Pages: 1 2 [3]
|
 |
|
Author
|
Topic: Your current melee set (Read 9988 times)
|
|
|
Death 999
Global Moderator
Enlightened
    
Offline
Gender: 
Posts: 3876
We did. You did. Yes we can. No.
|
Grav-whip until you're going much faster than the arilou. Then you can regenerate at will. It will be somewhat drawn out, but they simply can't hurt you enough to kill you before you regenerate.
On the offense side, wait for the Arilou to charge in close. Drop a pod and drop another one about one second later. Sometimes it dodges into the second one. Also, if you are really cruising, you can fire a pod so that it materializes inside the target.
As for the Androsynth, face its charge and fire twice as it begins to ram. It will do 3, 6, or 9 damage, depending on your timing, but you will get the two shots you need. Don't fire before the last moment, as it might dodge or the plasmoid might diminish in strength.
Honestly, the trickiest battles were against the Orz. Mycon have a tough time with a horde of marines.
|
|
|
Logged
|
|
|
|
Dalrok
Guest
|
Someone here mentioned that Spathi should be in every fleet and it's stupid to left it out. This might be true against computers, but against human players Spathi should be left out from every fleet. Only thing it does is make the melee last twice as long and the ship itself is boring. Thraddash is similar, but not as bad because it doesn't have so much crew.
In the melee *group* I play in, Thraddash, Spathi (always) and Jugger are usually left out from fleets to make the game more enjoyable.
In my opinion it's stupid to play with random ships, because then there's no strategy and luck matters much more, because the game's full of ships and counter ships.
Against computer I often play with the team "Little dudes with attitudes" and give computer old alliance, old hierarcy or 200 pt armada. I sometimes win and sometimes lose.
|
|
|
Logged
|
|
|
|
Pages: 1 2 [3]
|
|
|
|
|