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Author Topic: Star Control IV  (Read 16971 times)
Cronos
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Star Control IV
« on: March 27, 2004, 03:26:04 pm »

If there were to ever be a fourth Star Control made, what do you guys think would make it a great game?

In my opinion, one that stays true to the SC1 and SC2, ignores SC3 entirely, makes use of modern technology while keeping simple and fun is definitely in it.

Still, I'm asking this for a reason, I wanna know what you guys think would make a theoretical "Star Control IV" not only a reality, but absolutely mind blowingly awesome.
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neogenx
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Re: Star Control IV
« Reply #1 on: March 27, 2004, 06:32:45 pm »

You jerks need to stop acting like SC3 was the Ishtar of videogames.  SC3 was a great game, and the only thing disappointing about it was the ending.
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Re: Star Control IV
« Reply #2 on: March 27, 2004, 06:52:01 pm »

I didn't like sc3. It wasnt believable. All the bad guys were weak, all the good guys were strong.
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Re: Star Control IV
« Reply #3 on: March 27, 2004, 09:13:29 pm »

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I didn't like sc3. It wasnt believable. All the bad guys were weak, all the good guys were strong.


It's a SCIFI VIDEOGAME, plausability isn't a factor.  Not all of the good guys were strong, the utwig jugger isnt any stronger than it was in SC2, nor is the Dreagnaught or Avatar, and you're without all of these for most of SC3.

SC3 would be much worse if they weakened to league ships.
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Re: Star Control IV
« Reply #4 on: March 27, 2004, 09:57:47 pm »

They could weaken it by making better counter ships for the crux. But that is an oppinion matter, and not the argument here.
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Ivan Ivanov
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Re: Star Control IV
« Reply #5 on: March 27, 2004, 10:22:55 pm »

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You jerks need to stop acting like SC3 was the Ishtar of videogames.  SC3 was a great game, and the only thing disappointing about it was the ending.


And you need to realize it's a matter of opinion. Most people around here think that Star Control 3 sucks.
But even if you want to look at it objectively you'll find number of things that were screwed up:
1) Gameplay: they took the most interesting stuff out of it (hyperspace, planet landers), the 3D starmap gives me headaches, ditto pseudo 3D melee (switching to 2D during every battle is kind of frustrating)
2) Quests: most of them is repeating what you did in SC2
3) Plot: Earthlings get way too much praise,  all the mysterious things got answered (that alone is a mistake), the answers are crappy.
4) Graphics: I don't realy care about them, but one might expect that with time they get better, not worse...

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It's a SCIFI VIDEOGAME, plausability isn't a factor.


Actually it is.
Yes, when creating fiction you can throw out some realism to increase entertainment, but there is a thin line between entertaining your audiance and causing it to yell "BULLSHIT!"
« Last Edit: March 27, 2004, 10:47:51 pm by Ivan_Ivanov » Logged

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Re: Star Control IV
« Reply #6 on: March 27, 2004, 11:05:11 pm »

In my opinion, the most interesting part of sc2 was the conversations. And to be fair, sc3 didn't mess that up completely. When you first talk to the spathi. heh heh. Some other memeral quotes. "desistify all functioning".
I think it was the game play that screwed up sc3.
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Re: Star Control IV
« Reply #7 on: March 28, 2004, 01:38:09 am »

I agree a portion or the SC3 (no flames plz) races are just simply unbelieveable like the Ur-Quan siding with the alliance acting as servants, another thing I noticed is that there is no music when u communicate with aliens, then again there is not much music in the game to begin with the little music there is sets a solemn tone with a proable reason for it's failure.  

TERMINATOR - the obnoxious one

And I mean NO FLAMES about SC3 this time
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Re: Star Control IV
« Reply #8 on: March 28, 2004, 03:46:44 am »

There was music when I played, but I used the massive installer. It kept freezing when I talked to the humans, and that damn music kept going. MIDI files are bad, but the tunes wernt all bad. I loved those bass licks in the earthling music.
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Re: Star Control IV
« Reply #9 on: March 28, 2004, 04:06:35 am »

This topic name bothers me, because Star Control 4 (they don't use roman numerals with these games) implies that 3 was not a piece of crap. People say "a real Star Control 3" instead of Star Control 4.
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Re: Star Control IV
« Reply #10 on: March 28, 2004, 04:55:01 am »

But if you made a sequel to sc2 ignoring sc3, it could still be called sc4. Depends on your point of view.
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Re: Star Control IV
« Reply #11 on: March 28, 2004, 05:18:24 am »

What about SC 2 and 1/2? You could have the timeline between - No hard feelings!  Roll Eyes
« Last Edit: March 28, 2004, 05:18:39 am by FalconMWC » Logged
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Re: Star Control IV
« Reply #12 on: March 28, 2004, 07:22:03 am »

Quote

Actually it is.
Yes, when creating fiction you can throw out some realism to increase entertainment, but there is a thin line between entertaining your audiance and causing it to yell "BULLSHIT!"


good answer!

~DEFIANT
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Re: Star Control IV
« Reply #13 on: March 28, 2004, 07:45:06 am »

Well getting back on track:
I think that starcontrol IV should have the same setting as sc2, and take place directly after sc2. There should not be that many more races, like 1 or 2, but lots of new ships would be nice.
One of the hardest things to decide abotu it is the fate of the ur-quan. Should they learn there lesson or be further bittered. Or maybe some ur-quan should learn there lesson and some should be further bittered.


A wacky idea:
Contradicting what I said ^, sc4 could have a new style. It could be a rpg where you pick a race and bye a ship, and fly around, and explore planETS, and do quests and so on.
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Ivan Ivanov
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Re: Star Control IV
« Reply #14 on: March 28, 2004, 04:05:12 pm »

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A wacky idea:
Contradicting what I said ^, sc4 could have a new style. It could be a rpg where you pick a race and bye a ship, and fly around, and explore planETS, and do quests and so on.


A nice idea. I've been thinking about something like that myself. I was also thinking about the resource gathering system. Since all the species got liberated, their starbases should repair and recrew your ship for free (if you're in the Alliance navy). But if a starbase was out of  range you could send a lander on a planet collect some minarals and transform them to fuel.
Every mineral would have a different exchange rate. For example:
1 Common elemnt: 0,125 fuel
1 Corrosive: 0,25 fuel
1 Noble gas: 0,5 fuel
1 Radiocative: 1 fuel
1 Exotic: 4 fuel

Base and precious metals and rare earth's elements could be used to repair your ship
« Last Edit: March 28, 2004, 04:16:23 pm by Ivan_Ivanov » Logged

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