Pages: 1 2 [3] 4
|
|
|
Author
|
Topic: Raise the difficulty? (Read 10201 times)
|
Krulle
Enlightened
Offline
Gender:
Posts: 1115
*Hurghi*! Krulle is *spitting* again!
|
That sounds promising Bwahaha!
In the play-challenges waiting for the final architecture has been mentioned as well.
BTW: Does anyone know how much app. has been achieved already? Something between 20 and 80 % of the restructuring???
I must say, i enjoy it!
too bad my skills are not good enough....
Enjoy!
|
|
|
Logged
|
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3873
We did. You did. Yes we can. No.
|
While we're at it, you should be able to recover some RU's from any of your ships that were blown up in the battle.
I was thinking of something else when you said that -- having each ship have a vector of resources it needs -- some amount of commons, radioactives, base metals, exotics, nobles, rare-earths. If you don't have enough of a certain type, you can use the standard RU system, but it will not be as efficient (ship costs would be raised to compensate).
Therefore, you might actually want to get corrosives, because your Spathi and Supox need them, but if you want Utwig, focus on the rare earths and radioactives.
A melnorme tech might be to improve the exchange rate.
Hmm...
ship | com | cor |
met | nob | rar | pre | rad | exo |
cruiser | 40 | 6 |
140 | 2 | 20 | 20 | 50 | 0 |
eluder | 200 | 200 | 200 | 100 |
10 | 25 | 0 | 0 |
blade | 400 | 300 |
15 | 1 | 16 | 5 | 2 | 1 |
jugger | 25 | 15 | 100 | 35 |
100 | 50 | 10 | 33 |
etc. Note that only if you exactly match the requirements do you actually make it down to the listed RU price.
Modules and fuel could lack this disadvantage.
|
|
|
Logged
|
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3873
We did. You did. Yes we can. No.
|
What are you talking about? The computer AI difficulty level affects much more than speed - use of the special in particular.
|
|
|
Logged
|
|
|
|
FalconMWC
Enlightened
Offline
Gender:
Posts: 1059
Avatar Courtesy of Slyrendro
|
If the computer is on easy - it will NEVER us the secondary weapon. The other two levels of difficulty both use the secondary weapon.
|
|
|
Logged
|
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3873
We did. You did. Yes we can. No.
|
And the Pkunk. Really, these are sort of trivial examples.
|
|
|
Logged
|
|
|
|
|
|
Mormont
*Smell* controller
Offline
Posts: 253
I love YaBB 1G - SP1!
|
Hard mode, that's a great idea. Here are my suggestions:
The Sa-matra fireballs and green globs move a bit faster, perhaps equal to Pkunk speed, and cannot be destroyed. The size of the inner guard fleet should be doubled.
Or better yet, if it isn't too difficult, scrap the above Sa-matra ideas and make you fight the guards at the same time.
I really like the idea of the caster calling in hierarchy ships as well as the melnorme, though you shouldn't have to wait for long - maybe one minute.
ALL enemy ships should have their hyperspace speed and interplanetary speed increased. Right now, you can avoid almost everything with full thrusters and turning jets.
Better AI would be nice, but difficult to program.
The destroyed ship RU idea is excellent! You would get a lot less money, and no RUs from hyperspace ships is also a nice idea.
Rainbow worlds provide -100 credits. Technology costs +50 credits. Fuel costs 4 credits per 3 fuel, rather than one each. Lander upgrades protect you 2/3 as often.
Your flagship can hold 2 less thrusters and 2 less maneuvering jets.
Ships chase you farther out of their sphere of influence.
All modules cost +30%, except fusion blasters and ion cannons only cost +20% more because nobody uses them. Your ship can hold a maximum of 5 shiva furnaces. All ships cost +40%, except the Jugger costs 3x as much because the AI has no clue how to fight it. Hellbore range dropped a lot, ion cannon range increased somewhat, fusion blaster ranged increased a little, ATS system is a bit less reliable.
|
|
|
Logged
|
|
|
|
Chrispy
Enlightened
Offline
Gender:
Posts: 917
Vlik Dweller
|
I think better ai, if possible, is the greatest idea brought up here.
|
|
|
Logged
|
|
|
|
Bwahaha
Zebranky food
Offline
Posts: 32
I love YaBB 1G - SP1!
|
Never having played TW to any degree, I have no idea on this, but would TW's AI be any better, if it could be somehow "imported" into UQM?
|
|
|
Logged
|
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3873
We did. You did. Yes we can. No.
|
Having just played TW for the first time yesterday, I must say I completely agree. One of the bots is called 'moronbot' and the other is 'wussybot'. Obviously, they aren't exactly Iceman or Maverick.
|
|
|
Logged
|
|
|
|
Pages: 1 2 [3] 4
|
|
|
|
|