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Author Topic: Star Control IV  (Read 16962 times)
Ivan Ivanov
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Re: Star Control IV
« Reply #30 on: March 29, 2004, 01:52:35 am »

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So are all the talking pets in each dreadnaught sentient, or just this one.


Did you even play the damn game Chrispy?
On board of every dreadnought there is a sub-sentient talking pet used as a translator.
Arilou found a crashed dready, noticed that the Talking Pet survived but was badly injured, so they took it to the Umgah who are expert medics in our region of space. Umgah noticed that the Talking Pet's brain has been tampered with so they reversed the process. The Talking Pet regained sentience and took control over Umgahs' minds.
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Re: Star Control IV
« Reply #31 on: March 29, 2004, 02:16:24 am »

Ah right. I never made the conectiong that the tampering was done by the ur-quan. Embarrassed
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Re: Star Control IV
« Reply #32 on: March 29, 2004, 04:14:21 am »

You need to spend some time with the Melnorme.  Wink
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Re: Star Control IV
« Reply #33 on: March 29, 2004, 04:37:35 am »

I'm replaying the full game now, and enjoying the many memories.  ;DAh what a great game.
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Re: Star Control IV
« Reply #34 on: March 29, 2004, 05:48:31 am »

Just a suggestion, but apoligize to the vux, warp out and do it again and again... - Get some REAL funny conversation.

BTTT (Back-To-The-Topic) Anyone have any real suggestions for my storyline?
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Re: Star Control IV
« Reply #35 on: March 31, 2004, 09:08:34 am »

I think it's possible the Dnyarri survived. The psychic shield was not 100% effective. If you threaten the Dnyarri with death after the whole Umgah debacle it will say that it has found a weakness in your psychic shield and compels you to bring it aboard. If you keep asking the Dnyarri about its mental powers after it's already aboard then eventually it will use its mental powers to compel you to end the conversation by talking about flowers. In fact, it's able to do the same thing to all the starbase personnel who question it too closely, according to the report you get if you bring it back home.

How convenient that the Dnyarri tells you it's trapped during your final conversation with it. Nobody would look for it if they thought it was dead. But who's to say it didn't find a way to compel someone to bring it in the escape pod? Maybe they thought they were saving a pot of flowers instead of a Dnyarri. You just never know, there's a lot of wriggle room in the story on that point.
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Re: Star Control IV
« Reply #36 on: March 31, 2004, 08:31:05 pm »

An idea on the storyline angle...

The Druuge, incensed after the human captain "stole" the Utwig bomb from their "Rightful" possesion, begin expanding their space voraciously some fifteen years after the destruction of the Sa-Matra.

Encountering the weakened Mycons, the druuge quickly enslave them. Using their regenerative capabilities and such, the Mycon slave workers are genetically altered to become the perfect slaves for the druuge, boosting their power and galactic influence dramatically.

In the meantime, it has recently surfaced that the hastened process has resulted in a critical flaw within the Chmmr. As a race, the Chmmr are slowly, but surely dying unless they can be saved somehow and the imperfections in the hybridisation process can be corrected.

The Ur-Quan, both Kohr-Ah and Kzer-Za have been placed under a treaty very much like the Versailles treaty germany was forced to sign in the wake of WW1. As a result, both Ur-Quan sub-species are incensed, whether their role will continue to be that of evil or turn to ultimate good depends on whether the wreckage of history can be avoided.

Despite all the importance of these events, a dark shadow wings it's way from the void of intergalactic space...

There, that should help get the ball rolling Smiley
« Last Edit: March 31, 2004, 08:32:32 pm by Cronos » Logged
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Re: Star Control IV
« Reply #37 on: April 01, 2004, 02:41:55 am »

Maybe the druuge start making super weapons out of the mycon egg case fragments they pay so much for.
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Re: Star Control IV
« Reply #38 on: April 01, 2004, 09:29:17 am »

Hey all, my first post, so be gentle:

Anyway, let's say the following happened:

The Sa-Matra is defeated and both subspecies of Ur-Quan are thrown into chaos.  This allows the combined fleets of the Earthlings, Syreen, Yehat/Pkunk, Chmmr, Shofixti, Arilou, Orz, ZFP, Utwig and Supox to win a string of victories against the Ur-Quan.

