The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
January 28, 2023, 07:48:52 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  ATTN Fred: Star Control on the GBA
« previous next »
Pages: 1 [2] Print
Author Topic: ATTN Fred: Star Control on the GBA  (Read 6605 times)
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: ATTN Fred: Star Control on the GBA
« Reply #15 on: December 03, 2003, 11:12:24 am »

Quote

Speedball 2? I knew there was some reason I liked you.

*hits Necro with a pillow, but in a friendly fashion*


REPLAY!

ICE CREAM! Wink
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
NECRO-99
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 478


Androsynth Combat Tactics Specialist


View Profile WWW
Re: ATTN Fred: Star Control on the GBA
« Reply #16 on: December 05, 2003, 11:07:47 pm »

*gets up, dons a pair of thick Bitmap Shades*
Aggression - 250
grrRRRAAHH!!!
*flings an electropillow at Lukipela, misses, hits and electrocutes Culture20*
Dang!

ADD
One of the things I like to do, just for gags, is raise the entire team by one stat. It's really amusing.

Aggression - They're weak, and kinda slow, but they just SWARM opponents. You win about 3/4ths of the games due to sheer casualties (and the points racked up because of so.) It's great when you annihilate all the opponents main fielders and about 90% of their (crappy) reserves.

Attack - You can rip the ball out of anyone's hands. Amazing you don't take the arm with.

Defense - You cannot be ripped. Period. The only way to lose the ball is to get knocked down or throw it away.

Intelligence - Your guys automatically set up excellent game-plans, surprise attacks and, as I call them, "ambushes" against your opponent who's about to recieve the ball. The Goalie gets hellaciously good, too.

Power - You can level any opponent in about 4 slugs/slides. Veeery useful for racking up pointage.

Speed - You simply cannot be caught, but don't get hit! Rolling further seems to do more damage.

Stamina - You never lose a player due to injuries. In fact, you can practically IGNORE damage.

Throwing - Your team has fuggin' trebuchets for arms. You can get about a full field lenth air-ball, and when you get an Electroball, you annihilate.

I usually get whacked when I hit Division 1, but it's great fun when I'm in 2.
« Last Edit: December 05, 2003, 11:25:15 pm by NECRO-99 » Logged

I love being a clone. Everything I do bad gets blamed on the real me!
Yukki
Zebranky food
*
Offline Offline

Posts: 23



View Profile
Re: ATTN Fred: Star Control on the GBA
« Reply #17 on: December 06, 2003, 08:58:09 pm »

I'm sorry, I might go off the subject, but I am wondering about why StarControl addicts who want TFB to make the sequel/the new SC don't care about Minions at all.  I know Fred and Paul are still very interested in making the game. I feel the concept is fun and mixed SC2 with Pokemon (probably because TFB has been invaded by a Big Pikachu).  Also I even think if Minions hit the market and sold well, they might be one step closer to SC fans' dream. Frankly speaking, I'd like to play their own new game again and I hope their plan is within the odds...
Logged
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: ATTN Fred: Star Control on the GBA
« Reply #18 on: December 08, 2003, 04:53:33 pm »

You know what I'd love to see is a compile for UQM for Palm. There's this new device that has me creaming my ... uh, that I really would love to have called a Zodiac. You can get it's specs on http://www.tapwave.com. It's certianly powerful enough to run it. I even think it'd run on most OS5 machines.

Now all I need is a OS5 palm.
Logged

A new game and it's code each week. Please visit Cymon's Games
chmmravatar
*Many bubbles*
***
Offline Offline

Posts: 109


WHAT IS DONE IS DONE


View Profile
Re: ATTN Fred: Star Control on the GBA
« Reply #19 on: December 11, 2003, 03:40:52 pm »

Quote

Listen, how long has it taken to develop UQM for the PC? And we don't even have a stable 1.0 yet that the developers are satisfied with! Do you really think that there's any chance this'll be ported to GBA in time?


Well, I'll go ahead and point out the obvious that we're all doing this on our free time, and lately there hasn't been much of that to go around. Now if TFB was actually working on the GBA port, I'm sure they'd be paying people, and that always makes stuff go more quickly Wink
Logged
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: ATTN Fred: Star Control on the GBA
« Reply #20 on: December 11, 2003, 06:13:11 pm »

Quote


Well, I'll go ahead and point out the obvious that we're all doing this on our free time, and lately there hasn't been much of that to go around. Now if TFB was actually working on the GBA port, I'm sure they'd be paying people, and that always makes stuff go more quickly Wink


Oh, and what, pray-tell, are you fine people so busy with, hmmm? TFBs newset game, perhaps? Details?
Logged

A new game and it's code each week. Please visit Cymon's Games
Mika
Core Team
*Many bubbles*
*****
Offline Offline

Gender: Male
Posts: 121



View Profile WWW
Re: ATTN Fred: Star Control on the GBA
« Reply #21 on: December 11, 2003, 09:15:08 pm »

Quote


Oh, and what, pray-tell, are you fine people so busy with, hmmm? TFBs newset game, perhaps? Details?

