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Author Topic: Quick money  (Read 13511 times)
Chrispy
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Re: Quick money
« Reply #30 on: March 16, 2004, 01:20:03 am »

I clear the two ruby worlds in alfa centuri first thing each time I play. Im getting quite good at it:)
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FalconMWC
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Re: Quick money
« Reply #31 on: March 16, 2004, 01:23:53 am »

Is there a art to landing in a certain spot?
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Chrispy
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Re: Quick money
« Reply #32 on: March 16, 2004, 01:27:13 am »

Oh yes, it involves moving the little curser around Roll Eyes
Actually it involves saving before you launch, though I havnt blown up my planate lander for a long time.
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FalconMWC
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Re: Quick money
« Reply #33 on: March 16, 2004, 01:33:08 am »

No, no, I  meant, is there a pattern of were you land as opposed to were you aim? (No, I am not asking for "whereever you put the cursor"!)
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Chrispy
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Re: Quick money
« Reply #34 on: March 16, 2004, 01:56:59 am »

Ya, I knew what you meant but I was just messing around.
As far as I know, there is no pattern for where you land. It is random.
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Re: Quick money
« Reply #35 on: March 16, 2004, 02:48:42 am »

About Alpha Centauri - I mine the two ruby worlds quite easily...try to land close, travel to a deposit, grab it, and then go back.  Although as you will see below, I figured out another way to do it.

If you look at what Hayes said about mining he gives a color guide.  The most profitable (in terms of density) is white.  I figure from mining all the white star systems not in Ur-Quan or Yehat space in my last game (all the stuff on my mainship I want, all the escorts I want, 150K RU left over babeee!).  The stars have different colors I guess based on density (#RU/#planets).  The more density the more efficient your mining operations will be (less planets, more RU).   Let's just say I brought back about 4K RU per category (or more, upwards of 10-12K RU in a category sometimes!) in the upper sections about each time I went out.  And for those exotics efficionados, I kept running into Sapphire, Ruby, and Emerald worlds.  Hayes just keeps saying "Yes this will keep the fires burning!".  

And as far as the white star systems go close to Sol, I ran into tons of bio unit opportunities too.  I bought all the technology, all the information, used the Melnorme as my exclusive fuel stop (quite easy to do that since I'd end up with 500 credits EASILY by the time I was ready for fuel), and finished with a 4200 credit balance (counting Rainbow worlds and the Umgah gift in there).

How to mine and get RU & Melnorme credits both answered, no?   I finished mining to get these numbers in the middle of 2157 and finished the game in 2158.

Gonna have to look at the source and see if there's any of those exotics worlds that AREN'T in white star systems.  I know of 4 (Alpha Centauri, one of the Vulcepulae systems, a system near Pkunk space).  I wonder if there are more.  Still going to have to check the white stars in Ur-Quan and Yehat space just for kicks though, I guess.
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Re: Quick money
« Reply #36 on: March 16, 2004, 02:52:00 am »

I have gotten a lot of and RU in two ways.

A. Do what me a DJ did
B. Do the druuge fuel trick.

1 way to get LOTS of credits.
You buy the heat and lightning resistant tech and have a few left over credits. (for refueling)
You have 3 high eff. fuel tanks
You have 8 cargo bays.

You just follow the rainbow worlds! - All the way, it takes about a year, but it gets you tons of everything as rainbow worlds have tons of radioactives!

Hitting Delta touri on the way does not hurt either.










« Last Edit: March 16, 2004, 02:54:25 am by FalconMWC » Logged
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Re: Quick money
« Reply #37 on: March 16, 2004, 03:40:22 am »

For those who are interested, out of the Star Control 2 Strategy Guide, which you can find in PDF somewhere if you want to see it (it has lots of spoilers tho'):
Quote

