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Topic: Ur-Quan Masters reviewed by Finlands #1 Games Mag (Read 9433 times)
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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IIRC, it isn't only the new ships, it's the physics, right? Remember, TW has somewhat adjustable physics. And if your beef with TW is the new ships, why don't you simply start a game with the restriction, "SC1&2 only"?
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Culture20
Enlightened
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Posts: 917
Thraddash Flower Child
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Okay; the old license file states: Anyone is free to use Star Control: TimeWarp for any purpose. However, be carefull with the SC 1, 2, & 3 stuff, as these have extra legal complications due to the extra parties involved.
That license file doesn't exist in CVS though. Don't know what happened to it. Note that SC2 content isn't released for public use outside of UQM.
I suppose it should have been GPLed to prevent people from making money with it. Oh well.
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Michael Martin
Core Team
*Smell* controller
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Posts: 387
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Then for the 1000 time, why not porting ONLY the melee part and make it avaliable to play on the net? I know I asked it before but I remember I got answers such as:" We will have to re-write the code".
More specifically: "We have enough code that needs to be rewritten without whacking about the one chunk of code that actually does function as well as it ever did."
If anyone wants to try a port, the code starts in battle.c, and the various indirect function calls (ship_preprocess, etc) end up mapping to the various files in the ships/ subdirectory.
Anyone who's serious about this should consult with me, though, as I'm doing the "dethreading" of the code, and Battle () and the code that calls it are all going to be warped beyond recognition. The internals of the stuff Battle () calls, though, is all elsewhere (haven't tracked it, don't know where those parts go) and that's where the work would be.
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