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| | |-+  Help with UQM, Mac Version
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Author Topic: Help with UQM, Mac Version  (Read 5038 times)
Nic.
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Re: Help with UQM, Mac Version
« Reply #15 on: January 14, 2004, 08:14:49 am »

Short Answer: You're stuffed.

Long Answer:  The OSX version does fully support add-on packs and custom content, but at this time the launcher does not, so you're left with a few "unpalatable" options for making it work:
  • Run the game from the command-line, and use the --addon switch (further instructions on proper use of addons can be found elsewhere on the forum)
  • Unpack the "extra" content zip files in the Contents:Resources:content folder, then launch the game normally.
  • Unpack the "extra" content zip files in ~/.uqm, then launch the game normally.

The first option is "cumbersome" to someone not familiar with the wiles of Unix, and the latter two options can only be described as "messy"

Rest assured, addon support will be added to the launcher, it's only a matter of writing it.
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Zeep-Eeep
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non-command line
« Reply #16 on: January 14, 2004, 09:54:44 am »

To do this via non-command line, try selecting the file folder where UQM is stored. Then follow the help files to change the folder (and sub folders)
so you have write-perimssion. I'm not exactly sure how to do this, but it's probably through the File menu.

Best of luck.
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Death 999
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Re: Help with UQM, Mac Version
« Reply #17 on: January 14, 2004, 08:11:28 pm »

The first option (use the command line) would not be too bad, except that if you run it from the command line, uqm doesn't know where to find its libraries.
Sad

It isn't too hard to put together a shell script to run it with options, except for that one part. grr.
« Last Edit: January 14, 2004, 08:53:25 pm by Death_999 » Logged
Tony
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Re: Help with UQM, Mac Version
« Reply #18 on: January 16, 2004, 02:59:09 am »

Yep, option 2 worked fine. Thanks again!
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Nic
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Re: Help with UQM, Mac Version
« Reply #19 on: February 15, 2005, 03:17:36 am »

RISE, DEAD TOPIC!  RISE!!!

I am most pleased to announce the completion of a "native" OSX port of the Ur-Quan Masters, available here:

http://www.submedia.net/uqm/

It's fairly rough at this point, and I'm looking for bug reports and comments.  Please download a copy, try it out, and post your results here.
  • On the features side, add-on packs are now supported!  I'm sure everyone will agree, it's about time.  See the README file in the disk image for instructions on their use.
  • The Launcher is now a native Cocoa app, and is integrated with the main application, which means the disappearing/reappearing Dock icon is officially a thing of the past.
  • It also uses OSX Frameworks instead of Unix-style shared libs, which eliminates all of the weird hacks that the previous versions employed to make themselves run.  This version can also be invoked from the command-line with no worries.
  • The game now logs its output to the syslog (/var/log/system.log) rather than /tmp/uqm.out  The syslog can be viewed by running the Console utility (under Applications:Utilities)
  • On the "step backwards" side, you can no longer save your Launcher settings, or supress the Launcher on startup.  I'm waiting for coredev to implement the official config file format first, then I'll have the Launcher parse it and set the options.
  • I also plan to introduce drag-and-drop add-on installation through the Launcher at a later date.
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