The 20 Most Mineral Rich Star Systems
Star System Mineral Totals Best Worlds
Beta Scorpii 12680 (5,7,3)
Delta Tauri 12080 (2,1,7)
Alpha Ceti 11739 (2,6b,5a)
Alpha Centauri 11476 (3,8,1)
Delta Aurigae 11005 (7,2a,1b)
Beta Cephei 10447 (6,9b,4)
Zeeman 10421 (5a,4a,6b)
Zeta Vulpeculae 9404 (3a,7,1)
Beta Normae 9153 (3,7,2)
Delta Brahe 9100 (1,3,9a)
Alpha Antliae 8734 (8c,5,3)
Alpha Columbae 8370 (5,4a,4b)
Epsilon Scuti 8365 (5b,4,3a)
Alpha Ptolemae 8055 (7a,7d,6c)
Beta Persei 8037 (6,3c,5a)
Beta Carinae 7982 (2,9d,9b)
Zeta Volantis 7912 (7,6,3)
Epsilon Normae 7718 (4,6,3b)
Alpha Crucis 7702 (2a,5,4a)
Iota Hyades 7379 (2,1,7a)
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FalconMWC
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Re: Quick money
« Reply #38 on: March 16, 2004, 04:03:12 am »

Do they have a list of the most credit rich system?
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Deep-Jiffa
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Re: Quick money
« Reply #39 on: March 16, 2004, 04:46:13 am »

They count the bio as a part of the minerals.
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Re: Quick money
« Reply #40 on: March 16, 2004, 04:59:50 am »

They have 3 lists.
20 overal richest systems
20 mostmineral rich systems
20 most life rich systems
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FalconMWC
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Re: Quick money
« Reply #41 on: March 16, 2004, 05:33:03 am »

Would it not be cool if their were creatures on rainbow worlds? They would be mutated of coure, but I think that would be neat.
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Chrispy
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Re: Quick money
« Reply #42 on: March 16, 2004, 05:39:30 am »

Isnt it wierd how the same creatures can appear on more than one planate.
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FalconMWC
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Re: Quick money
« Reply #43 on: March 16, 2004, 05:47:44 am »

Maybe the precursors wanted equal oppertunity for all of them to become sentient?  - Or maybe the precursors had endangered species too and to keep them equal they distrubuted a equall amount to all planets.  Roll Eyes  Grin
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Re: Quick money
« Reply #44 on: March 16, 2004, 07:11:50 am »

Quote
About Alpha Centauri - I mine the two ruby worlds quite easily...try to land close, travel to a deposit, grab it, and then go back.  Although as you will see below, I figured out another way to do it.

If you look at what Hayes said about mining he gives a color guide.  The most profitable (in terms of density) is white.  I figure from mining all the white star systems not in Ur-Quan or Yehat space in my last game (all the stuff on my mainship I want, all the escorts I want, 150K RU left over babeee!).  The stars have different colors I guess based on density (#RU/#planets).  The more density the more efficient your mining operations will be (less planets, more RU).   Let's just say I brought back about 4K RU per category (or more, upwards of 10-12K RU in a category sometimes!) in the upper sections about each time I went out.  And for those exotics efficionados, I kept running into Sapphire, Ruby, and Emerald worlds.  Hayes just keeps saying "Yes this will keep the fires burning!".  

And as far as the white star systems go close to Sol, I ran into tons of bio unit opportunities too.  I bought all the technology, all the information, used the Melnorme as my exclusive fuel stop (quite easy to do that since I'd end up with 500 credits EASILY by the time I was ready for fuel), and finished with a 4200 credit balance (counting Rainbow worlds and the Umgah gift in there).

How to mine and get RU & Melnorme credits both answered, no?   I finished mining to get these numbers in the middle of 2157 and finished the game in 2158.

Gonna have to look at the source and see if there's any of those exotics worlds that AREN'T in white star systems.  I know of 4 (Alpha Centauri, one of the Vulcepulae systems, a system near Pkunk space).  I wonder if there are more.  Still going to have to check the white stars in Ur-Quan and Yehat space just for kicks though, I guess.


Mining the ruby worlds are all about reacting to where they put u like I can drive around Mercury for about 10 minutes without taking a hit the inital landing can kill u if lands u in the hotspot as it spawns its impossible to takeoff u die before the command is issued. Piece of advice bout those worlds MOVE and DON'T stop it's alot easier to dodge if ur moving and also the large view is better than the one from the PC version the original view was about the size of a captain portait in Hypermelee.
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