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Topic: Star Control IV (Read 17942 times)
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Chrispy
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Ah right. I never made the conectiong that the tampering was done by the ur-quan.
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Chrispy
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I'm replaying the full game now, and enjoying the many memories. ;DAh what a great game.
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FalconMWC
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Just a suggestion, but apoligize to the vux, warp out and do it again and again... - Get some REAL funny conversation.
BTTT (Back-To-The-Topic) Anyone have any real suggestions for my storyline?
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Cronos
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An idea on the storyline angle...
The Druuge, incensed after the human captain "stole" the Utwig bomb from their "Rightful" possesion, begin expanding their space voraciously some fifteen years after the destruction of the Sa-Matra.
Encountering the weakened Mycons, the druuge quickly enslave them. Using their regenerative capabilities and such, the Mycon slave workers are genetically altered to become the perfect slaves for the druuge, boosting their power and galactic influence dramatically.
In the meantime, it has recently surfaced that the hastened process has resulted in a critical flaw within the Chmmr. As a race, the Chmmr are slowly, but surely dying unless they can be saved somehow and the imperfections in the hybridisation process can be corrected.
The Ur-Quan, both Kohr-Ah and Kzer-Za have been placed under a treaty very much like the Versailles treaty germany was forced to sign in the wake of WW1. As a result, both Ur-Quan sub-species are incensed, whether their role will continue to be that of evil or turn to ultimate good depends on whether the wreckage of history can be avoided.
Despite all the importance of these events, a dark shadow wings it's way from the void of intergalactic space...
There, that should help get the ball rolling
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« Last Edit: March 31, 2004, 08:32:32 pm by Cronos »
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Chrispy
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Maybe the druuge start making super weapons out of the mycon egg case fragments they pay so much for.
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ikachu
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I love YaBB 1G - SP1!
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Hey all, my first post, so be gentle:
Anyway, let's say the following happened:
The Sa-Matra is defeated and both subspecies of Ur-Quan are thrown into chaos. This allows the combined fleets of the Earthlings, Syreen, Yehat/Pkunk, Chmmr, Shofixti, Arilou, Orz, ZFP, Utwig and Supox to win a string of victories against the Ur-Quan.
The weakened fleets of the Kzer-za/Kohr-Ah begin a mass exodus in the direction where the Kohr-Ah originated ('east'), because there are no races left in that path to get in their way.
Their resources depleted, the allied races are unable to pursue the fleeing Ur-Quan to deal them a crushing defeat, and instead turn inward to reconstruction. Years of peace and relative quiet in the galaxy ensue.
As spheres of influence expand, disputes over territory begin to occur more and more frequently. The new alliance becomes entangled in a web of secret treaties, economic arrangements, political mechinations. Leaders grasping for power become jealous of the clout of the captain, and volunteer him to lead an expedition to liberate worlds enslaved by the Ur-Quan. Jaded by the highly political nature of the New Alliance, the captain is all too happy to leave.
Anyway, that's the setup. Then various things can happen like there are people on the mission that have covert agendas, some of the races that are freed aren't very friendly, some races have moved in during the Ur-Quan's absence and don't appreciate old races reclaiming their territory, there are still some Ur-Quan battle thralls that were left behind to guard the sector, etc..
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FalconMWC
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Not a bad idea but, I have one problem with it.
The ur-quan spend their lifes fufilling the task of slave shielding/killing the other creatures. If we want to go out and free them, that will take a long while to travel - let alone talk. Unless we found a precursor travel device........
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Chrispy
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Its a nice setting but it needs some meat. Some quests and such.
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Tiberian
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Personally I don't like the idea of Ur-Quan remaining as our primary enemy after their defeat in the hierarchy war. In this point I prefer the SC3 view that the Kzer-Za, who were not actually bad species, submitted and accepted the fact that since they could not enslave the new alliance, they could as well discard their doctrine and join the alliance. I also like the SC3 view on the Kohr-Ah situation. They ARE 'bad species' and as said in SC2, they haven't been sane in a long time. They are trapped in an endless 'eternal doctrine'. So the Kohr-Ah refuse to join the alliance, they start making 'evil plans' on how to continue their eternal doctrine. The Kzer-Za (being so nice) let the Kohr-Ah live aside themselves, not knowing about their 'evil plans'. Later on these evil plans initiate some 'problems' for the alliance, and mostly to Kzer-Za. This also results in the loss of confidence in the whole Ur-Quan race inside the alliance.
Conclusion: I don't see the Kzer-Za being our enemy after their defeat in SC2, but the Kohr-Ah remains an enemy to all sentient life.
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Raveolution
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How about Star Control XP?
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Lukipela
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The Ancient One
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Not a bad idea but, I have one problem with it. The ur-quan spend their lifes fufilling the task of slave shielding/killing the other creatures. If we want to go out and free them, that will take a long while to travel - let alone talk. Unless we found a precursor travel device........
Something similar came up in discussion a long time ago over here. As an excersise for the younglings, consider this:
The Kzer-Za have slaveshielded many worlds. All through their space, a band of red slaveshields glitter like a string of rubies. One of the first tasks of the Empire of Lukipela is to find these worlds, and restore freedom to those poor species forced to live in bondage for so very long. The task is not without risk however, as some thralls follow their old masters with fanatic zeal, and squads of Kzer-Za remain hidden in different quadrants, overseeing their Hierarchy.
But even so, the Empire discovers to it's peril, what is bound under some shields would be much better left alone, than released upon the Quadrant. During a routine search, [a small bit into the game, after liberatinga few races and having a few new Thralls pop up], a single slaveshielded world is found. No spacestation orbits this world, that orbits a lone sun, guarded by a squad of Kzer-Za, who fight til the bitter end to prevent the Empire from reaching this world. And with good cause. For when the shield is lifted, what rises from the surface quickly comes to threaten the universe as we know it...
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What's up doc?
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