We all have been busy with so-called Real Life (tm) which happens to disturb things from time to time. I've been trying to catch up with my studies, which UQM managed to slow a bit too much Wink About rest of the core team, Meep-Eep is having an internship and so on.
« Last Edit: December 11, 2003, 09:16:08 pm by admin » Logged
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: ATTN Fred: Star Control on the GBA
« Reply #22 on: December 12, 2003, 04:31:46 pm »

Quote
I'm sorry, I might go off the subject, but I am wondering about why StarControl addicts who want TFB to make the sequel/the new SC don't care about Minions at all.  I know Fred and Paul are still very interested in making the game. I feel the concept is fun and mixed SC2 with Pokemon (probably because TFB has been invaded by a Big Pikachu).  Also I even think if Minions hit the market and sold well, they might be one step closer to SC fans' dream. Frankly speaking, I'd like to play their own new game again and I hope their plan is within the odds...


YUKKI!!! Next to a post from Fred, I love to see you on these boards the most. I missed your post the first time.

So Minions is SC2-Pokemon.

...

I don't know what to say to that. It seems like such a passe idea. Any collecting games just don't seem to thrill the market anymore. Call it over-sautration.

Of course, if it's TFB, it'll be great.

You know what I'd like to see, and forgive me for going off, but I'd love to see "UQM - Yukki Art Edition" where all the conversation picts are drawn by Yukki! Animation may be a pill, but I still think the change'd be cool and Yukki's artwork is so kawaii! (Isn't that how it's spelt? I'm doing a search and only turning up Henti so I'll go with this spelling.)

Aside from StarControl and Unholy Wars doodles, do you have any other drawings on the web, Yukki? How, by the way, do you make your drawings? Pen and marker, or CG, or what?
Logged

A new game and it's code each week. Please visit Cymon's Games
Nic.
Guest


Email
Re: ATTN Fred: Star Control on the GBA
« Reply #23 on: December 12, 2003, 07:35:13 pm »

Quote

We all have been busy with so-called Real Life (tm) which happens to disturb things from time to time.

What is this "life" thing you speak of?  It sounds somewhat interesting Smiley

But seriously, what can we, in the "peanut gallery", do to help you fine folk?  The current ad-hoc methodology of "pick a bug in Bugzilla, fix it, post the patch, and wait for the benevolent dictators to include it into their tree" works great when you gentlemen have unlimited free time, but when your time is short, things tend to get a little backed up, as evidenced by this list of open bugs with patches submitted waiting for approval/rejection; this, of course, only compounds the problem by frittering away your scarce free time on "clerical work".

What can we do to help you get the good patches into CVS, (and the bad ones thrown out) with minimal effort on your part?
Logged
chmmravatar
*Many bubbles*
***
Offline Offline

Posts: 109


WHAT IS DONE IS DONE


View Profile
Re: ATTN Fred: Star Control on the GBA
« Reply #24 on: December 13, 2003, 01:41:47 am »

Quote
But seriously, what can we, in the "peanut gallery", do to help you fine folk?  The current ad-hoc methodology of "pick a bug in Bugzilla, fix it, post the patch, and wait for the benevolent dictators to include it into their tree" works great when you gentlemen have unlimited free time, but when your time is short, things tend to get a little backed up, as evidenced by this list of open bugs with patches submitted waiting for approval/rejection; this, of course, only compounds the problem by frittering away your scarce free time on "clerical work".


Well, to be fair some of those bugs have had patches committed to fix part of the issue, but other issues still remain. Others are enhancements that are questionable if they will be added (like the progress bar for load). But the question does still remain, I suppose. None of these bugs are really of any major significance, though...there's only one crash, and even that is in a very specific situation.

I guess my thoughts on the matter is not many people get the CVS version, and 0.4 isn't coming out until the resource system is completed, so...there's not really a hurry on any of those patches. The one thing I would like, though, is the ability to mark bugs as duplicates...it's a minor annoyance, but sometimes bugs sit around for a few day that have already been addressed...it would be nice to be able to clean up the database if necessary.

