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| | |-+  Will this game be a port only?
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Author Topic: Will this game be a port only?  (Read 1759 times)
midi_amp
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Will this game be a port only?
« on: February 03, 2004, 10:25:16 am »

I'm not far into the game but untill now 0.3 is stable enough for me. Before I finish the game, just wanting to know if Ur-Quan Masters will be a perfect direct port only, or will there be enhancement?

The game as is, is perfect, I even bought a 3DO back then just because of this game (and gex of course Wink ). But there are some little annoyance that I wish would go away or be included. Some things like auto go to also include auto go to planet, not just star systems. Battle royal kind of engagement, so battle can be resolved in one take... I kind of always like massive battle. Mouse support... a long shot but it can be done... maybe...

well anyway, UQM is shaping up to be a perfect copy of my memories gone by.
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AnonomouSpathi
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Re: Will this game be a port only?
« Reply #1 on: February 03, 2004, 11:29:02 am »

As it stands, the focus for UQM is a straight up perfect port.  After that is achieved, there is a possibility of new additions, though that's far off, and isn't the main focus.  The guys working on this project have plenty of their plate, and they want to get a perfect port before they worry about any fancy additions.

I'll also warn you not to suggest anything to be added unless you're offering to code it yourself.  Some of the locals show a distinctive "Kill the interloper, rip out it's life!!" response when people do that.
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midi_amp
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Re: Will this game be a port only?
« Reply #2 on: February 03, 2004, 11:40:47 am »

 Smiley well said... thanks for the warning... off to report some bugs
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Death 999
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Re: Will this game be a port only?
« Reply #3 on: February 03, 2004, 07:01:34 pm »

Well, this is OK:

"Hey, if we're looking for future enhancements, I think the most important would be X, Y, and Z, in that order."

not this:

"Hey! you needt o ad X Y and Z itd r0xx0r"

In between fall shades of gray.
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Michael Martin
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Re: Will this game be a port only?
« Reply #4 on: February 04, 2004, 01:11:46 am »

We have a few goals that are more than just "it runs like the original on modern machines."  We have two, slightly contradictory goals:
  • It should be "native" to Win32, Linux, and MacOS; when it runs, it "feels" like a modern program.  For this reason it stores configuration stuff in your home directory, has a bunch of graphics filters like modern 8-bit emulators, etc.
  • It should be able to last "forever."  All the data should be in open, standard formats and the engine should be able to be trivially extended to handle new ones as they emerge (though the "real" version will probably only be using XML, PNG, and OGG.)
Enhancements that make it into UQM 1.0 will be more like "per-user configuration files" and "Carbon hooks" and less like "extra sidequests/ships/whatever".
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