The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
August 15, 2022, 09:00:44 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Pkunk Fury restoration
« previous next »
Pages: 1 [2] Print
Author Topic: Pkunk Fury restoration  (Read 6356 times)
Zebranky food
Offline Offline

Posts: 0

I love YaBB 1G - SP1!

View Profile
Re: Pkunk Fury restoration
« Reply #15 on: April 04, 2003, 07:41:18 am »

Another neat thing (assuming I'm interpreting the source correctly; I may not be, as I only took a quick glance at it a while back): Whether or not it ressurects is determined when it is created, not when it dies. So, the Pkunk have a destiny, to some extent. Seems somewhat approprate Smiley
*Smell* controller
Offline Offline

Gender: Male
Posts: 359


View Profile
Re: Pkunk Fury restoration
« Reply #16 on: April 04, 2003, 11:20:41 pm »

Well, the Pkunk I always use in combat seem to have a common destiny: Never ressurecting.

I always seem to get the short end of the stick when it comes to that sorta thing... lol.   Sad

Actually, my greatest theory was that the harder the foe the Fury is facing, the more likely it will ressurect.  This trend seems to match in most battles I play, so I dunno if that's hidden in the code or not.

"Even Our House Pets Are Rather Evil." - Ilwrath Captain
Pages: 1 [2] Print 
« previous next »
Jump to:  

Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!