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Topic: Star Control II fact #4 - Crew cost (Read 15975 times)
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Chrispy
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Posts: 917

Vlik Dweller
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kinda off topic, but I think it falls in with the unique thing.
I love how every planet has all those stats. and they all are acurate with each other.
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« Last Edit: February 28, 2005, 03:22:14 am by Chrispy »
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Ron Midthun
Guest
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Check out the Everchanging Book of Names. http://ebon.pyorre.net/ It allows you to create your own dictionaries to make whatever types of names you desire.
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drkstrjry
Zebranky food

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Posts: 2

I love YaBB 1G - SP1!
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Not sure if this is the right place, being pretty much a newbie to this game, but I can't seem to figure out how to load crew. I'm merely at the beginning - exhausted my 1st crew in Sol, can't seem to figure out how to load more from the starbase - can't seem to do from any of the screens. Help! Thanx!
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Cronos
*Many bubbles*
  
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Posts: 170

Shofixti Scoutmaster
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Go to the fleet thingy, select your ship (or the skeletal wireframe of your ship) and press enter. Then, press the UP key and the crew will rise and deduct the necessary number of RU.
Congratulations, you've learned how to load up on crew
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drkstrjry
Zebranky food

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I love YaBB 1G - SP1!
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D'Oh - I figured it out as soon as I finished that post - thanx! Just takes some toying around with, as usual!
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elShoggotho
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As I remember, you can put your own lists into NameMage. Just try it!
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Art
Guest
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Indeed, AFAIK, unlike human starbase crew, the Shofixti have no compunction about being sacrificed for the cause to Druuge slave-traders. They're used to being sacrificed for things.
I wouldn't like randomized names; usually it's too obvious by what simple rules the names are generated, and it's more fun to have names that *mean* something, particularly in the course of a normal game where a newbie is unlikely to see more than 20 of any race -- it creates the illusion of greater depth, that every captain name is a reference to something. (At least for races like the humans and Syreen.)
Even the numbers are "evocative" numbers; you have numbers like 999, 13, and 666 showing up, which is cooler than seeing tons and tons of 342s and 734s and 108s.
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Arne
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Yak!
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I think that even with 1000 names you have a 50% chance of seeing a duplicate after just 38 encounters.
I think it's sort of overkill, a generic title would work for me, like Spathi Captain. A name could be generated/extracted for special characters, or if the player asks specifically.
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Art
Guest
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Well, this is moot -- you're not *going* to see more than 20 or so of a given species' captains in a well-played game anyway. (As in a game where you don't purposely attack a guarded planet and keep on fighting it.)
In such a situation having a list of unique, interesting names seems like a plus, not a minus.
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Death 999
Global Moderator
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We did. You did. Yes we can. No.
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And... when you reach the 1000th ship? I'd just leave it random. Especially when you consider...
"I'm not James Tiberius Kirk, I'm Louis Xavier Kirk."
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Kizor, passwordstilllost
Guest
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I wouldn't call humans (or the members of most other races) semi-hard currency. More like soft and kinda squishy.
Yes, yes, that was bad.
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