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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Chrispy
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Signature Image
« on: March 17, 2004, 04:58:56 am »

Does anyone know how to make the image in my signature work?
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Culture20
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Re: Signature Image
« Reply #1 on: March 17, 2004, 05:30:26 am »

HTML can't be used in the signature, but YABB tags can.
Put the URL in between img /img tags using square brackets.

Example
Code:
[img]http://blah.net/~user/images/blah.jpg[/img]
« Last Edit: March 17, 2004, 05:31:45 am by Culture20 » Logged
Chrispy
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Re: Signature Image
« Reply #2 on: March 17, 2004, 05:35:42 am »

Now I need to know if its too annoying.
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Zeep-Eeep
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Re: Signature Image
« Reply #3 on: March 17, 2004, 06:20:41 am »

I like it.
Of course, I'm a big Supox fan anyway. It's a nice image.

By the way, is there a way to beat a chmmr with a supox? Those little
drones seem to make it quite a challenge.
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Chrispy
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Re: Signature Image
« Reply #4 on: March 17, 2004, 06:30:34 am »

It is possible, but its so hard its impossible. It require a stupid avater, and lots of luck wiht planates and asteroids. Oh, and perfect timing. What did you mean by drone?
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FalconMWC
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Re: Signature Image
« Reply #5 on: March 17, 2004, 06:45:10 am »

ZipZats?
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Deep-Jiffa
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Re: Signature Image
« Reply #6 on: March 17, 2004, 06:47:34 am »

Zaplites  Roll Eyes And ofcourse there is a very dangerous way to shoot with the supox through the zaplites. Perfect timing needed or you will lose 8+ crew.
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Chrispy
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Re: Signature Image
« Reply #7 on: March 17, 2004, 06:51:11 am »

Its near impossible if the chmmr is being percetly still, and not using its laser, or tractor beam.
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Krulle
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Re: Signature Image
« Reply #8 on: March 17, 2004, 12:02:50 pm »

Actually it is very easy to kill an Avatar with a Supox, it just needs time. The Avatar is the perfect training partner.
You need to make the Avatar follow your Blade, hit the reverse and shoot the ZapSats at thje point, where they pass the Avatar towards the front. There, the ZapSat cannot Zap all Spits, some will hit the ZapSats. After a while, the ZapSats are gone and you can shoot directly at the Avatar.
The Blades reverse is strong enough to fight the Tractor Beam. If the Avatar comes in anyway, use the left/right key to make him change direction a little bit, then fire on.

Important notice: only shoot, when the battery is full, if it is empty, wairt for reload before firing at the ZapSats again.

Emergency exit: Let go of reverse and fly past the Chmmr, the ZapSats will pick once or twice at you. You'll only need this emergency exit when the Planet is near, or you've hit an asteroid.

Actually, the Blade is my preferred weapon against the Avatar because even human players tend to follow you if at this short distance.

Enjoy the practice!
Krulle

PS: The Blade is my all-time favourite, mostly because none of my friends was ever able to control it nearly as good as i did.
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Death 999
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Re: Signature Image
« Reply #9 on: March 17, 2004, 07:19:00 pm »

Note, while doing that emergency exit, if you turn about 60 degrees (are holding a turn key) you can avoid getting zapped, if you didn't procrastinate. Remember, the range on the pea-machine-gun is long.

Another thing to optimize it is to only shoot at ONE of the zapsats. This will keep you from wearing down your battery on the others.
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Chrispy
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Re: Signature Image
« Reply #10 on: March 17, 2004, 08:08:48 pm »

But you can only get seeds through when your shooting at full fuel and flying right at the chmmr. It doesnt work if you just reverse and shoot. So you need to charge and then backup, and then charge, and then backup.
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Death 999
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Re: Signature Image
« Reply #11 on: March 18, 2004, 07:19:32 pm »

Tell that to the long train of dead chmmr I have left in my wake.

(edit: )Charging would help make it go quicker, I suppose,  but it also makes YOU go quicker, if you get what I mean.
« Last Edit: March 18, 2004, 07:20:29 pm by Death_999 » Logged
Culture20
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Re: Signature Image
« Reply #12 on: March 18, 2004, 08:47:04 pm »

There's no conservation of momentum with SC weapons (except in TW), so flying towards an opponent doesn't help by "bunching up" the shots.  Death_999's got the right idea: let them follow you.

Edit: Nevermind, after thinking about it for a bit, acceleration would help because all of your shots travel at the same speed, but you're closer each time you fire.  It helps a lot more if your ship can move almost as fast as your shots.  
« Last Edit: March 19, 2004, 12:33:13 am by Culture20 » Logged
Chrispy
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Re: Signature Image
« Reply #13 on: March 18, 2004, 08:49:33 pm »

I tried it, but I couldn't just reverse and beat the tractor beam. I needed to go sideways and backwards.
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Death 999
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Re: Signature Image
« Reply #14 on: March 19, 2004, 06:45:05 pm »

The tractor gets stronger as you get closer. If you maintain medium-long range, you can hold your distance.
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