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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: The best ships  (Read 18322 times)
Chrispy
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Re: The best ships
« Reply #30 on: March 15, 2004, 05:21:13 am »

I was refering to the timewarp feature of the screen not zooming when an ilwrath is cloaked
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FalconMWC
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Re: The best ships
« Reply #31 on: March 15, 2004, 05:58:11 am »

I just took out 12 illwraths (awsome) with 2 earthling casualties. The zoom in makes it fairly easy to target them.  They missles are like long range spears. Took a while though.
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Fsi-Dib
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Re: The best ships
« Reply #32 on: March 16, 2004, 06:06:10 pm »

Favorite heavy ship: If you count Melnorme Trader in, I choose it. If not, tough luck.

Favorite light ship: Slylandro Probe. Fast and neat.
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FalconMWC
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Re: The best ships
« Reply #33 on: March 16, 2004, 06:07:42 pm »

How do you pilot that thing - I never seem to control it the way the CPU does... How much practice does it require?
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Deep-Jiffa
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Re: The best ships
« Reply #34 on: March 17, 2004, 04:25:47 am »

As a pkunk "master", not much. All you need is fast reflexes and quick thinking.
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Chrispy
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Re: The best ships
« Reply #35 on: March 17, 2004, 05:54:04 am »

The slylandro can be harder than the pkunk because you dont know which direction it facing. Its weapon is better, but less consistant than the pkunks. It also has the sudden reverse ability.
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Terminator
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Re: The best ships
« Reply #36 on: March 18, 2004, 09:11:07 am »

actually from what I've read it's n interia-less ship much like the skiff gravity has no effect on it but the differnce is that is constantly in motion.
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Deep-Jiffa
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Re: The best ships
« Reply #37 on: March 18, 2004, 10:26:00 am »

True, and you can also stop in place if you are press the "thrust" key very quickly Roll Eyes
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FalconMWC
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Re: The best ships
« Reply #38 on: March 18, 2004, 05:03:32 pm »

I forget - It does not get affected by the Chmmr tractor - correct?
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Chrispy
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Re: The best ships
« Reply #39 on: March 18, 2004, 06:52:30 pm »

To stop you have to keep pressing the thrust key over and over again. I think thats what you meant, but I couldn't quite tell.
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Culture20
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Re: The best ships
« Reply #40 on: March 18, 2004, 08:06:43 pm »

Gravity does have an effect on it, but only briefly; every time its engines get a chance to thrust, the game nullifies any attraction to the planet.
Cover a probe with VUX limpets and send it near the planet, and you'll see what I mean.
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FalconMWC
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Re: The best ships
« Reply #41 on: March 18, 2004, 08:34:38 pm »

I see what you mean.  - O and I have always wondered, once I teleported a skiff in the middle of the planet. It blew up.
Then I teleported a skiff to the right side of the planet (It was still in the planet, just slightly off center) And it Lived! - It was stuck, but I blew up 300 points worth of ships (awsome level)  because all their shots would hit the planet, they would hit the planet and my laser fired out of it! - Anyone else do that experience that bug?
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Chrispy
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Re: The best ships
« Reply #42 on: March 18, 2004, 08:37:06 pm »

No, that has never happened to me. I have heard stories of it. It seems to only happen when I'm not around. Angry
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Deep-Jiffa
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Re: The best ships
« Reply #43 on: March 19, 2004, 11:04:46 am »

It is only stories... It happened to me many times that I teleported not in the center of the planet and got killed. I think someone here is lying...  Grin
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FalconMWC
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Re: The best ships
« Reply #44 on: March 19, 2004, 05:02:58 pm »

Well if that is what you think...    

But it really did happen.
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