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Author Topic: Plot ideas for a sequel  (Read 23676 times)
Matticus
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Re: Plot ideas for a sequel
« Reply #105 on: January 31, 2004, 10:28:16 pm »

It'd be a pretty major disappointment if the sequel fell back on the old "kill everything" idea as its main focus. It's been done. The impression I got from the Orz was that they somehow displaced the Androsynth rather than actually killing them all. This is less typical and more sci-fi in my opinion, and it creates fertile grounds for creative minds to build on.
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Re: Plot ideas for a sequel
« Reply #106 on: February 01, 2004, 01:15:48 am »

Yep, Orz doesn't have to be evil; just dangerously alien.  It thought it was doing a good thing when it was *pulling* the androsynth, but "they  are so silly, they do not want".

The Ultron was the "Apendages of Dawn", a precursor "Mental Amplifer," designed to allow the user to cause discreet change.  I doubt that it's junk.

No sequal should explain as much about the precursors as SC3 did.  It removes the mystery and any possibility of another interesting sequal.

The Kzer-Za won't willingly join the alliance unless the Chmmr remind them of the Taalo or the Taalo return and join the alliance.  Also, it's impossible for the Kzer-Za to join the Alliance.  It exists for the sole reason of unified defense against the Kzer-Za aggression.  Sans aggression, the alliance dissolves and another treaty would need to be signed.
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Re: Plot ideas for a sequel
« Reply #107 on: February 01, 2004, 02:14:04 am »

I wouldnt minde if the ultron was explaned. Maybe it can add some sorta ability to a precurser ship, or something like that. I wouldnt like to see it be very powerfull though.
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Re: Plot ideas for a sequel
« Reply #108 on: February 01, 2004, 11:26:29 pm »

The Ultron was explained, as Culture20 just made note of.  To quote the Starbase Commander in UQM:

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SUBJECT: Ultron.

DATA: We have determined that the so-called `Ultron' is in fact the `Appendages of Dawn' described in the Precursor fragment found on Rigel in 2123. In the partially translated Precursor text, the device is described as a `Mental Amplifier' which focuses the mental energies of the holder `for the purpose of discreet change'. Unfortunately, human brain emanations do not seem compatible with the Ultron nor do those of the allied species we have tested.

SUMMARY: Perhaps the Utwig, who claim to understand this device, can shed some light on its true function and power.

This was, in fact, one of my favourite "little touches" that was put on the game.  Alien technology that was truly alien, in that we had no ability to use it whatsoever.
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Death 999
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Re: Plot ideas for a sequel
« Reply #109 on: February 02, 2004, 12:05:59 am »

I don't mind if the Kzer-Za join, but it should be something which must be worked for, not happen automatically before the beginning of the game.
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Re: Plot ideas for a sequel
« Reply #110 on: February 02, 2004, 12:14:01 am »

oh right, the ultron was explained. I do like the truely alien precurser technology of the ultron better than the precurser artifacts in sc1 and 3, which could be applied to ships other ships.
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Bladestar X
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Re: Plot ideas for a sequel
« Reply #111 on: February 05, 2004, 02:14:19 am »

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Even if the Ilwrath and Thraddash are dead (depending on your choices you can save one or the other), I find the prospect that all Ur-Quan are dead HIGHLY suspect.

As for this war idea of Bladestar X:
Before the battle lines are drawn, why don't we go a bit more into the WHY of the war. -- These new races have almost no characterization yet. Who are they, how do they act, what do they expect and want, what tech do they have?
-- Why would the Kohr-Ah ally with ANYONE other than the Kzer-Za?
-- Also, I would expect quite a few more neutrals.
-- And where do the Umgah, Utwig, VUX, and Zoq-Fot-Pik stand?


Also, you put the Spathi and the BSS on the same side. I mean, the Black Spathi Squadron is a squadron which by definition has 2-10 ships, 20 ships tops. Compare this with the rest of the Spathi race, which has thousands. They aren't worth mentioning except as a footnote, perhaps recon or something.