The weakened fleets of the Kzer-za/Kohr-Ah begin a mass exodus in the direction where the Kohr-Ah originated ('east'), because there are no races left in that path to get in their way.

Their resources depleted, the allied races are unable to pursue the fleeing Ur-Quan to deal them a crushing defeat, and instead turn inward to reconstruction.  Years of peace and relative quiet in the galaxy ensue.

As spheres of influence expand, disputes over territory begin to occur more and more frequently.   The new alliance becomes entangled in a web of secret treaties, economic arrangements, political mechinations.  Leaders grasping for power become jealous of the clout of the captain, and volunteer him to lead an expedition to liberate worlds enslaved by the Ur-Quan.  Jaded by the highly political nature of the New Alliance, the captain is all too happy to leave.

Anyway, that's the setup.  Then various things can happen like there are people on the mission that have covert agendas, some of the races that are freed aren't very friendly, some races have moved in during the Ur-Quan's absence and don't appreciate old races reclaiming their territory, there are still some Ur-Quan battle thralls that were left behind to guard the sector, etc..
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Re: Star Control IV
« Reply #39 on: April 01, 2004, 07:21:19 pm »

Not a bad idea but, I have one problem with it.

The ur-quan spend their lifes fufilling the task of slave shielding/killing the other creatures. If we want to go out and free them, that will take a long while to travel - let alone talk. Unless we found a precursor travel device........   Cheesy
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Re: Star Control IV
« Reply #40 on: April 02, 2004, 02:42:57 am »

Its a nice setting but it needs some meat. Some quests and such.
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Re: Star Control IV
« Reply #41 on: April 12, 2004, 12:57:32 pm »

It's like Silent Hill 3, it's the sequal to Silent Hill 1, and Silent hill was irrelavant to the story, but it was still called Silent Hill 3 and not "THE REAL" Silent Hill 2
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Re: Star Control IV
« Reply #42 on: April 12, 2004, 02:17:17 pm »

Personally I don't like the idea of Ur-Quan remaining as our primary enemy after their defeat in the hierarchy war. In this point I prefer the SC3 view that the Kzer-Za, who were not actually bad species, submitted and accepted the fact that since they could not enslave the new alliance, they could as well discard their doctrine and join the alliance. I also like the SC3 view on the Kohr-Ah situation. They ARE 'bad species' and as said in SC2, they haven't been sane in a long time. They are trapped in an endless 'eternal doctrine'. So the Kohr-Ah refuse to join the alliance, they start making 'evil plans' on how to continue their eternal doctrine. The Kzer-Za (being so nice) let the Kohr-Ah live aside themselves, not knowing about their 'evil plans'. Later on these evil plans initiate some 'problems' for the alliance, and mostly to Kzer-Za. This also results in the loss of confidence in the whole Ur-Quan race inside the alliance.

Conclusion: I don't see the Kzer-Za being our enemy after their defeat in SC2, but the Kohr-Ah remains an enemy to all sentient life.
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Re: Star Control IV
« Reply #43 on: April 25, 2004, 11:17:47 am »

How about
Star Control XP?  Grin
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Lukipela
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Re: Star Control IV
« Reply #44 on: April 25, 2004, 07:14:40 pm »

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Not a bad idea but, I have one problem with it.

The ur-quan spend their lifes fufilling the task of slave shielding/killing the other creatures. If we want to go out and free them, that will take a long while to travel - let alone talk. Unless we found a precursor travel device........   Cheesy



Something similar came up in discussion a long time ago over here. As an excersise for the younglings, consider this:

The Kzer-Za have slaveshielded many worlds. All through their space, a band of  red slaveshields glitter like a string of rubies. One of the first tasks of the Empire of Lukipela is to find these worlds, and restore freedom to those poor species forced to live in bondage for so very long. The task is not without risk however, as some thralls follow their old masters with fanatic zeal, and squads of Kzer-Za remain hidden in different quadrants, overseeing their Hierarchy.

But even so, the Empire discovers to it's peril, what is bound under some shields would be much better left alone, than released upon the Quadrant. During a routine search, [a small bit into the game, after liberatinga few races and having a few new Thralls pop up], a single slaveshielded world is found. No spacestation orbits this world, that orbits a lone sun, guarded by a squad of Kzer-Za, who fight til the bitter end to prevent the Empire from reaching this world. And with good cause. For when the shield is lifted, what rises from the surface quickly comes to threaten the universe as we know it...
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