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Topic: Star Control IV (Read 17981 times)
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FalconMWC
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hmmm....
How is the Empire of Luki going to travel to all those places? Have not the Ur-quan been at this their entire lives?
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Death 999
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If what was on the surface was so threatening, then how did it lose against the Kzer-Za? Sa-Matra, I guess...
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Death 999
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We did. You did. Yes we can. No.
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Maybe they were powerful pacifists who never resisted, only hiding their technology.
After the slave-shielding, a charismatic leader emerged who broke the long tradition and directed the energies of the species toward gaining freedom. But no half-measures, they would simply work on science and weapons engineering until they could beat the Ur-Quan. And for the past 200 years, the entire civilization has poured its collective energies (which are still internally peacefully aligned) into inventing newer and better ways of blowing stuff up.
When you let them out, they start serious production. At first it seems safe since they only have prototypes (never had to actually make a production model), but within a few weeks they are rapidly producing mining ships, and exponentially expand until they have enough for their superweapon.
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Reldric
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I love YaBB 1G - SP1!
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Everyone here has excellent ideas, but it seems to me that one of the most interesting things about star control 2 (i agree 3 wasent very good) was the "alienness" of the ORZ. I know that when I was playing and they suddenly (ate?) the Androsynth I was seriously creeped out. All of the other races are roughly human, the Ilwrath are psychotics, the Yehat avengers, the Ur Quan are out for revenge, the Pkunk are hippies, and the Thraddash are bullies. But my point is they are all easily understood and so are their motives. But the ORZ? I still dont have a clue and I beat the game 3 times.
Anyway, my point is this, I like the idea of the Ur Quan slave world opening up releaseing (?). But why did the (?) have to be pacifistic when they were attacked? Mabye they were simply just leaving their planet when the Ur Quan showed up. Remember the huge fleet the Ur Quan had in number 2 was AFTER fighting a decade long war with the alliance. So, mabye the Ur Quan simply outnumbered the mystery race and sealed them because they were simply too "alien".
Also, I might be a cynic but I think that after a major victory crushing the most powerful force ever met by sentient races in known history Humanity would have a bit of a big head. We would probably be in the midst of "civilizing" known space whether it wanted to be civilized or not. So, when our noble and prestigious team of volunteers cracks this slave shield, realizes what they just opened up (something vaguely zergish? berserkerish? (the giant self aware machine destroy all life type, not the crazy scots)) No one is inclined to believe them until planets start disappearing.
As for the Kohr-Ah and Kzer-Za, after 25+ (I cant remember how long it went on) the alliance cannot simply forgive and forget and imprisons them both on their homeworld after killing the rest.
Comments anyone? This is my first attempt at a story so any feedback is welcome, including, if you must, flames.
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Death 999
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The reason I had them be pacifists was that if the Ur-Quan saw that they had actually MADE an enemy, that is, they did not fight before but now they do... that would get them thinking.
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FalconMWC
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Well, considering that the Ur-quan had not droped by for about a year, the earthlings had plenty of time to shield from sensors and devolop weapons....
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J
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I still reckon an SC prequal would rock. You would play an Ur-Quan back in the days of the sentient Milelu. The storyline could be about you trying to help liberate the Milelu from the Dynyarri, among other things.
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Death 999
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Though it might be possible to have SOME alien playables, like Fwiffo and Talana, I agree in general, 14598366.
In particular, playables should not be: Pkunk, Mycon, Melnorme, Arilou, Orz, Umgah, Chmmr, Chenjesu, Mmrnmhrm, Taalo, Supox, Shofixti, Utwig, or any flavor of Ur-Quan.
I guess that leaves Yehat, Ilwrath, Thraddash, Spathi, Syreen, Zoq, Fot, Pik, and VUX... and of course Human.
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FalconMWC
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Vux, Thraddash, Spathi and ZFP don't seem playable to me. For instance, no human will take the option to run from shadows. Also, they will probaly not admire the ememy that beats them. Not to mention that the ZFP are really three people. That sort of cancels them out completely. As for the Vux, well we don't hate humans, do we?
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