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Topic: The Dream is back!!!! (Read 4980 times)
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vaskes
Guest
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This great game had reborn!!! I've played starcontrol a lot of time. This is the best space universe ever made. I even bought notebook to play starcontrol any time i want, and thats it. I found your project. Many thanks.
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johnathonm
Zebranky food
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Posts: 5
Sexy = me damnit.
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It's truly "pimptastic". Now if someone will make a true SC3...
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FalconMWC
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Avatar Courtesy of Slyrendro
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Maybe timewarp???
When it ever comes out......
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Culture20
Enlightened
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Posts: 917
Thraddash Flower Child
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I had an idea once (while I was in an AI class) to use a neural net in TW, but the amount of variables in melee is enormous. To get real-time performance, you'd probably need a dual-2.4GHz machine.
I also thought about splitting up each button (left, right, thrust, special, fire) into its own NN, and having all 5 produce only 1 boolean value. That reduces the complexity of each NN overall, but you could only really have 2 NN's run simultaniously even on a machine with 2 cpus, and I'm not good enough with NN's to know what data I could leave out, so I'd have to feed every variable into all 5 NN's.
It would have been fun to set up a server that people log into and just train the AI by playing against it (two AI's would be training at once, one using every command the human player used, the other using the commands that the computer player used.
Archmage is a pretty good coder though, so his archbot will turn out okay.
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Chrispy
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True they were geniouses, but I think its possible for a game made by other people to be a worthy sequel.
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« Last Edit: March 02, 2004, 05:19:45 pm by Chrispy »
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Chrispy
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I know nothing about programing ai, and am therefor out of my league but I do know that a good ai will need to consider batt when deciding what to do.
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Death 999
Global Moderator
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We did. You did. Yes we can. No.
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This is what random numbers are for.
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Sage
*Many bubbles*
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I'd be interesting to have computer-controlled ships that learned based on tactics used against it. Though coding together such a monstrosity would be (as you have said) quite complex, it'd be worth it. However, I must stress that a computer should only really learn anything new if the tactic is useful. And it should only use one of its learned tactics if none of its immediate alternatives are beneficial.
I have no experience with AI, so I've no idea how one would be able to determine how "useful" a manuvuer really is.
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« Last Edit: March 04, 2004, 08:58:01 am by sageallen »
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