Re: haha « Reply #15 on: May 21, 2004, 06:08:31 am »
The AI follows specific rules to determine what to do next. The behaviour depends on the properties of the ships (such as weapon range), and the situation in combat (such as the position and speed of the other ships). I suspect that for ships such as the Skiff the behaviour is not to get closer than necessary, and the strategy in the position in the image is to move away. With more rules the AI could be changed to also fire undirectional weapons in such situations, but we want to keep the gameplay original. I would not call the behaviour shown a bug; with rule based AI it's a matter of "Is it good enough?", not "Is it perfect?". You can keep adding rules to improve the AI even further for more specific situations. But would you really want a computer player which never loses? The current AI actually has fairly few rules and does an impressive job with that.
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