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Author
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Topic: Lessen the damage to your ship (Read 2873 times)
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Dan
Guest
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Do certain parts of your ship recieve less damage than others when taking hits?
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Zeep-Eeep
Enlightened
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Posts: 917
Good Grief
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I am fairly sure that you cannot reduce damage to your ship by getting hit in different places. As far as I know (and I've played a lot of UQM) damage is dealt on an all or nothing basis.
The only exemptions I can think of are 1. Damage to your landers (while on planets) when they get hit by fire, lightning, animals or earthquakes.
2. When a ship runs into a planet, it loses crew. I forget exactly how many, but I think it's about 1/4th of the current crew. So a ship with four crew, running into a planet, loses one crew member. A ship with fourty crew, would lose ten (or there about).
Enemy fire, though, seems to be always all or nothing.
Ready, aim, fire!
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What sound does a penguin make?
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Chrispy
Enlightened
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Posts: 917
Vlik Dweller
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what i thought would be awsome is if different sections of your ship had their own seperate hitpoints, and one section would have crew. if u damaged a weapon section it wouldnt work as well and so on.
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Volka
Frungy champion
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Posts: 78
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Too complex for uqm engine.
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Chrispy
Enlightened
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Vlik Dweller
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im not saying the original game was bad, i was just thinking of something different. not a suggestion for the uqm
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ALdbeign
Zebranky food
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Posts: 4
Oh, what a pretty little red probe!
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heh, "max of ten"? "1/4 of total crew"? in the os X version of the game i have lost 40 crew from hitting a planet (just a few minutes ago in fact) should i bug it? just kidding...it did take me 3 tries to win that battle as the planet was mysteriously in the way everytime the next ur-quan cruiser loaded *shrug* 3 tries but i won eventually
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HentaiZonga
Zebranky food
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Posts: 32
I love YaBB 1G - SP1!
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I'm still here.
I've just been REALLY busy with work.
I'm going to pick my mod back up after 1.0, most likely.
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Pages: [1]
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