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Topic: A quick question about the 'Setup' menu option (Read 2779 times)
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Nic.
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I don't think they would have gone through the trouble of putting it there if it wasn't ever going to do anything.
I believe Paxtez has written some code for fidgeting with various setup options via that menu, but since the game code is still a bit prone to dramatic and/or drastic change, they're holding off making that menu do anything useful until a few things have stabilized.
As far as what its planned functionality is supposed to be, I think it's supposed to cover "everything". Whatever that means
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Mark Vera
*Many bubbles*
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Posts: 219
Me?You mean me,personally? How nice of you to ask!
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I know I'd be doing double work in a sense, but I could do keys editing for the Loader program. Interested?
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Defender
Enlightened
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Gender:
Posts: 817
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yes!
~DEFIANT
edit: i forgot to add why. i think it would be nice to map buttons to functions easier, if it was in your loader. ive already mapped mine by trial an error. this would be more for someone who doesnt want to go through the headache that i went through. but all in all whenever, whatever you want to do. we know your very busy...
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« Last Edit: November 27, 2003, 04:25:11 am by DEFIANT »
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Mark Vera
*Many bubbles*
Offline
Posts: 219
Me?You mean me,personally? How nice of you to ask!
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Okay. I already did some scetching for the user interface, and I think I came up something simple, easy to use, yet powerful enough for setting up different kind of mappings. We'll see when I have time to implement it. Shouldn't take that long though.
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Mike Dunn
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I was one of the very first people to pick up a copy of SC 1 for the Sega Genesis. I was one of the very first to purchase a 3DO as well as SC2. Needless to say, I am a LONG time admirer of this game... But perhaps that may even be an understatement... I LOVE THIS GAME! Thank you so very much for all of your hard work. I have just begun playing this PC version, and I am very pleased with what I see! Thanks again!
Ace
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Domi
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thank you for your hard work and for porting it to libsdl !
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