The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 19, 2019, 08:46:31 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  VUX Intruder's warp thingy doesn't work in UQM?
« previous next »
Pages: [1] Print
Author Topic: VUX Intruder's warp thingy doesn't work in UQM?  (Read 3501 times)
**Frumple**
Guest


Email
VUX Intruder's warp thingy doesn't work in UQM?
« on: February 18, 2004, 11:42:55 pm »

In the original Star Control, VUX Intruders had the special ability to always start the combat at a very short range, while every other ship pairing got the distance randomized. This doesn't seem to work in UQM. So, what's up?
Logged
Slylendro
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 208



View Profile WWW
Re: VUX Intruder's warp thingy doesn't work in UQM
« Reply #1 on: February 19, 2004, 01:39:23 am »

Say thanks.
Never faced vux vs chmmr in pc?
Logged

It is as though your species' brain is too small to hold a simple thought
such as, WE WILL KILL YOU FOR DISOBEYING!
This is not a complex idea.
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3827


We did. You did. Yes we can. No.


View Profile
Re: VUX Intruder's warp thingy doesn't work in UQM
« Reply #2 on: February 19, 2004, 02:08:07 am »

The story mode has this ability turned off so you don't get creamed. The melee mode has it in full force.
Logged
Michael Martin
Core Team
*Smell* controller
*****
Offline Offline

Posts: 376



View Profile
Re: VUX Intruder's warp thingy doesn't work in UQM
« Reply #3 on: February 19, 2004, 04:08:28 am »

This tracks the original Star Control 2 as well.  I'd always figured that VUX fleet discipline had collapsed when their finest admiral was forcibly retired after the war.
Logged
Deep-Jiffa
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1045



View Profile
Re: VUX Intruder's warp thingy doesn't work in UQM
« Reply #4 on: February 19, 2004, 12:06:03 pm »

Quote
The story mode has this ability turned off so you don't get creamed. The melee mode has it in full force.

Why you decide things for us? Give us an option to decide if we want it disabled or not disabled.
Logged

Deep Jiffa Owns j00!
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: VUX Intruder's warp thingy doesn't work in UQM
« Reply #5 on: February 19, 2004, 06:41:58 pm »

Because 1.0 is a faithful recreation of the original game, and the original game did not give options. Now, 1.1 or more may have an options menu with silly stuff like this, but wait until then.

You know, a VUX is a slow and painful way to die. I mean, get enough limpets on anyone and it'll die, but I really wish that every limpet sped up the VUX a bit, instead of slowing down the enemy. It's annoying killing with or being killed by a VUX, cause by the end of it you're both moving like molasas.

Uh, that's all I've got, really.
Logged

A new game and it's code each week. Please visit Cymon's Games
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3827


We did. You did. Yes we can. No.


View Profile
Re: VUX Intruder's warp thingy doesn't work in UQM
« Reply #6 on: February 19, 2004, 06:53:44 pm »

Especially if you're up against a Terminator, because you have to keep it in your line of sight longer than its shield depletion time, which when it's not firing is for-freaking-ever.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!