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Jimmy C
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They do not try to rejoin the Yehat every 5 seconds! After you send them back, there's a few days respite before they try again. My preferred method of dealing with them is to wait until they're nearly at Yehat space before calling them back. That doubles the time you have before they try again. I can also finish the game before I run out of chances to turn them back.
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Death 999
Global Moderator
Enlightened
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We did. You did. Yes we can. No.
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It doesn't matter whether the Yehat revolution starts or the Pkunk arrive first -- the same result occurs. The only reason to send them back is that you'll be able to mooch more free ships.
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Sage
*Many bubbles*
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Not true. I've beaten the game losing the Pkunk first and then starting the revolution and I never got any support at all for the final battle. Until I beat the game again doing the opposite, I was always wondering who would be silly enough to keep Furies long enough to fight the Sa-Matra, since people kept on suggesting to use them.
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JSB
Zebranky food
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I often lose almost as many ships to Furies in Super Melee as I lose to Avatars (which is half my fleet if I don't have a Marauder or a Scout with which to blow up their point defense satellites)...
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Sage
*Many bubbles*
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Posts: 234
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I wish I were good enough with 12 Avatars not to lose half of them against the 3 Dreadnaught/3 Marauder team. No, either I'm mistaken and I got the sequence of events right, or it was just a bug (this game was played during 0.1). I suppose I could grab the save file and put it up for all to see should they so desire.
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