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Topic: The best ships (Read 18815 times)
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FalconMWC
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I am sorry - I presumed that you meant human - versus CPU.
Though I don't think that a dreadnought is slower than a earthling - Have to check on that.
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FalconMWC
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If you think that I am just out to get you, than you are very wrong - I just don't get some of the things that you like. You were the one that decided to post them, I am simple expressing my opionion. If you think that I am out to flame you than I suggest that you take a step back and take a deep breath.
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« Last Edit: March 22, 2004, 12:17:37 am by FalconMWC »
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Chrispy
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As if said toghether. Star Control should bring people toghether
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Death 999
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We did. You did. Yes we can. No.
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The dreadnaught is faster than the Cruiser, just a little tiny bit. If you doubt me, have both players be human, and race them.
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saros
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Well, I haven't played many human/human fights, but my favourite ships are the Jugger, Fury, Skiff, Discriminator, Stinger, and Earthling Cruiser. The Jugger can take out every ship with power>20,and most of the other ships too. The Fury is an annoying opponent against almost everything. The Ariloulalee'lay is good for 'gravity' tactics. The Spathi...is one tough cookie. And the ZoqFot can kill even a Marauder(with great skill and lots of luck), and it can almost every time leave the battlefield with at least one succesful tongue attack done.
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Chrispy
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Is the Discriminator from sc3 or timewarp?
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Culture20
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Thraddash Flower Child
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Neither; SC1. It was the Eluder's original name.
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shofixti with ak-47
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I have a 3D0 at home, and lately I've been playing some serious human vs human, so please don't reply "it's different when you're playing a human" to this post
Anyways, a few things I've noticed.
1. Thraddash tricks are much harder vs humans, but are definetely possible, if done correctly. When fighting a slow ship, turn on the after burners when you're further away from them, then fly by very close to them. This doesn't work against a chenjesu, but a mycon, druuge(assuming it's gun isn't pointed directly at you), vux and syreen are all toast. Turn speed is very important.
2. Mrrnmrhm are really underrated. A good pilot can be very effective, especially against slower, bigger ships. any Mrnmrhm vs a chenjesu is sure to own.
3. A real challenging fight is Druuge vs any long range ship. A very good Druuge vs a good dreadnought captain is probably one of the most even-matched battles I've seen. Try playing a novice earthling cruiser captain vs an excellent druuge captain. Sort of a weird battle.
4. Zeep-Eep was correct in his evaluation of the Slylandro. Slylandro and Maurader are the two most effective ships in the game.
5. Against any good human pilot, almost any ship, umgah drone sucks. period.
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Chrispy
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Hey! The drone can be awsome. Its hard to get close to other ships, but they can't get close to you. You need to balance the shield and the backwards motion. I normally play against a computor, so feel free to correct me.
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Chrispy
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Your energy recharges if you dont have your anti-matter shield.
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FalconMWC
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....However it all returns in one big lump. You have to have the anti-matter field off for about 20 seconds before that happens though and if you turn the field back on it starts the count over.
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Angus Thermopyle
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I'm more a 'bang for yer buck' kinda guy. That being said, I like ships with low cost and high damage potential.
For that reason, I like to through a few VUXs and Shofixtis into my linup against my friends. VUXs are great a getting a good deal a damage off during the initial warp-in. And limpeting the enemy's best ship, thus crippling it.
Scouts are great for the coup-de-gras when your opponent's good ship is damaged, but still dangerous. Send that Scout into finish him off without risking one of your best ships.
As for my favorite heavy ship, have to go with the Dreadnaught. If nothing else, because it has a very good to outstanding chance of beating every ship in the game. Other big ships have 1 or 2 other ships that stop them easily (ie Druuge vs Chmmr).
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