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Topic: UQM Mod (Read 11937 times)
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Bwahaha
Zebranky food
Offline
Posts: 32
I love YaBB 1G - SP1!
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Re: UQM Mod
« Reply #15 on: February 19, 2004, 05:05:29 pm » |
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Lightman - I've created you an FTP account on the website, and e-mailed you the details. Let me know if you don't receive anything, given our communication issues in the past.
And don't touch Sage's stuff, or he'll crush your testicles into oblivion, apparently.
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Michael Martin
Core Team
*Smell* controller
Offline
Posts: 387
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Re: UQM Mod
« Reply #17 on: February 20, 2004, 08:53:31 am » |
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To get a patch, install CVS, do a CVS checkout of the sc2/src directory, put your changes into that, then run "cvs diff -u" in the top of the src directory. The output of this command will give us something we can actually study and work with.
Paxtez had a patch that put things in the setup menu -- this is present in our bugzilla repository.
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Michael Martin
Core Team
*Smell* controller
Offline
Posts: 387
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Re: UQM Mod
« Reply #26 on: February 24, 2004, 10:45:20 am » |
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He's provided us with a patch against current CVS, but wants to clean up the code a little before it's done. If you *really* want to see it *immediately*, come on #sc2 and I can DCC it to you.
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Michael Martin
Core Team
*Smell* controller
Offline
Posts: 387
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Re: UQM Mod
« Reply #27 on: February 24, 2004, 11:48:40 am » |
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I tested out the patch a little, and cleaned it up a great deal. Linux users may acquire the patch and additions at http://www.stanford.edu/~mcmartin/uqm/uqmplus_032.tgz Decompress it in your top level directory (above src), build.sh uqm depend, then build.sh uqm.
This patch is against current CVS, but as it is a unified diff it should still work for awhile.
lightman -- your C environment completely hoses the MSVC project files, so later patches should only be against src/sc2code if possible.
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