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Author Topic: Possible to save the Pkunk?  (Read 14272 times)
Culture20
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Re: Possible to save the Pkunk?
« Reply #15 on: December 10, 2003, 04:08:33 am »

Or you could warp your avatars to safety, and still not have enough slots for the pkunk & yehat.
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Re: Possible to save the Pkunk?
« Reply #16 on: December 10, 2003, 10:27:40 am »

Yes, I could do that, but it seems kinda pointless when this is supposed to be the final battle. Warping an avatar with only a thin smattering of crew from the guards is probably bad tactical thinking when you consider that the Sa-Matra would simply cream them with one of those red blasts. Plus, the Pkunk/Yehat reinforcements do much better vs. Sa-Matra than an Avatar anyway.

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Re: Possible to save the Pkunk?
« Reply #17 on: December 10, 2003, 10:45:14 am »

Yeah, your right about the Avatar except one thing. It's great to use as the first ship against the Sa-Matra if it warps in pretty close. I've been able to take out 5-6 generators with the Avatar before all those damn homing defenses come at me. No skill is required either. It's basically just a get in close and hold down the fire button. Once all the defenses are out there it's pretty much as useless as the flagship.

I also like having 12 different ships to fight the Sa-Matra  and the Avatar is one of them. It's amazing how some of the ships you'd think are bad actually do quite well (the Druuge comes to mind). It's also kinda funny sending stuff like the Earthling Cruiser and the Spathi Eluder at the Sa-Matra, they have no chance although sometimes can kill a generator or 2 if the circumstances are right.
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Re: Possible to save the Pkunk?
« Reply #18 on: December 10, 2003, 07:35:20 pm »

Cruiser taking out even 1 generator seems like a miracle to me.

I can see Spathi lasting some time against the fireballs due to its smaller turning radius. If you space out where you fire right, you can even get your BUTTs to track toward a generator (though this is tricky, I imagine it's easier than taking time to aim the pea shooter)

Same goes for Zoq-Fot-Pik and Supox and Syreen, but  they're slower, so even more of their time will be spend avoiding fireballs. And the Syreen weaponry is very weak against these automated defenses.

Thraddash could leave firetrails, which, properly placed, can prevent burnination. However, their wimpy blaster will take for-freaking-ever to destroy the Shield generators.
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Re: Possible to save the Pkunk?
« Reply #19 on: December 10, 2003, 08:21:42 pm »

The best choices are Pkunk (obviously) and the Utwig Jugger. Jugger is very good in the final battle. And otherwise too.
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Re: Possible to save the Pkunk?
« Reply #20 on: December 10, 2003, 08:53:00 pm »

I consider the Terminators better than the Juggers ships. Yes, the shield can't last forever and yes it is hard not to get hit. But thier advantages are:
A. Light weight. I hit from those green balls makes you fly with nice speed.
B. They can shot while using the shield. With the Juggers it is more save to destroy the generators but it is also boring and it could take a while. Same with the pkunk.
So overall, I like the terminators for the last battle. Faster, more challenging and more fun than any other ship. (Well maybe the Shofixi.. hehe)
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Re: Possible to save the Pkunk?
« Reply #21 on: December 10, 2003, 11:27:25 pm »

I had a particularly enjoyable run with a Shofixti once. I'd had a Yehat weaken a bunch of the generators earlier, but naturally, he ate a fireball. Get in close and KYAIEEE!
I took three out.
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Re: Possible to save the Pkunk?
« Reply #22 on: December 11, 2003, 11:23:18 am »

Actually, the flagship isn't completely worthless against the Sa-Matra; I've managed to take out most of the generators using only my flagship. The trick is to bounce off those green things a few times to get a speed boost. You can then fire at the generators every time you fly by. Of course, you really have to blast the incoming fireballs if you want to survive.

The only problem with this is that you're essentially out of control all the time and have to stay that way. If you hit something and stop, the fireballs get you in no time.
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Re: Possible to save the Pkunk?
« Reply #23 on: December 12, 2003, 12:00:47 am »

And that's the problem with using the Flagship..... you could do the bounce off the green things, but if you were to die it's game over. You can't warp out with the flagship either, so unless it's the only ship left, I never use it.

I've managed to take out generators with almost every ship, but it's basically a luck thing (like mentioned earlier). If the fireballs get to you before the green things most ships are toast. Otherewise, boucing off the green things and fire when your in range is a good option (but it might take awhile).

I love saving the Thradash Torch till all the generators are destroyed for cleanup. Once the generators are down, the defenses won't respawn, so I usually warp out whatever ship destroyed the last generator, bring in the Torch and get rid of the defenses. Once that's done, it's time to bring in the Flagship (which is usually down to a few crew since I used it agains't the Ur-Quan earlier).
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Re: Possible to save the Pkunk?
« Reply #24 on: December 12, 2003, 03:28:53 am »

Best Ship to start with is the Avatar. You can do massive damage before the defences get to full power. After that it is a diffrent story.
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Re: Possible to save the Pkunk?
« Reply #25 on: January 08, 2004, 05:23:44 pm »

pkunk is best ship for final fight, keep flying around sa-matra shooting sideguns on it = dead sa-matra and easily
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Re: Possible to save the Pkunk?
« Reply #26 on: January 08, 2004, 06:46:37 pm »

Pkunk ship = not the best ship against the Koar-ah and Ur-Quan defenders.
Avatar = best ship against the guards since you will lose them
but still have a great fight and get the pkunks later.
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Re: Possible to save the Pkunk?
« Reply #27 on: January 11, 2004, 01:10:27 am »

Just played the last bit of the game. The Utwig are excellent against the Ur-Quan, against Green especially.
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Re: Possible to save the Pkunk?
« Reply #28 on: January 11, 2004, 01:33:08 am »

Your first time? Congratulation!
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Re: Possible to save the Pkunk?
« Reply #29 on: January 11, 2004, 01:54:30 am »

Well, I did cheat for RU and used "strategy guides"...
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