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Topic: UQM Mod (Read 12124 times)
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Death 999
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We did. You did. Yes we can. No.
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Re: UQM Mod
« Reply #47 on: March 08, 2004, 09:06:32 pm » |
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Hmm. I guess that ear-covering headgear was just really reminiscent of the cyborg assistant that Lando Calrissian had at Cloud City, and that was an implant (and an out-plant, if you will)... but looking over the history I don't see anything about anything but genetic modification...
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FalconMWC
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Re: UQM Mod
« Reply #48 on: March 08, 2004, 09:13:28 pm » |
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D_999 - Are you referring to a implant like the one in System Shock 2?
I have never read anything beside genetic medifications for the androsnyth. However, does that mean it does not exist? I don't know, it makes sense why humans can't pilot androsnyth ships if the "andy's" HAD implants. Otherwise I don't know....
O maybe once the androsynth were a separte species away in space they decided to create a implant. They were smart enough and if that is the case then that would explain why it is not known to man.
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FalconMWC
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Re: UQM Mod
« Reply #50 on: March 09, 2004, 01:11:14 am » |
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Than all the humans would have to do is have radios.
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Death 999
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We did. You did. Yes we can. No.
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Re: UQM Mod
« Reply #51 on: March 09, 2004, 06:52:19 pm » |
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YOU try flying a ship where all you can do is hit the turn left key, and have to relay the orders around manually. For battles on the time scale of our naval battles, it would work. For a fast ramming ship like the Androsynth, it would be a dismal failure.
Now, since some people don't seem to read, I will reiterate: I saw the funky metallic headgear they were wearing in the pictures, and an association was made to the cyborg in The Empire Strikes Back. That's all.
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FalconMWC
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Re: UQM Mod
« Reply #52 on: March 09, 2004, 07:27:42 pm » |
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YOU try flying a ship where all you can do is hit the turn left key, and have to relay the orders around manually. For battles on the time scale of our naval battles, it would work. For a fast ramming ship like the Androsynth, it would be a dismal failure.
True, It would work for docking, but it would result in disaster for battle.
Now, since some people don't seem to read, I will reiterate:
I am sure I am not among those people. I am the master of reading!
I saw the funky metallic headgear they were wearing in the pictures, and an association was made to the cyborg in The Empire Strikes Back. That's all. It just seems to me that if they had one it would be in the manual.
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1_Terminator
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Re: UQM Mod
« Reply #55 on: April 04, 2004, 01:16:26 am » |
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I've noticed something if you save on and UQM+ while travelling though hyperspace and then load it in UQM your ship "slides" meaning it travels but is facing the wrong dirrection. Odd, I'm curious as to why probably a slight difference in the coding of game saves as mods are no longer present and are certain ones you can't reactivate namly Probe multiplier and Ur-quan/Koar-ah Agression. Is there anyway (within reason obviously) to program the setup screen to prompt upon starting of a new game and to play a modified game without having to go to setup to restore your settings?
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Pages: 1 2 3 [4]
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