more than the game can currently support, but choose your favourites then..
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Riku
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Re: Official remix addon 2: Neutral Aliens
« Reply #16 on: November 12, 2003, 10:17:58 am »

Hello friends,

Imagine that you wrote a book which was a success over 10 years ago. The success made many people trying their wings on writing. There were many alike books, with a same story, in the following years.

As the original writer, would you write the same story again after 11 years or would you like to write totally different story with loose links to your previous book? And if you would choose the different way – what would the others do?

Thank you for your comments. It is always a pleasure to me to notice that music is something that you think with your heart.

- Riku  Cool
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Gill_Bates
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Re: Official remix addon 2: Neutral Aliens
« Reply #17 on: November 12, 2003, 02:52:10 pm »

Riku, clearly my replies have offended you.
I appologize.
Let me reiterate what I meant:
I have no problem with the change in some of the tunes, it's just that the hyperspace remix is not what is needed for the Hyperspace travel mode.
The good part of the original game was that it was such a good catchy tune that played over and over and yet you still didn't get tired of.
The fans were hoping for a similar tune with same effects - it could even be a different tune altogether. You would agree that the new remix is great and could be on any retail quality ambient music CD, but it doesn't fit that part of the game it was meant for. The slower tunes in the original game were used for solar systems navigations and orbit for that very reason, while the faster ones were used for Hyperspace and Quasispace.
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Re: Official remix addon 2: Neutral Aliens
« Reply #18 on: November 12, 2003, 03:36:48 pm »

"Riku, clearly my replies have offended you. I appologize."

Nah, don't apologize because I am not offended. I knew before how you guys will react.  That answer is  to JWJ:s question: What  was Riku thinking?!

Have I mentioned that we originally thought that in the final version of UQM would be multiple Hyperspace themes like in the battles? So the question is, do you want them all to sound the same?

- Riku  Cool
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Re: Official remix addon 2: Neutral Aliens
« Reply #19 on: November 12, 2003, 03:50:47 pm »

If this IS the case then your work has a whole different look to it. The mix that was made is a theme on the original, adding two other different mixes (like both saibuster's AND rush's to create 3 alternating HS tunes would seem like a great idea).
Maybe someone should open a new thread or a poll describing this.
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Re: Official remix addon 2: Neutral Aliens
« Reply #20 on: November 12, 2003, 04:45:09 pm »

Two question:
A. Who did "alien gay discon"?
and the next question that everyone wants to ask...
When will the next pack be released?
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Re: Official remix addon 2: Neutral Aliens
« Reply #21 on: November 12, 2003, 07:06:47 pm »

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Arilou - This is the perfect music for the Arilou, a masterpiece. The original was good but not great, but this one suits them so well. It sounds mysterious, but at the same time gives a "familiar" feel. I know I said this with one of the earlier remixes, but some of it reminds me of Lord of the Rings music. Yes, I know I'm probably too into those movies.  Wink

Yeah, I agree with this analysis. The Arilou music sounds like it could be in LotR as a theme for the elves. The music gives the impression of being from a people older than humans. Older, mysterious, and familiar all at once. The vocals were a very nice touch. Kudos.

As for the rest:
Qspace: Nice. I think I prefer bonus arispace, but that's just my preference.
Probe: Definitely cool. Sounded familiar.
Slylandro: Very cool. Had that nice ethereal sound you'd expect from gas beings. (What was the voice saying in the background? I couldn't make it out.)
Hspace: Like most others, I think I prefer the original. Again, what was the voice saying the background?
Orbit II: Nice.
Druuge: Liked the vocals a lot.
Spathi: Pretty cool. Neurotic almost, but I think that suits the Spathi.
Orbit III: Nice, as always. But I'm confused as to the types of planets it's going to be played around.
Melnorme: Definitely a fun one.
Dnyarri: Good.
Gay Arilou: Well, much more like the original. Not bad, but I think I prefer the new track.
bonus QSpace: My preference for Qspace. It has a strong melody and has a good sense of both wonder and adventure.
Sushi: (alt slyhome) Pretty fun. I like the changing instruments.
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Re: Official remix addon 2: Neutral Aliens
« Reply #22 on: November 12, 2003, 08:14:23 pm »

And I have but one comment. Very very ery well done. This goes for both packs that have been released so far. I mean, I've burned this to cds, just to be able to play it in the kitchen, the car, wherever!
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Mark Vera
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Re: Official remix addon 2: Neutral Aliens
« Reply #23 on: November 12, 2003, 09:47:28 pm »

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Two question:
A. Who did "alien gay discon"?
and the next question that everyone wants to ask...
When will the next pack be released?


Stated in the ogg file tags and in the readme file (not clearly though so I think we fix that to the readme for next pack). The remixers are Jacques Capesius and Nicolas Simonds.
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Re: Official remix addon 2: Neutral Aliens
« Reply #24 on: November 13, 2003, 12:35:46 am »

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The remixers are Jacques Capesius and Nicolas Simonds.

I suppose I should offer an explanation for that track.  Smiley

Back in the day, when the remix project was getting started, I sent a message to my friend and longtime SC2 fan, Jacques, asking him if he would be interested in helping out with some music.  Of course, he jumped at the chance, and emailed Riku with all due haste offering his services.  Mr. Nuottajarvi assigned him the Arilou theme, and Jacques asked me if I could come and provide input.

