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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Thraddash Issues (spoiler)  (Read 10794 times)
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Re: Thraddash Issues (spoiler)
« Reply #15 on: December 10, 2002, 07:34:29 pm »

You can?  I became their allies, and since you can't seem to send them off to fight the Kohr-Ah when you're allied, I had to ask them to let me down to look at the Aqua Helix, and subsequently stole it.  Past that point, I obviously wasn't allied with them anymore (obviously), but I couldn't build their ships.

Not that I missed their ships.  Tongue
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Re: Thraddash Issues (spoiler)
« Reply #16 on: December 11, 2002, 06:40:39 pm »

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You can?  I became their allies, and since you can't seem to send them off to fight the Kohr-Ah when you're allied, I had to ask them to let me down to look at the Aqua Helix, and subsequently stole it.  Past that point, I obviously wasn't allied with them anymore (obviously), but I couldn't build their ships.

Not that I missed their ships.  Tongue


Personally, I think the best way to deal with them is to send them off to fight the Kohr-Ah (just for fun), then when they come back ... save it, beat them up, and then have some more fun choosing the different recommendations about how they should run their new society.
Finally, reload and go with the choices that tells them to act like you (having them call themselves the Fat Obstreperous Jerks or the The Thraddash Slave Empire instead of letting them choose, SURPRISE! Culture 20, I think has no baring on this.  I personally prefer Fat Obstreperous Jerks.  With a new name like that, it's poetic to have them mutual wipe out the Dill-rats).  If you then leave and come back, at least twice they will share with you useful information.
I then send the Ilwrath to kill two birds with one stone ... the universe is just better off this way.

 The reason I recommend telling them to follow your example is because two of the things the Thraddash tell you is SO INCREDIBLY USEFUL!   First, a rainbow world location.  The second, the Vux Beast.  In fact, other than Admiral ZEX HORRIBLY confusing clue about the location of that beast he wants, the Thraddash actually TELL YOU EXACTLY (system name, planet number) where it is.   Based on their description alone, you must know that that is the place.

  I can't recall how it was my friend and I had EVER found that thing when we first played the game.  Apparently we must have told the Thraddash to act foolish or to be really nice to every one, because we spent hours staring at the map looking for this "snake swallowing an elephant" constellation (is that right? - ah, no here it is "the long, thin creature who has swallowed the huge beast.", but my memory isn't too far off).
  Needless to say, we argued for hours about where this thing could be and what constellation looked like a snake.  Actually, Thraddash space looks like a coiled snake to me.
  Then, one day on a routine planetfall to pick up some bios after scanning a planet, we saw a creature unlike any other and it was coming right for us at high speed and this thing just took a LOT of damage before we bagged it.  We knew it just HAD to be the Vux Beast.  We were so close to the end of the game by this point, the cheap crew was almost not needed any more.  

But at least we found it, completely by dumb random luck, and insane obsession to look at every planet in every system we visited and write everything down.  Then again, that's basically how we found the first few rainbow worlds.  We figured out the trick how to find the rest after finding about 4 or 5.

So, I would not ignore the Thraddash completely and yes, their ships are really good against a computer controlled UrQuan.  Those shuttles get fried every time!

-PsiPhi
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Re: Thraddash Issues (spoiler)
« Reply #17 on: December 11, 2002, 07:15:59 pm »

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You can?  I became their allies, and since you can't seem to send them off to fight the Kohr-Ah when you're allied, I had to ask them to let me down to look at the Aqua Helix, and subsequently stole it.  Past that point, I obviously wasn't allied with them anymore (obviously), but I couldn't build their ships.

To me it seemed like a glitch in SC2. After picking up the Aqua Helix, I haven't talked to the Thraddash for a long time. During this time, the Thraddash were still my allies. But after a long time, I visited them again, and pronto, they told me, that the'll fight me to Death for me stealing that Helix. All Torches left my battlegroup and I had a new opponent. And I've been waiting for Cmdr. Hayes to say something about Thraddash diplomats being upset about something, especially after I've researched the Helix at the Starbase.
I haven't tried in UQM yet... I just picked the Helix before allying with them.
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Re: Thraddash Issues (spoiler)
« Reply #18 on: December 18, 2002, 02:26:01 pm »

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To me it seemed like a glitch in SC2. After picking up the Aqua Helix, I haven't talked to the Thraddash for a long time. During this time, the Thraddash were still my allies. But after a long time, I visited them again, and pronto, they told me, that the'll fight me to Death for me stealing that Helix. All Torches left my battlegroup and I had a new opponent.


The way I see it is that the Traddash are completely stupid and only care about battle anyway so they won't know what your scientists or doing or even care.  I think this is supported if you listen to all their stories about the different cultures and by simply dialoging with them (on the stupid part).  Also don't the Umgah call the Traddash "stupid hosers" or something like that?

Standard protocol though is that the contents of your ship and fleet can be scanned and identified upon an initial contact by what you encounter.  After all how do the Chmmr or Druuge know what you have, and how do the Traddash know you are the one who took it when you send them off to fight the Kohr-Ah and they leave the Aqua Helix planet unguarded?

