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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Ship prices in melee.
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Author Topic: Ship prices in melee.  (Read 10381 times)
Deep-Jiffa
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Re: Ship prices in melee.
« Reply #30 on: February 10, 2004, 04:37:03 am »

Quote
Marauder > Chmmr.

Marauder wins the battle about 75% of the time. Chmmr wins if he starts in correct position and acts before Marauder finds planet, or gets speed anyway.

I wish someone fixed the computer AI to use gravity whips.

Oh, and one of my new favourites is Zoqfot. A really cheap counter ship for Mycon, Earthling and even Androsynth with some luck and good timing with tongue. Guess some things in my first post were typed in too fast. Smiley


Mycon and Earthing use gravity whip as tactics, and other ships too but only to "rush" on you.
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FalconMWC
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Re: Ship prices in melee.
« Reply #31 on: February 10, 2004, 04:37:27 am »

Sorry for the confusion, I can beat a record of 9 BUTAL's. See what you do is:
1. With a green ship. When you start at the oppisitte side you turn towards the ship and race towards it with engines blazing and secondary weapon overexerted. The green ship will TURN AWAY from you! Then Collide with the ship (turn on your laser a second before) and us that colliding force to get away before it can turn around. You should have taken about 1/3 to 1/2 of their health. Repeat as situations dictate.

2. With a black ship, approach while dodging blades. Then just out of range for the FRIED turn AWAY form the ship. The Blak ship will launch FRIED turn on your engines to escape it. Then turn around and you have a Black ship that is out of energy and laser food.

I will repeat - THIS ONLY WORKS ON AWSOME CPUS!!!!!!!!







   

« Last Edit: February 10, 2004, 08:40:51 pm by FalconMWC » Logged
Death 999
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Re: Ship prices in melee.
« Reply #32 on: February 10, 2004, 07:38:04 pm »

Yeah, that setting that doesn't exist. (Weak, standard, awesome).

Wink

More seriously, tricking the AI isn't exactly neuroscience.
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FalconMWC
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Re: Ship prices in melee.
« Reply #33 on: February 10, 2004, 08:40:20 pm »

Well, they said it was impossible....

D_999 - I have Weak, Good, Awsome. Do I have a different version?
« Last Edit: February 10, 2004, 08:41:33 pm by FalconMWC » Logged
Fsi-Dib
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Re: Ship prices in melee.
« Reply #34 on: February 10, 2004, 10:36:33 pm »

I too have AIs named as Weak, Good and Awesome, just like it was in the original PC version.

As for the ship prices ... what would you say how many points would your mothership cost with 3 dynamos, 3 ATS, 3 PDS, 3 Hellborn Cannons and for the rest of the space shiva furnaces. Grin
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FalconMWC
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Re: Ship prices in melee.
« Reply #35 on: February 10, 2004, 10:51:43 pm »

I will also assume that you have about 100 crew and 100 fuel somewere aboard as wel as full turing jets and thrusters.

Well - I would give it a perfect rating - Considering if you play it right you can kil anyone without a scratch. (Except maybe the chmmr (artifical gravity) and the Vux, (Close warp in factor)
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Deep-Jiffa
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Re: Ship prices in melee.
« Reply #36 on: February 10, 2004, 11:57:00 pm »

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I too have AIs named as Weak, Good and Awesome, just like it was in the original PC version.

As for the ship prices ... what would you say how many points would your mothership cost with 3 dynamos, 3 ATS, 3 PDS, 3 Hellborn Cannons and for the rest of the space shiva furnaces. Grin


Not plenty, since only 3 shivas are useful and you have only 1 crew Roll Eyes
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Re: Ship prices in melee.
« Reply #37 on: February 11, 2004, 05:45:29 am »

I thought it was dynamos that topped off at 3, not shiva furnaces.
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Deep-Jiffa
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Re: Ship prices in melee.
« Reply #38 on: February 11, 2004, 06:05:55 am »

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I thought it was dynamos that topped off at 3, not shiva furnaces.

Ah... my bad.
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Re: Ship prices in melee.
« Reply #39 on: February 11, 2004, 12:09:58 pm »

Ah well, insert two crew pods as well. Then we have something I'd call a Squisher ... uuh I mean My Little Pony... no, that's not right... Vindicator. Yes, Precursor Vindicator.
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