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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Ur-Quan Masters reviewed by Finlands #1 Games Mag  (Read 9433 times)
Death 999
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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #30 on: February 09, 2004, 09:40:01 pm »

IIRC, it isn't only the new ships, it's the physics, right? Remember, TW has somewhat adjustable physics. And if your beef with TW is the new ships, why don't you simply start a game with the restriction, "SC1&2 only"?
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Lukipela
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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #31 on: February 09, 2004, 09:48:14 pm »

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Bah! There is a limit of what I am willing to do for this... Going to TW and ask for help is the limit...


Fine. Then do it yourself  Tongue
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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #32 on: February 10, 2004, 12:59:28 am »

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If you're talking about just taking code from one project and sticking it in another:

Why doesn't somone graft gills onto their neck so they can breath underwater?  We understand how they work in fish, and we understand the human body.  

The big problem is that they don't work together at all.

If you're talking about making an SC2-ship-only version of TW, anyone can do that.  Download the source, remove the non-SC2 ships from the makefile/project-files & directories, recompile.  Voila!  You might even be able to hard-code 16-angle turning.


Fine! I will get to work if you say it is that easy... And ofcourse I will charge out 2$ for playing it  Wink
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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #33 on: February 10, 2004, 01:20:12 am »

Okay; the old license file states:
Anyone is free to use Star Control: TimeWarp for any purpose.
However, be carefull with the SC 1, 2, & 3 stuff, as these have
extra legal complications due to the extra parties involved.

That license file doesn't exist in CVS though.  Don't know what happened to it.  Note that SC2 content isn't released for public use outside of UQM.

I suppose it should have been GPLed to prevent people from making money with it.  Oh well.
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Michael Martin
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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #34 on: February 10, 2004, 02:26:13 am »

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Then for the 1000 time, why not porting ONLY the melee part and make it avaliable to play on the net? I know I asked it before but I remember I got answers such as:" We will have to re-write the code".


More specifically: "We have enough code that needs to be rewritten without whacking about the one chunk of code that actually does function as well as it ever did."

If anyone wants to try a port, the code starts in battle.c, and the various indirect function calls (ship_preprocess, etc) end up mapping to the various files in the ships/ subdirectory.

Anyone who's serious about this should consult with me, though, as I'm doing the "dethreading" of the code, and Battle () and the code that calls it are all going to be warped beyond recognition.  The internals of the stuff Battle () calls, though, is all elsewhere (haven't tracked it, don't know where those parts go) and that's where the work would be.
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Deep-Jiffa
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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #35 on: February 10, 2004, 03:21:49 am »

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More specifically: "We have enough code that needs to be rewritten without whacking about the one chunk of code that actually does function as well as it ever did."

If anyone wants to try a port, the code starts in battle.c, and the various indirect function calls (ship_preprocess, etc) end up mapping to the various files in the ships/ subdirectory.

Anyone who's serious about this should consult with me, though, as I'm doing the "dethreading" of the code, and Battle () and the code that calls it are all going to be warped beyond recognition.  The internals of the stuff Battle () calls, though, is all elsewhere (haven't tracked it, don't know where those parts go) and that's where the work would be.


I will do that. But first let me "master" the CVS.
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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #36 on: February 10, 2004, 12:04:42 pm »

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I think it is great, even when it happened only in Finland. This game deserves credit.


There's a full review about UQM that was made for the most respectable israeli gaming site. Also including an interview with the core team.
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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #37 on: February 10, 2004, 12:57:14 pm »

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There's a full review about UQM that was made for the most respectable israeli gaming site. Also including an interview with the core team.
(gamer)

Really? I missed it!
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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #38 on: February 11, 2004, 09:55:01 pm »

gamer.co.il
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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #39 on: February 12, 2004, 01:25:15 am »

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gamer.co.il

I know the adress... But I can't find the article.
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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #40 on: February 13, 2004, 01:36:39 pm »

http://gamer.co.il/gamer2/php/doc.php?id=15465

The one who made the interview told me he corrected Mika's gender, I guess he forgot.

Well GWL is now a she there Smiley
« Last Edit: February 13, 2004, 01:40:58 pm by Slylendro » Logged

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Re: Ur-Quan Masters reviewed by Finlands #1 Games
« Reply #41 on: February 13, 2004, 10:17:30 pm »

Hehe, that's hebrew right? Right-to-left written stuff seems really bizarre in my eyes.

Such errors are quite common, might make some great misunderstandings, but whatcha gonna do?
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