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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Bittorrent
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Author Topic: Bittorrent  (Read 1834 times)
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Posts: 656

Don't mess with the US.

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« on: November 23, 2003, 08:37:11 am »

this is just a idea but i believe it would be great if the game was downloadable in bittorrent form.

few reasons:
1. in theory the downloads will be faster.
2. poeple can help the project by seeding the file.

if you have no idea what i am talking about check this site out:

what do you guys think?
« Last Edit: November 23, 2003, 09:21:52 am by BioSlayer » Logged

There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
Mark Vera
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Me?You mean me,personally? How nice of you to ask!

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Re: Bittorrent
« Reply #1 on: November 23, 2003, 10:07:40 am »

Atleast 0.2 is/was downloadable. So maybe 0.3 is too. Search?
« Last Edit: November 23, 2003, 10:08:11 am by Mark_Vera » Logged


Re: Bittorrent
« Reply #2 on: November 23, 2003, 02:55:49 pm »

the setup's size is big, about 100 mb, seems pointless when it's aviable as direct download on sourceforge .

Re: Bittorrent
« Reply #3 on: November 23, 2003, 11:10:08 pm »

Bittorrent is really only useful when the ALL of following conditions are met:
  • The file(s) in question are very large
  • There are a large amount of simultaneous requests for the files
  • The host site has limited bandwidth
In the case of UQM, we're 0 for 3.  The first part is somewhat debatable, as 150MB on a broadband connection isn't too punitive, we're not even close to achieving the second (as much as I may wish it were otherwise); and SourceForge has mirrors all over the world, so the third isn't an issue, either.

Not that BitTorrent isn't a really cool technology, it just doesn't provide a measurable improvement over what we already have in this particular situation.
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