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Author
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Topic: TCP/IP Super Melee??? (Read 2631 times)
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Lord 999
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I probably am not the first one to suggest this... but what about updating a little of the code to handle input via TCP/IP... instead of having your friend sit next to you, we could all do well with some net-based super melee!
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FalconMWC
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I think internet melee is higher on the priority list though....
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Spurk
*Many bubbles*
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How hard would a low-latency LAN version be?
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FalconMWC
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I am sorry - I thought he meant network melee - not the internet but only through a network.
Also, looking at the different ships, some would be disadvantaged against a human player. I would think that if we ever did the system we could base it off of points. For instance, you could have a 200 point team, thus you could select ships as long as the total ended under 200 points.
Only problem, we would have many ships abandoned. Take for example the Thraddash, Illwrath, (Supox maybe) Earthling, Vux, Umagh, Syreen and Zot-Fot-Pik. Anyone see a way around this or am I mentally one the moon?
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meep-eep
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I am sorry - I thought he meant network melee - not the internet but only through a network. The Internet is a network. Three guesses where the "net" in Internet stands for. The word you're looking for is LAN (local area network) or possibly "intranet".
Also, looking at the different ships, some would be disadvantaged against a human player. I would think that if we ever did the system we could base it off of points. For instance, you could have a 200 point team, thus you could select ships as long as the total ended under 200 points.
Only problem, we would have many ships abandoned. Take for example the Thraddash, Illwrath, (Supox maybe) Earthling, Vux, Umagh, Syreen and Zot-Fot-Pik. Anyone see a way around this or am I mentally one the moon? Why would this be any different from playing against a human player on the same computer?
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« Last Edit: March 30, 2004, 06:44:47 am by meep-eep »
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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FalconMWC
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OK - LAN, you are very correct, But I think everyone got what I meant.
Meep-eep, regarding your second quote:
There is no difference between human versus human over the internet and over the keyboard. Except for a few things:
Tactics, for one, everyone is going to start out with his/her tactics. Thus resulting in some interesting battles. But as time goes on everyone will revert to one tactic. They will also "forget" certain ships. The reason why this will very likely happen is because it will be play multi-player MUCH more. Not to mention you won't be playing with just your friends and thus just your friends and yours tactics.
So what I am suggesting is that someone who knows what they are doing can "adjust" certain ships to make them better. Such as making the cone longer on a umagh etc.
There are other differences, but I have to get offline now. If you watn Meep-eep I can post them for you.
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