     The Umgah are Neutral, The Utwig, VUX, and Zoq-Fot-Pik are Allies. The Kohr-Ah are allied with the Tha-Rakkan because when they tried to eliminate them, The Tha-Rakkan not only survived, but attacked and eliminated about 10 Kohr-Ah Squadrons(12 Ships). The Black Spathi have industrialized a small Telluric world to Churn out a several Dozen BSS Daggers. They have also set aside their differences. The Ilwrath were stopped before they could reach the Thraddash and were Exiled after a Huge Battle with the Chmmr,Yehat/Pkunk, and Shofixti fleets.They want revenge. The Tha-Rakkan are at war with the Alliance due to their competiton with the Trader Alliance, and they need more industrial colonies. They are an evil greedy race, similar to the Druuge and are willing to do anything for their goals. The Tha-Rakkan resemble huge gargoyles. Their Ship, The Plague has the same Crew and Dynamo attributes as The Kzer-Za,Kohr-Ah, and Chmmr ships. The main weapon is an explosive shell, and the secondary weapon is a close-range magnetic spray that temporarily disables the engines of a ship(about 30 real seconds). That attack uses about half their energy. The shells use up six units. Also the Trader Alliance are Neutral in the war. There will be a few more Neutral Races, but I havent decided what to call them yet.
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Re: Plot ideas for a sequel
« Reply #112 on: February 05, 2004, 07:28:48 am »

Im sorry bladestar x but those "alliances" just do not make sense.
The kohr -ah.... hmm..... are we talking about the same kohr ah? you know the ones who say "you are filth and must be cleansed?"
the Druuge would stay neutral  since there is no profit in waging war. they would make weapons for both sides.
the vux would not allie with the utwig since they look to much like us.

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Re: Plot ideas for a sequel
« Reply #113 on: February 05, 2004, 07:54:22 am »

This is what I want in a sequel:
NPC Captains that level up and have conversations with you. and control the ships in your fleet.
Multiple endings that are decided by your actions.
An exploration and adventure feel.
A Mystery as the main driving force in the game. (a VERY WELL crafted one.)
The ability to wipe out a race and not lose the game as a result.
Random encounters.
Ability to commit Piracy.
A Super Quantum Ultra annihilating Spectral Hammer (S.Q.U.A.S.H.) in a hard to find place.
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Re: Plot ideas for a sequel
« Reply #114 on: February 05, 2004, 08:16:44 pm »

Your trademaster tells you, that
Quote
The creatures presently fighting the Ur-Quan are called the Kohr-Ah.
They are an Ur-Quan sub-species that split off from the main species many thousands of years ago.
Their present fight is a ritual reenactment of a major difference of opinion
between rival Ur-Quan leaders after the Ur-Quan overwhelmed their slave-masters, the Dnyarri.
The Kohr-Ah are immune to reason, having long ago lost the ability to see their situation objectively.
They live in a self-maintained paradox: to ensure their safety and security
the Kohr-Ah fight an endless battle against all other sentient species.

This means, that the Ur-Quan Kohr-Ah cannot go any different way than the one they are going, without something really severe happening.
And the destruction of the Sa-Matra is not enough, since they did not need it until now, they won't need it in future to kill all other sentient life-forms.

edit corrected a faulty racename. Thanks D999!
« Last Edit: February 05, 2004, 09:40:41 pm by Krulle » Logged
Death 999
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Re: Plot ideas for a sequel
« Reply #115 on: February 05, 2004, 08:48:37 pm »

You mean Kohr-Ah, not Kzer-Za.

Also, I must say, the last two lines of Greenish's speech remind me of present-day US foreign policy.
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Re: Plot ideas for a sequel
« Reply #116 on: February 05, 2004, 09:36:07 pm »

^ Well, like they say, a good offense is the best defense.
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Re: Plot ideas for a sequel
« Reply #117 on: February 05, 2004, 09:45:08 pm »

A good offence is a good defensive strategy, but not if it is apllied in a first blow under the current dituation here on earth.
The good offence (especially strong offence) is meant as a counterattackweapon, and since it is a counterattack it has to be good and fast, to strike the enemy while he is still building his forces.

I seldom say "good you did that" to a first-blow attack. And in case of the Iraqi, it was not even to prevent a war that will come anyway.

Enjoy!
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Re: Plot ideas for a sequel
« Reply #118 on: February 06, 2004, 04:26:36 am »

Quote

And in case of the Iraqi, it was not even to prevent a war that will come anyway.

so you claim.
anyway there is already a thread for iraq, i would recommend you post there.
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