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Author Topic: Possible to save the Pkunk?  (Read 12606 times)
Orsquall
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Possible to save the Pkunk?
« on: November 27, 2003, 03:38:15 pm »

The stupid birds wanna rejoin the Yehat every five seconds!

My options are over- I stopped em' too many times,
now I only have 'Suit Youself'.

Whenever I let them go they dissapear from the starmap..

I know they have no further use, but it's sad that they have to die like that...


Can't I do something about it?
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lightman
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Re: Possible to save the Pkunk?
« Reply #1 on: November 27, 2003, 08:22:20 pm »

Yes. You need to start the Yehat Revolution (before or after the Pkunk reach them). To do this, you need to help the Shofixti so you can prove to the Yehat that the Shofixti still exist.
« Last Edit: January 26, 2004, 09:33:16 pm by lightman » Logged

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Orsquall
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Re: Possible to save the Pkunk?
« Reply #2 on: November 27, 2003, 09:43:58 pm »

Uhh- already done.  Smiley


I just finished the game- so I got the answer I guess.. ^_^

But what happened to the Captain and the crew?
Did they die when they bombed the Sa-Matra?


Thx.
« Last Edit: November 27, 2003, 09:45:07 pm by Orsquall » Logged

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Ace987
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Re: Possible to save the Pkunk?
« Reply #3 on: November 27, 2003, 10:43:58 pm »

You can download the ending (and beginning) movies here http://www.classicgaming.com/starcontrol/3do/movies.shtml
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Orsquall
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Re: Possible to save the Pkunk?
« Reply #4 on: November 28, 2003, 12:46:51 am »

Now THAT is a kewl ending!!!  Smiley Wink Tongue


Thank you SO much!
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Re: Possible to save the Pkunk?
« Reply #5 on: November 30, 2003, 06:36:34 pm »

They do not try to rejoin the Yehat every 5 seconds! After you send them back, there's a few days respite before they try again. My preferred method of dealing with them is to wait until they're nearly at Yehat space before calling them back. That doubles the time you have before they try again.
I can also finish the game before I run out of chances to turn them back.
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Death 999
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Re: Possible to save the Pkunk?
« Reply #6 on: December 01, 2003, 06:44:24 pm »

It doesn't matter whether the Yehat revolution starts or the Pkunk arrive first -- the same result occurs. The only reason to send them back is that you'll be able to mooch more free ships.
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Re: Possible to save the Pkunk?
« Reply #7 on: December 02, 2003, 09:43:00 am »

Not true. I've beaten the game losing the Pkunk first and then starting the revolution and I never got any support at all for the final battle. Until I beat the game again doing the opposite, I was always wondering who would be silly enough to keep Furies long enough to fight the Sa-Matra, since people kept on suggesting to use them.
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Deep-Jiffa
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Re: Possible to save the Pkunk?
« Reply #8 on: December 02, 2003, 04:13:57 pm »

I see you are a pkunk noob, aren't you? Tongue
They have 2 main uses:
A. Reduce the crew to 1 by transfaring it to a lower-crew ship.
Then find someone to fight, "haleluya!" You got extra 7 crew for free!
B. Come on! With a little bit of practice you can take out everyship! ( even Ilwrath). Too bad I CAN'T do this anymore since the preformance of uqm is reduced much more than sc2 in my computer. Until I will get a new one...
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Re: Possible to save the Pkunk?
« Reply #9 on: December 02, 2003, 04:23:34 pm »

I often lose almost as many ships to Furies in Super Melee as I lose to Avatars (which is half my fleet if I don't have a Marauder or a Scout with which to blow up their point defense satellites)...
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Death 999
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Re: Possible to save the Pkunk?
« Reply #10 on: December 02, 2003, 07:13:44 pm »

Quote
Not true. I've beaten the game losing the Pkunk first and then starting the revolution and I never got any support at all for the final battle.


Did you have any slots free in your fleet?

I seem to recall the opposite outcome for this experiment.
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Spurk
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Re: Possible to save the Pkunk?
« Reply #11 on: December 03, 2003, 12:37:14 am »

Quote
I seem to recall the opposite outcome for this experiment.

I'm certain I've had the opposite outcome. One of the first things I do in a game is visit the Pkunk, and one of the last things I do is incite the Yehat, which will invariably be after the Pkunk have been absorbed. Yet at the final battle, the Pkunk and Yehat come to my rescue.
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Matticus
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Re: Possible to save the Pkunk?
« Reply #12 on: December 08, 2003, 08:42:25 am »

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I seem to recall the opposite outcome for this experiment.

Ditto.
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Re: Possible to save the Pkunk?
« Reply #13 on: December 08, 2003, 09:15:53 am »

I wish I were good enough with 12 Avatars not to lose half of them against the 3 Dreadnaught/3 Marauder team. No, either I'm mistaken and I got the sequence of events right, or it was just a bug (this game was played during 0.1). I suppose I could grab the save file and put it up for all to see should they so desire.
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Ace987
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Re: Possible to save the Pkunk?
« Reply #14 on: December 10, 2003, 02:10:59 am »

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I wish I were good enough with 12 Avatars not to lose half of them against the 3 Dreadnaught/3 Marauder team.

Maybe they play that final battle like me. I typically use the flagship to fight the 3 ur-quan / 3 kor-ah battle. Even with only 6 slots you can still make a decent flagship. I think I usually go 1 crew module, 1 tracking module, 1 hell-borne cannon (2nd slot), 3 silva furnaces. Even if I only have 1 crew left after the battle that's more than enough since the flagship is worthless against the Sa-Matra. Then, I can use an assortment of ships in the final battle.

Sometimes though, I'll only take 10 ships along just to see the sequence with the Yehat at the end.
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