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Topic: The best ships (Read 18712 times)
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Chrispy
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The orz can kill the chmmr as long as u dont fly away, or toward it. You need to keep turning away, cus the chmmr takes a while to change direction. You probably all knew that.
The thraddash can kill a chmmr as long as u dont mess up.
The ariloo can always kill a chmmr if u give it enough time and your playing a human player. Just wait for the suicide.
The most efficient way to kill the chmmr is still the utwig.
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Shiver
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I played this against someone on my computer a few days ago and learned a little more about melee. I like Orz, they can kill everything. Here's what the Orz can't completely stomp into oblivion:
Kohr-Ah: Against the computer you're typically going to defeat one, then retreat or die in the next fight. If it's player controlled, they have a definite advantage.
Shofixti: Ugh. Did you know there are people out there that like to play equal ship value games against you with just these? One Orz = four Shofixti, five if you're generous. You can theoretically beat them with your speed and range, but it takes an eternity to land a hit and one false slip is all it takes for them to take you out. The sad thing is, Orz are one of the better choices for this scenario. The only good way I've found to put the little rascals down is with a Supox.
Androsynth: OMGWTFBBQ!
I don't mention the Arilou because human controlled Skiffs are quite managable. Slylandro could be a little dangerous if you meet someone who's actually good with it.
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« Last Edit: March 13, 2004, 05:50:01 am by Shiver »
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Captain Smith
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If you can find it, there's a huge thread where a bunch of us talk about matchups of every ship against every other ship in the game...
For the Ilwrath you want the Utwig, Zot-Foq-Pik, Supox, Druuge (if you get a ship in the game), or Traddash.
For the player that likes the Traddash - I can tell you don't play on Awesome mode...turn it to Awesome and then see how well you do...or try against human players.
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FalconMWC
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Here is a interesting fact about the CPU. When you are playing against a Aswsome chmmr, the level of engines you put away from the chmmr is how much they are going to use their tractor beam. In you don't fire your engines, they won't use the tractor.
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0xDEC0DE
*Many bubbles*
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When you're playing the full game what ship is the best to take on the Ilwrath, I hate those guys. In the full game, the best ship for fighting the Ilwrath is the Zoq-Fot-Pik Stinger. It is faster and more maneuverable than its opponent, and it's main weapon is oddly suited to shooting at cloaked ships, e.g., point in the general direction of the enemy, get within a reasonable distance and open fire. The fairly quick recharge rate means you can dish out the pain rather quickly, as opposed to the Orz Nemesis who can only fire three times before needing to recharge.
To test this out, I started Super-Melee against an "Awesome AI" team of 14 Ilwrath ships, and on my team I had a single Stinger. The Stinger won, and would have had full crew were it not for an unfortunate incident with the planet's surface.
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"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth." --Fry
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FalconMWC
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How long did it take?
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Chrispy
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Can you say, "Lets all go mine ilwrath space!"
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Chrispy
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The timewarp feature of making the ilwrath cloaking more effective makes the ilwrath quite a bit more challenging. I always get nervous when I fight the ilwath in timewarp. I know it going to suddenly zoom in on the ilwrath burning my ship.
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Pages: 1 [2] 3 4 ... 7
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