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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  The Dream is back!!!!
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Author Topic: The Dream is back!!!!  (Read 5037 times)
Death 999
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Re: The Dream is back!!!!
« Reply #15 on: March 04, 2004, 07:57:01 pm »

It would probably be much easier if it only took a log during battle itself, and then devised a new strategy while reviewing later. This would learn much more slowly though. Hmm.
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Re: The Dream is back!!!!
« Reply #16 on: March 04, 2004, 08:04:45 pm »

That's a really good idea;  you could have a central repository that people send logs of their human vs human games then use that repository to jumpstart the training.  You'd need a _lot_ of logs though.
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Deep-Jiffa
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Re: The Dream is back!!!!
« Reply #17 on: March 04, 2004, 09:01:53 pm »

Quote
That's a really good idea;  you could have a central repository that people send logs of their human vs human games then use that repository to jumpstart the training.  You'd need a _lot_ of logs though.


It is just like a chess engine... How is it called? Yes, Fritz! It learns from its own games and improve. Every move has a "value", negetive or positive(positive = good move). Anyway I have no clue how it works but if someone can look in the code and understand how it works and ofcourse do it in TW engines, it would be great Smiley

If not, maybe it will give you a direction how to make the engine "learn".
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Death 999
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Re: The Dream is back!!!!
« Reply #18 on: March 05, 2004, 01:20:04 am »

Another idea would be to have humans 'rate' how the computer was doing, manually. Like, "That was a good idea, it was heading for the planet for a grav-whip" or something like that where a failed attempt would be neutral or worse so no learning would otherwise occur.

Again, this would take considerably more time... but it might be fun.
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