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FalconMWC
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Regardless of who finished first or posted first I have to say this was the most interesting challenge I have ever done in UQM. (Or heard of for that Matter) The idea that someone could beat the game without any RU's or starbase to provide crew is shocking to me.
To all people who were sick and tired of the arguing: Sorry - I probaly pushed it a bit to far.
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Culture20
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They made the probes pop up once a day to encourage people to go to the starbase, but you guys are so good at probe hunting now that you could use it as an alternative to mining (in a normal game where the RU's have a use).
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« Last Edit: January 30, 2004, 01:33:13 am by Culture20 »
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Death 999
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We did. You did. Yes we can. No.
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Let me verify something -- you collected bios early on so you didn't need to sell your last thrusters, right? 'Cause that would REALLY mess everything up if you had to do that.
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Rib Rdb
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could one of you guys send me a saved game from just before the Chmmr? Sometime when I have free time I'd like to step through in the debugger and see what all causes the crash.
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Culture20
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Load up cygwin or install a version of linux, compile UQM with debugging symbols using gcc, then use gdb to debug. Umm, that wasn't very helpfull because I don't know how to debug in VC++ 
Bottom line: you'll pobably have to compile no matter what; I assume that debugging symbols are left out of the UQM windows binary that's distributed.
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« Last Edit: January 30, 2004, 07:59:06 pm by Culture20 »
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Rib Rdb
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I assume that you probably don't want to go through that. If not, you could email the savedgame to ribsroom[ place at here ]programmer.net and I'll play with it when I get a chance.
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FalconMWC
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Were do you buy/download a debug program? - ebay?
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Culture20
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Here's an example from another thread of what debugging information looks like. It's sort of like a road-map of what function calls were made as the program was being run (stack trace). Not even usable unless you can step through the code yourself and see why those particular functions were being run. If you can, gdb or a program like it can mean the difference between stomping the bug or beating your head against a brick wall for a week.
Oh, gdb is freeware; see http://www.gnu.org/directory/devel/debug/ for more info on free debuggers (mostly unix based).
[New Thread 1024 (LWP 1760)] The Ur-Quan Masters v0.3 (compiled Sep 9 2003 16:02:05) This software comes with ABSOLUTELY NO WARRANTY; for details see the included 'COPYING' file. Saved games are kept in /home/guest/.uqm/save/. Initializing SDL (pure). SDL driver used: x11 SDL initialized. Initializing Screen. Set the resolution to: 320x240x32 WARNING: SetSemaphore did not return 0, this could be bad! Initializing MixSDL mixer. MixSDL using driver 'NoSound' [New Thread 2049 (LWP 1761)] [New Thread 1026 (LWP 1762)] MixSDL mixer initialized. opened 'fake' at 44100 Hz 16 bit stereo, 4096 samples audio buffer Initializing sound decoders. Sound decoders initialized. [New Thread 2051 (LWP 1763)] 0 joysticks were found. Copying default key config file to user config dir. [New Thread 3076 (LWP 1764)] 'lbm/scclrtab.ct' -- 8722 bytes We've loaded the Kernel [New Thread 4101 (LWP 1765)] 'lbm/title.ani' -- 19 bytes [New Thread 5126 (LWP 1766)] 'arilou.shp' -- 301 bytes 'arilou/ariicons.ani' -- 50 bytes 'arilou/arimicon.ani' -- 46 bytes 'arilou/aritext.txt' -- 407 bytes 'arilou/arilou.cod' -- 1 bytes Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 3076 (LWP 1764)] 0x000210dc in ReleaseCodeRes (CodeRef=0x35680065) at src/sc2code/dummy.c:360 360 src/sc2code/dummy.c: No such file or directory. in src/sc2code/dummy.c (gdb) bt #0 0x000210dc in ReleaseCodeRes (CodeRef=0x35680065) at src/sc2code/dummy.c:360 #1 0x0003ef80 in free_ship (StarShipPtr=0x63fa98, FreeBattleData=FALSE) at src/sc2code/loadship.c:169 #2 0x0003f14c in LoadMasterShipList () at src/sc2code/master.c:60 #3 0x00024130 in Introduction () at src/sc2code/fmv.c:94 #4 0x00056d70 in StartGame () at src/sc2code/restart.c:201 #5 0x0006d308 in Starcon2Main (blah=0x3b438c) at src/sc2code/starcon.c:895 #6 0x0011c394 in ThreadHelper (startInfo=0x60ef0c) at src/sc2code/libs/threads/thrcommon.c:196 #7 0x400792e4 in SDL_RunThread () from /usr/lib/libSDL-1.2.so.0 #8 0x40079488 in SDL_KillThread () from /usr/lib/libSDL-1.2.so.0 #9 0x400ab65c in pthread_start_thread () from /lib/libpthread.so.0 #10 0x400ab6b0 in pthread_start_thread_event () from /lib/libpthread.so.0 #11 0x4020492c in clone () from /lib/libc.so.6 (gdb)
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