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Re: Thraddash Issues (spoiler)
« Reply #19 on: December 18, 2002, 04:28:14 pm »

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Standard protocol though is that the contents of your ship and fleet can be scanned and identified upon an initial contact by what you encounter.  After all how do the Chmmr or Druuge know what you have, and how do the Traddash know you are the one who took it when you send them off to fight the Kohr-Ah and they leave the Aqua Helix planet unguarded?
Even the Melnorme scan you and your computer. They must be very advanced to just scan the computer and find out about new rainbow coordinates. But they never pull me off (strange, isn't it? After finding the new location in the database, i wouldn't give a credit to Cptn. Zelnick for telling me what i already know. I'd just state, that we (the Melnorme) have found that one ourselves).
And the Aqua Helix planet isn't left unguarded. Just a small distress call before engaging the fight and the rest of the Thraddash should know, who has stolen that Helix.

But they are stupid, Yes. Just the invention of that afterburner. Great story. Laughed my ass of. My friend who accompanies my playing of the UQM nearly swallowed his cigarette. Just made it more fun. And how they made a hero of that mechanic. Just a big one.!
CU,
Martin
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Re: Thraddash Issues (spoiler)
« Reply #20 on: December 18, 2002, 05:47:54 pm »

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And the Aqua Helix planet isn't left unguarded. Just a small distress call before engaging the fight and the rest of the Thraddash should know, who has stolen that Helix.


Is this a difference between TUQM and the original SC2?  When I play the original SC2, I give them the idea of impressing the Ur-Quan by attacking their enemy.  After that, I zip to the aqua helix planet and land unchallenged.  I know they guard it usually, but they send the guards off to attack
the Kohr-Ah when I do that.  Even when I become their "Teacher", I can ask them to go down and look at it, land, take it, and they still give me ship designs and everything - like they couldn't even figure out it was you.

The key is that the Traddash become your enemy the first time you encounter them after taking the Helix, so in a way, I could explain this away in the story lines, even if it is a glitch or not.  I guess the main test to see whether this is intentional or a glitch would be to enter a system with Thraddash in it before you meet someone and see if they track after you.
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Re: Thraddash Issues (spoiler)
« Reply #21 on: February 13, 2003, 03:55:32 am »

Um...........so I sent the Traddash off to fight the Ur-Quan, THEN became their allies, and now I can't get to the stinking helix.

I hope I can still get it after the Dil-rats kill 'em off. I have no choice, my savegames are all after this.

This is a bug, btw. Broken scripting.
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Death 999
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Re: Thraddash Issues (spoiler)
« Reply #22 on: February 13, 2003, 09:01:35 pm »

As for me, I fought them, talked to them, took the helix, let them find me and declare war -- and I can still build their ship. AND the ships of theirs I had at the time stuck around in my battle group.

This doesn't make much sense.
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Death 999
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Re: Thraddash Issues (spoiler)
« Reply #23 on: February 13, 2003, 09:03:22 pm »

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I think you have to take the egg shells to Earth's starbase and have them researched. Before this, you don't actually know that they are products of the Mycon.


I didn't do that - I learned from the Melnorme. I think if you already had enough information to accuse the Mycon, the egg sac itself is proof.

But what bugs me is I can't figure out what planet Syra was! I found egg cases, but I don't know which one was from Syra, if either of them! You'd think that she would tell me where it was... but Nooooo.
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Re: Thraddash Issues (spoiler)
« Reply #24 on: February 13, 2003, 10:38:27 pm »

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But what bugs me is I can't figure out what planet Syra was! I found egg cases, but I don't know which one was from Syra, if either of them! You'd think that she would tell me where it was... but Nooooo.


She told me...

What was Syra like?

It was our paradise, Captain, our Eden.
You would call our world Beta Copernicus I... we called it Syra.
You may wonder about our relationship with the Mycon, who now control that area of space. (rest cut out)
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Death 999
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Re: Thraddash Issues (spoiler)
« Reply #25 on: February 14, 2003, 02:05:42 am »

AAh.. I think I got that only when the game wasn't yet fully functional and I couldn't see or hear quite all of the text... (earlier version)
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Re: Thraddash Issues (spoiler)
« Reply #26 on: February 21, 2003, 04:45:06 am »

I realy like the stories the tradash told after you tell them to be like monty python.

We have studied and studied the vids you left with us, oh Great Teacher
but we fear we are unable to grasp the essential truth and power of being wacky.
For example, last month, in an attempt to be spontaneously absurd
I turned to my subordinate and in a high-modulated tone of voice
explained that there was a penguin sitting on the vidscreen.
Not knowing what a penguin was, my subordinate spun to face the vidscreen
his hydraulic holster snapping his weapon into his hand.
BLAM! BLAM! BLAM!
The penguin, the vidscreen, and a large section of the wall were destroyed.
You see, Captain. Perhaps we are not suited to being wacky
and SNIFF!... that was my only penguin.

We are getting a better handle on this wacky thing. The key?...Slapstick!
We Thraddash have found our mode, our idiom, our way to be wacky.
Jabbing the eyes with outstretched digits! Striking the head with planks!
HARG! HARG! HARG! We understand this perfectly, Captain.
And with the addition of our native elements, high-explosives and nausea gas
Thraddash space has become Pratfall City!


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