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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Your current melee set  (Read 8683 times)
Sander Scamper
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Re: Your current melee set
« Reply #30 on: August 12, 2004, 08:14:21 am »

Androsynth are easily taken out, if theyre AI.
Podships will own them.

How the hell did you manage to take out 3 Arilou with Podships? I average like 5 podships to Arilou.

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Re: Your current melee set
« Reply #31 on: August 13, 2004, 06:30:43 pm »

Podships are easily blazed......

I'm not a mycon fan so I wouldn't know how they fair vs computer controlled guards, but I own both computer and human mycons with Androsyns.

I second that question Sander. In SC1 I used to use Arilou as much, if not more than Androsyns, and Mycons were ALWAYS a 'slam-dunk'. Even If your considerably better at Mycon piloting than the computer, which undoubtebly you will be,
How the hell did you manage to take out 3 Arilou with Podships? I average like 5 podships to Arilou.  
« Last Edit: August 13, 2004, 06:32:05 pm by 976-KILL » Logged

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Death 999
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Re: Your current melee set
« Reply #32 on: August 14, 2004, 12:18:11 am »

Grav-whip until you're going much faster than the arilou. Then you can regenerate at will. It will be somewhat drawn out, but they simply can't hurt you enough to kill you before you regenerate.

On the offense side, wait for the Arilou to charge in close. Drop a pod and drop another one about one second later. Sometimes it dodges into the second one. Also, if you are really cruising, you can fire a pod so that it materializes inside the target.

As for the Androsynth, face its charge and fire twice as it begins to ram. It will do 3, 6, or 9 damage, depending on your timing, but you will get the two shots you need. Don't fire before the last moment, as it might dodge or the plasmoid might diminish in strength.

Honestly, the trickiest battles were against the Orz. Mycon have a tough time with a horde of marines.

Re: Your current melee set
« Reply #33 on: August 15, 2004, 01:57:05 am »

Someone here mentioned that Spathi should be in every fleet and it's stupid to left it out. This might be true against computers, but against human players Spathi should be left out from every fleet. Only thing it does is make the melee last twice as long and the ship itself is boring. Thraddash is similar, but not as bad because it doesn't have so much crew.

In the melee *group* I play in, Thraddash, Spathi (always) and Jugger are usually left out from fleets to make the game more enjoyable.

In my opinion it's stupid to play with random ships, because then there's no strategy and luck matters much more, because the game's full of ships and counter ships.

Against computer I often play with the team "Little dudes with attitudes" and give computer old alliance, old hierarcy or 200 pt armada. I sometimes win and sometimes lose.
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