I still like the idea of having a larger threat zone -- of having a small fleet be able to move comparatively quickly. It speeds up the early game to have a ship hurtling towards your starbase...
Hu? I've read this 3 times and it makes no sence. 999, you usually make sense, so explain this one to me.
The first thing that came to mind is adding a command "form fleet" (1 command token) be made so that you can have all ships around a star form into a fleet and move at once. (1 command token to move the whole fleet.) There's been times in the game when I wish I had this.
However, as I re-read your post I'm not sure this is anything like what you were talking about.
Oh, and if we can't get a beta, can we get a screen cap? I'd love just to see it.
« Last Edit: December 23, 2003, 03:15:58 am by guesst »
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What Death_999 meant was that when you have to distribute your move points between ships, a smaller fleet is more mobile. For example, a 3-ship fleet could move each ship in one turn, a 1-ship "fleet" could move three times in one turn, but a 7-ship fleet would plod along.
Oh, this had nothing to do with with a change in game play, but tactics in the old game.
And yeah, a small fleet in infinately more useful in the old game. I usually only kept a fleet of 3-5 ships. One or two would be mining, the rest would make up my attack force. In the 3 moves it took the one or two to mine and pave the way with colonies, my smaller fleet could usually be at the battle front. However, that meant that you had to choose your fleet to match what the enemy would throw at you.
Ahh, good times, good times.
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