Death 999
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We did. You did. Yes we can. No.
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Let's accept that the combat is cartoony. Dreads are not the size of planets. Let's look at the one thing in the game we know the size of: an MX missile.
I personally don't know its size, but this is something which can be found out.
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Culture20
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The MX missiles used in the Earthling Cruisers were built prior to 2025 (the first year w/o war in Earth history). Maybe even before 2015 (the Small War).
Probably not much different than our missiles today.
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FalconMWC
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Duh! I forgot that the humans did not progress in the nuclear arms due to the small war and the restricton on weapon devolopment after that! Someone hit me with a pillow quick! - It may allow me to get my marbles back!
Anyway my second question stays the same. What class missle do you think the cruisers used?
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« Last Edit: January 20, 2004, 10:52:04 pm by FalconMWC »
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Death 999
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We did. You did. Yes we can. No.
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Clearly one weak enough that it only kills 4 people per hit...
Well, what's the range of options here?
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FalconMWC
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Are you guys talking about a bomb like this? http://popularmechanics.com/science/military/2002/10/tiny_nukes/index.phtml
It is small, creates a small explosion and can be mounted on the front of a missile.
P.S.: I know this is off topic, but has anyone beaten the game without going to the starbase? (Except for the end of course) I am almost there and was curious who else did it. It gets really boring because you ave to go really slow and a probe pops up every day. I also beat the final battle with just the precursor vessel. (I had a set up of three Shriva's, 1 crew pod, one hellbore) but I am sure I am not the first person to do this.
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« Last Edit: January 22, 2004, 05:50:41 pm by FalconMWC »
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Culture20
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I'd post that "never going to the starbase until the Chmmr force you" into the challenges thread. Once you do, I'lve got questions about it; sounds cool.
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Culture20
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I'd like people's opinions about this interface design. Please keep in mind that this is something I pasted together in the GNU image manipulation program; it's not a real game yet. I was going to put two radars in the right-hand panel (fore and aft), and also a window showing the current alignment of the enemy vessel, but I'm too lazy now.
The scene before you: 3 untextured, grayscale ship models which were actually rendered in openGL, but in different instances of the same program. There are two views, 3rd person, and 1st person. The 3rd person view is the main view, and the 1st person view is in a little window on the captain panel. That needed to be done because the Orz need 2 views all the time (unless you like aiming or flying blind), and other ships just might find it usefull. There would be a key to switch the views.
Edit: might help if I put the picture in:
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« Last Edit: March 10, 2004, 05:02:55 am by Culture20 »
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FalconMWC
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Now that would be neat! - For the earthling cruiser, is there going to be a "lock on" icon to represent that the missile is in range. Also, it would be neat to have the first person view turned into a weapons view. But I don't know how much work that will take.
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