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Nic.
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They used to use 2xSaI in the early alphas, but dropped it prior to the 0.2 release due to licensing incompatibilities and wrote their own scalers. See the manual for instructions on enabling graphics scaling mode.
(Doesn't anyone read the ChangeLog?)
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FalconMWC
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uhhhh.... I read it once, a long time ago.
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fossil
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2xSaI can theoretically be implemented in UQM, but there seem to be some patent and licensing issues here. Besides, the current biadapt and biadv modes use the same basic concept of 2x scaling and were specifically designed to work with UQM the best way possible (or rather feasible), and 2xSaI is not exactly "all that". As far as bluriness is concerned, a few other people (and I mean *very* few ) have expressed their concern as well. I think this can be resolved with simple modifications to biadapt modes by introducing an option to turn blending on or off, but this will cause wrong pixels to be printed all the time in various parts of the game, especially texts and fine-lined gfx. This is exactly the behavior 2xSaI exhibited.
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J
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Submit or die.
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Orz, which resolution are you running in? And what renderer?
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FalconMWC
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Don't mean to sound critical - but before you complain or suggest that you have a graphics problem - test it on another computer that is really good. (not saying yours is not, but every computer has its quirks).
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fossil
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A new scaling mode called 'triscan' has been added due to popular demand for non-blurry scaling filter . This mode is a derivative of Scale2x (http://scale2x.sf.net) and is now in CVS.
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Jeff Graw
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hq2x, hq3x, and hq4x is far superior and free. You should look into it
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fossil
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Thanks for info, but we are way ahead of you . Already looking into those and possible other improvements. The only problem with hqXx that I see is that it will be quite slow even when properly ported.
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