Anyways, I'll stop hijacking the thread Wink
Logged
Michael Martin
Core Team
*Smell* controller
*****
Offline Offline

Posts: 387



View Profile
Re: ATTN Fred: Star Control on the GBA
« Reply #25 on: December 13, 2003, 11:28:53 am »

At some point I should probably set up a guide for this kind of thing.  We tend to "sweep" through Bugzilla whenever we aren't grievously mashing the codebase -- sometimes we don't commit patches for a long time because we're busily doing modifications all through the system.

Having some kind of slightly detailed road map might help for splitting up results, too, I suppose.
Logged
Yukki
Zebranky food
*
Offline Offline

Posts: 23



View Profile
Re: ATTN Fred: Star Control on the GBA
« Reply #26 on: December 13, 2003, 11:15:08 pm »

Quote
YUKKI!!! Next to a post from Fred, I love to see you on these boards the most. I missed your post the first time.

I remember you, guesst, because you like Unholy War:) I think Fred is just busy for a while.

Quote
So Minions is SC2-Pokemon.
...
I don't know what to say to that. It seems like such a passe idea. Any collecting games just don't seem to thrill the market anymore. Call it over-sautration.

Of course, if it's TFB, it'll be great.

Well, Minions is not SC2-Pokemon nor an imitation of Pokemon. As far as I know, Minions' monsters will be like SC2 aliens -- you have to negotiate with/help them and then win them over to your side or lead them to give you their information/items and so on. Also it will have a story like SC2. I'm not sure but it seems like you might breed the monsters. I wrote about Pokemon because I felt it had some impact on TFB. (The Big Pikachu is not a metaphor).

Quote
You know what I'd like to see, and forgive me for going off, but I'd love to see "UQM - Yukki Art Edition" where all the conversation picts are drawn by Yukki! Animation may be a pill, but I still think the change'd be cool and Yukki's artwork is so kawaii! (Isn't that how it's spelt? I'm doing a search and only turning up Henti so I'll go with this spelling.)

Thank you for your compliment but I'm too lazy to do so:)

Quote
Aside from StarControl and Unholy Wars doodles, do you have any other drawings on the web, Yukki? How, by the way, do you make your drawings? Pen and marker, or CG, or what?

Ususally I use Painter and Photoshop, but I used to do pen and ink. As for my web, yes, and I have my very old abandoned site which was written in Japanese.
Logged
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: ATTN Fred: Star Control on the GBA
« Reply #27 on: December 15, 2003, 09:18:53 pm »

Quote

I remember you, guesst, because you like Unholy War:)


That made me smile. I have a feeling we'd get along quite well if we weren't half a planet apart, with no reliable rapid transport system to bridge the gap in a spur-of-the-moment sort of way.

(BTW, Yukki, Are you a Boy or Girl? Not that it matters, it's just I don't want to seem like I'm comming on to you if you're a girl. I'm married you know. And the name Yukki can go either way, can't it?)

Quote
Thank you for your compliment but I'm too lazy to do so:)


Even if we promised to pay large amouts of American Money to see it? Not me, of course, I just had a kid so I'm broke, but I'm sure we could get [turns to reading audience] someone to step up?! What'dyawl say?

Quote
Ususally I use Painter and Photoshop, but I used to do pen and ink. As for my web, yes, and I have my very old abandoned site which was written in Japanese.


So do you do the line work on paper and scan it in, then color on Painter and Photoshop? Or is you line work in Painter and Photoshop too, on a tablet or something?

Link to your old site, please?
« Last Edit: December 15, 2003, 09:20:57 pm by guesst » Logged

A new game and it's code each week. Please visit Cymon's Games
Yukki
Zebranky food
*
Offline Offline

Posts: 23



View Profile
Re: ATTN Fred: Star Control on the GBA
« Reply #28 on: December 16, 2003, 10:29:03 pm »

Quote
That made me smile. I have a feeling we'd get along quite well if we weren't half a planet apart, with no reliable rapid transport system to bridge the gap in a spur-of-the-moment sort of way.

(BTW, Yukki, Are you a Boy or Girl? Not that it matters, it's just I don't want to seem like I'm comming on to you if you're a girl. I'm married you know. And the name Yukki can go either way, can't it?)


Even if we promised to pay large amouts of American Money to see it? Not me, of course, I just had a kid so I'm broke, but I'm sure we could get [turns to reading audience] someone to step up?! What'dyawl say?


So do you do the line work on paper and scan it in, then color on Painter and Photoshop? Or is you line work in Painter and Photoshop too, on a tablet or something?

Link to your old site, please?

Thanks for your reply but it seems like an "off topic" discussion forum is available now:)
Logged
Pages: 1 [2] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!