Pages: 1 ... 5 6 [7] 8
|
|
|
Author
|
Topic: Plot ideas for a sequel (Read 23608 times)
|
Chrispy
Enlightened
Offline
Gender:
Posts: 917
Vlik Dweller
|
maybe in the end, im not really sure. I kinda ment this idea as a normal medievil type rpg, but everyone is a shofixti, and it plays japanese music (I think about very specific things)
|
|
« Last Edit: January 29, 2004, 09:57:01 pm by Chrispy »
|
Logged
|
|
|
|
Culture20
Enlightened
Offline
Posts: 917
Thraddash Flower Child
|
Not a bad idea. You could (if you wanted) have a crash-landed, rusty terminator as part of some scenery (like the Kilrathi vessel in Ultima7). Dunno if the Yehat were watching the Shofixti during their fuedal period...
|
|
|
Logged
|
|
|
|
Chrispy
Enlightened
Offline
Gender:
Posts: 917
Vlik Dweller
|
you could have lots of easter eggs like that. maybe the ariloo stop by for a visite. but I was thinking that the mostpart of the game would have little to do with other races.
|
|
|
Logged
|
|
|
|
JonoPorter
Enlightened
Offline
Gender:
Posts: 656
Don't mess with the US.
|
So basicly a RTS? we can use the age of empires engine like star wars battlegrounds did!
but i realy dont like this idea. its just loses the whole save the universe apeal. it could be a minigame.
|
|
« Last Edit: January 30, 2004, 03:55:32 am by BioSlayer »
|
Logged
|
|
|
|
Chrispy
Enlightened
Offline
Gender:
Posts: 917
Vlik Dweller
|
rts is a great idea. I was thinking rpg, sorta like morrowind. Or maybe fallout. hmm. star control has so many possibilities.
|
|
|
Logged
|
|
|
|
|
Culture20
Enlightened
Offline
Posts: 917
Thraddash Flower Child
|
He didn't seem like the head of the alliance at the end of SC2 (with his grandchildren). In fact, he and Talana were returning "home" to Unzervalt, so it seems like he was retiring. Even if he was the Emperor of X, he didn't have the big ship anymore... And, it is implied that the Captain found the Mark II, not a subordinate of his.
|
|
|
Logged
|
|
|
|
JonoPorter
Enlightened
Offline
Gender:
Posts: 656
Don't mess with the US.
|
Well we could say the mark 2 was the alliance flagship and the ship the player will fly is not the mark 2 but the Sa-Matra 2. just joking about the sa matra bit. but it can be a other precurser ship built in a different factory.
|
|
|
Logged
|
|
|
|
|
Chrispy
Enlightened
Offline
Gender:
Posts: 917
Vlik Dweller
|
yes, and might I say that your cell shading is excellent.
|
|
|
Logged
|
|
|
|
Bladestar X
Guest
|
Ideas for the Alliance and Tha-Rakkan War
Good Guys Human Chmmr Spathi Thraddash Supox Syreen Spathi Black Spathi Squadron Pkunk Yehat Slylandro Shofixti Ur-Quan
Bad Guys Tha-Rakkan Kohr-Ah Mycon Orz Druuge Ilwrath
Neutral Melnorme Ariloulaleelay
Trader Alliance Jharag Qel Thavis Hahnil
The Trader Alliance Will Sell You There Starships, Resources, Colonizers, and technologies for Intrstar Credits. The Engine will sort of be A Master of Orion/SC2 Cross. Post more later.
|
|
|
Logged
|
|
|
|
Chrispy
Enlightened
Offline
Gender:
Posts: 917
Vlik Dweller
|
the thraddash and the ilwrath are dead. both ur-quan are probably dead.
|
|
|
Logged
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3874
We did. You did. Yes we can. No.
|
Even if the Ilwrath and Thraddash are dead (depending on your choices you can save one or the other), I find the prospect that all Ur-Quan are dead HIGHLY suspect.
As for this war idea of Bladestar X: Before the battle lines are drawn, why don't we go a bit more into the WHY of the war. -- These new races have almost no characterization yet. Who are they, how do they act, what do they expect and want, what tech do they have? -- Why would the Kohr-Ah ally with ANYONE other than the Kzer-Za? -- Also, I would expect quite a few more neutrals. -- And where do the Umgah, Utwig, VUX, and Zoq-Fot-Pik stand?
Also, you put the Spathi and the BSS on the same side. I mean, the Black Spathi Squadron is a squadron which by definition has 2-10 ships, 20 ships tops. Compare this with the rest of the Spathi race, which has thousands. They aren't worth mentioning except as a footnote, perhaps recon or something.
|
|
|
Logged
|
|
|
|
Tiberian
*Smell* controller
Offline
Gender:
Posts: 335
|
*** Star Control 3 spoiler alert ***
I know how you all hate Star Control 3... I don't hate it, I actually liked it. Of course it was not as good as 2, but it had some good stories to tell about the Star Control universe. I'd hate to see the good ones overrun in this possible sequel. Here are some of the SC 3 facts that I liked:
- The orz turning evil (I noticed this was a common request for the sequel)
- The truth about the ultron and the Utwig (I didn't like fixing it again, but in my opinion it is very logical that the ultron really is a piece of junk just as the Druuge said it is. It just gave the Utwig enough confidence on themselves to really rise to their full potential.)
- What really happened to the Precursors. (their plans for the rainbow-worlds were also pretty good in my opinion)
- The Ur-Guan Kzer-Za being a lot more smarter beings than the Kohr-Ah surrendered to the Alliance and become allies. (but as in SC 3, some of the Kzer-Za didn't accept this and they began a rebellion with help from the Kohr-Ah.)
Those are the ones that I don't want to see overrun.
As it has been mentioned many times here, I would also like to get more deeply involved in the Orz-Arilou-Androsynth business. It was really scary in SC 2.
|
|
|
Logged
|
|
|
|
Chrispy
Enlightened
Offline
Gender:
Posts: 917
Vlik Dweller
|
Instead of the orz joining the bad guy team, why not give them a more kohr-ah role. kill everything.
|
|
|
Logged
|
|
|
|
Pages: 1 ... 5 6 [7] 8
|
|
|
|
|