Jacques is, by his own admission, a bit of a "kitchen-sinker", meaning that he has a tendency to throw tracks upon tracks upon tracks, until the song sounds like a jumble of competing sounds; my personal tastes are more minimalist, so my job was to wince in pain whenever I thought it sounded like he was overdoing it, tell him stupid jokes, and play with his cats.  Occasionally, I would turn a knob or adjust a dial if Jacques couldn't reach it, but my role in the production was little more than "enthusiastic bystander" by all quantifiable means.

Neither of us was very fond of the original Arilou theme, and we decided fairly quickly that we'd "throw away" the old theme and use the game's story and artwork as inspiration for an original work.  A bunch of Roswell aliens with fey voices in a dark room with swirling, colourful lights led me to exclaim during a brainstorming session, "Help! I'm trapped in a Gay Alien Disco!"  And thus, the song was titled and its direction set.

Our grand vision of a wholly original, Euro-pop dance tune for our green-skinned friends was quickly dimished by the fact that we could never really find the time to get together and work on it, and the times that we could get together never really lasted long enough to make much progress.  We settled on using the melody from the original theme as a "placeholder" until we could come up with something else, and then never did.  We submitted two unfinished versions to Riku (the latter of which is included in the extras pack) to prove that we were actually working on it, and then completely lost the ability to work on it any further.  Sad

I, for one, am quite appreciative that the song has been included in the remixes, but I'll be first in line to say that TiLT's version deserves to the the "official" remix.  Bravo to him.
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Re: Official remix addon 2: Neutral Aliens
« Reply #25 on: November 13, 2003, 12:44:03 am »

hear hear. I didn't even hear the song yet and I know that it's lightyears ahead of that jury rig we threw Riku's way.
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Re: Official remix addon 2: Neutral Aliens
« Reply #26 on: November 13, 2003, 01:10:57 am »

Riku, I did love the new Commander music, and that was very different. I just don't think the new hyperspace suits the setting. Still, if we are able to choose multiple hyperspace themes, that would be cool.
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Re: Official remix addon 2: Neutral Aliens
« Reply #27 on: November 13, 2003, 01:40:09 pm »

First of all, I'd like to thank the remixing team for putting together another remix pack for our listening pleasure. Now, on to the reviews:

  • Arilou: Soothing and melodic. Suits the Arilou much better than the original (which I also liked), giving the impression of an "elder" (think Tolkien-style Elves) civilisation watching over us. Another good original tune.
  • Druuge: Sounds like Jarre's "Industrial Revolution" mixed with Bobby Prince's soundtrack for Doom. I can't believe this was a rush job; this captures the spirit of the Druuge really well.
  • Melnorme: Funky, but in a more controlled sense than the original. This remix truly captures the way commercial thinking permeates Melnorme culture. The general impression is "visit to futuristic corporate HQ". This tune makes me want to spend more money... I mean credits. Great job.
  • Slylandro gasbags: Another great remix of the original. More melodic than the original, which had a nasty tendency to lose the music in lots of weird noises. This one has weird noises that add to the tune, instead.
  • Slylandro probes: I've heard this one before. Good electronic stuff with just the right amount of "We come in peace".
  • Spathi homeworld: Oh my goodness! Full-tilt Spathi hysteria; sounds like a cross between a zany cartoon and widespread panic. If the aim was to convey the impression of Spathi scared to death, you have certainly succeeded. Gets the prize for "Most creative recognisable remix so far".
  • Dnyarri: Brooding electronic stuff. Suitably creepy, and sounds quite good.
  • Orbit 2: Another fine planet landing tune. Powerful and ambient at the same time, it really sounds like epic exploration. You could have convinced me Vangelis wrote this.
  • Orbit 3: "This planet is dangerous, but we have the situation firmly under control.". Stays in the background, but manages to convey a sense of barely controlled danger. Great stuff.
  • QuasiSpace: Epic symphonic mix of the PC version. My only gripe is that it takes too long to get started; I can travel from the Arilou homeworld to a portal in the lower left while the music is still in the introduction.
  • HyperSpace: An interesting approach to the HyperSpace music. While I prefer Mark's version for listening outside the game, I think this version actually suits HyperSpace travel better.

All in all, even better than the first remix pack. Keep up the good work.
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Re: Official remix addon 2: Neutral Aliens
« Reply #28 on: November 13, 2003, 10:49:41 pm »

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Slylandro: Very cool. Had that nice ethereal sound you'd expect from gas beings. (What was the voice saying in the background? I couldn't make it out.)


The voice you can hear at around 1:30 is saying "Hello? Hello?" in a swedish accent. What the other voices are saying, is anyone's guess. It's just random tuning noises from a radio.
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Re: Official remix addon 2: Neutral Aliens
« Reply #29 on: November 14, 2003, 12:52:14 am »

Well, I didn't liked Spathi remix too much.
Those ta-ta-ta-ta-ta-ta-ta-ta voices (or something like that) all over the place are just irritating.
Although song would be pretty ok, if they get removed.
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