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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Idea for Interface  (Read 13199 times)
Death 999
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Re: Idea for Interface
« Reply #30 on: January 20, 2004, 07:15:25 pm »

Let's accept that the combat is cartoony. Dreads are not the size of planets. Let's look at the one thing in the game we know the size of: an MX missile.

I personally don't know its size, but this is something which can be found out.
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Culture20
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Re: Idea for Interface
« Reply #31 on: January 20, 2004, 08:19:29 pm »

Quote
the only-forwards-firing-gun will force you to pilot the ships like fighters, taking away the "I'm driving a realy big piece of metal" feeling


True, thankfully the Dreadnought has the autonomous fighters (which is what most people would use in a 3D SC anyway).  The Fusion Bolt would be for planetary bombardment.
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FalconMWC
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Re: Idea for Interface
« Reply #32 on: January 20, 2004, 10:10:09 pm »

Quote
Let's look at the one thing in the game we know the size of: an MX missile.

I personally don't know its size, but this is something which can be found out.


One and only problem (that I see). I don't undestand how that would help us. Remember, this game is based on 2156-59. It is 2004 now. I would hope that the technoligy would have evolved before then to make better and smaller missiles.  As for the size today it would depend on what class MX you are talking about.  

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Re: Idea for Interface
« Reply #33 on: January 20, 2004, 10:45:18 pm »

The MX missiles used in the Earthling Cruisers were built prior to 2025 (the first year w/o war in Earth history).  Maybe even before 2015 (the Small War).

Probably not much different than our missiles today.
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FalconMWC
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Re: Idea for Interface
« Reply #34 on: January 20, 2004, 10:51:11 pm »

Duh!  Shocked I forgot that the humans did not progress in the nuclear arms due to the small war and the restricton on weapon devolopment after that! Someone hit me with a pillow quick! - It may allow me to get my marbles back!

Anyway my second question stays the same. What class missle do you think the cruisers used?
« Last Edit: January 20, 2004, 10:52:04 pm by FalconMWC » Logged
Death 999
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Re: Idea for Interface
« Reply #35 on: January 21, 2004, 08:09:21 pm »

Clearly one weak enough that it only kills 4 people per hit...
Wink
Well, what's the range of options here?
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Re: Idea for Interface
« Reply #36 on: January 21, 2004, 10:57:06 pm »

Make it a shape-charge concussive blast. That way, it liquefies whatever organics happen to be in the cone's way, but this would also mean the ships would need damage-specific areas to hit...
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FalconMWC
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Re: Idea for Interface
« Reply #37 on: January 22, 2004, 01:53:46 am »

Are you guys talking about a bomb like this?
http://popularmechanics.com/science/military/2002/10/tiny_nukes/index.phtml

It is small, creates a small explosion and can be mounted on the front of a missile.

P.S.: I know this is off topic, but has anyone beaten the game without going to the starbase? (Except for the end of course) I am almost there and was curious who else did it. It gets really boring because you ave to go really slow and a probe pops up every day. I also beat the final battle with just the precursor vessel. (I had a set up of three Shriva's, 1 crew pod, one hellbore) but I am sure I am not the first person to do this.
« Last Edit: January 22, 2004, 05:50:41 pm by FalconMWC » Logged
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Re: Idea for Interface
« Reply #38 on: January 22, 2004, 07:20:01 am »

I'd post that "never going to the starbase until the Chmmr force you" into the challenges thread.   Once you do, I'lve got questions about it; sounds cool.
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FalconMWC
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Re: Idea for Interface
« Reply #39 on: January 22, 2004, 05:52:11 pm »

Thanks to Culture20's post above I have opened a topic called "beating the game differently". If you have any questions or comments about the P.S. in this post -  please post at http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Gendiscuss;action=display;num=1074779220
« Last Edit: January 22, 2004, 05:52:49 pm by FalconMWC » Logged
Culture20
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Re: Idea for Interface
« Reply #40 on: March 10, 2004, 05:01:04 am »

I'd like people's opinions about this interface design.  Please keep in mind that this is something I pasted together in the GNU image manipulation program; it's not a real game yet.  I was going to put two radars in the right-hand panel (fore and aft), and also a window showing the current alignment of the enemy vessel, but I'm too lazy now.

The scene before you:  3 untextured, grayscale ship models which were actually rendered in openGL, but in different instances of the same program.  There are two views, 3rd person, and 1st person.   The 3rd person view is the main view, and the 1st person view is in a little window on the captain panel.  That needed to be done because the Orz need 2 views all the time (unless you like aiming or flying blind), and other ships just might find it usefull.  There would be a key to switch the views.

Edit: might help if I put the picture in:
« Last Edit: March 10, 2004, 05:02:55 am by Culture20 » Logged
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Re: Idea for Interface
« Reply #41 on: March 10, 2004, 05:34:23 am »

Wow that's really confusing (good job on the wireframe though) here's an idea why not a view from behind (like in Terminal Velocity check www.3Drealms.com they have a demo it's shareware) like the distance of the length of the ship and make your ship transparent. removes posibility of your own ship getting in the way also use radar and damage system like in the Wing Comander series.
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FalconMWC
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Re: Idea for Interface
« Reply #42 on: March 10, 2004, 06:01:19 am »

Now that would be neat! - For the earthling cruiser, is there going to be a "lock on" icon to represent that the missile is in range. Also, it would be neat to have the first person view turned into a weapons view. But I don't know how much work that will take.
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Re: Idea for Interface
« Reply #43 on: March 10, 2004, 09:14:59 am »

I guess Falcon played wing commander there must be other old-schoolers out there about that 3-D view I would be against it if u used it in hyperspace if u did u could always hack Babylon 5 clips anyone who watched would notice similarites between the two hyperspace is red and black, and the starbase captain sounds a lot like Bruce Boxlieter.
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Re: Idea for Interface
« Reply #44 on: March 10, 2004, 11:35:30 am »

I didn't really understand what is going on over there.... Huh
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