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Topic: Where in the universe are those wonderful exotics? (Read 5890 times)
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Captain Smith
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A little beta project of mine I'd thought I'd start out here, if anyone has anything to add they can...here's what I have so far listing locations of exotic minerals and amounts. Of course, multiply by 20 or 25 to get the RU you'd get. Just a handy guide for quick shots at high RU with little storage space.
World Name | # of Units |
Delta Tauri 1,2,7 | 378 |
Alpha Centauri 1,3,8 | 333 |
Zeta Scuti 2,3,5 | 174 |
Beta Chandrashekar 1,2 | 173 |
Iota Serpentis 1 | 166 |
Gamma Eridani 1,2 | 157 |
Beta Normae 3 | 156 |
Alpha Fornacis 2,5 | 146 |
Alpha Chamaeleonis 4,6 | 142 |
Gamma Leonis 2,6 | 139 |
Iota Hyades 2 | 123 |
Gamma Vulpeculae 4 | 105 |
Delta Aurigae 1,2,7 | 94 |
Beta Persei 6 | 93 |
Alpha Columbae 4 | 93 |
Alpha Crucis 2 | 88 |
Alpha Ceti 2 | 87 |
Beta Scorpii 7 | 81 |
Alpha Geminorum 2,5 | 75 |
Alpha Arae 1 | 65 |
Eta Giclas 4 | 62 |
Kappa Draconis 2 | 58 |
Beta Geminorum 1,3 | 55 |
Zeta Gruis 1 | 39 |
Epsilon Scuti 7 | 39 |
Eta Aquarii 1 | 8 |
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FalconMWC
Enlightened
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Posts: 1059
Avatar Courtesy of Slyrendro
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As far as I can see you have done a great job! Don't mean to sound rude or anything, but are you going to make one for bio?
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saros
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Well, I had a notebook somewhere with all the planets that had Bio AND Exotics somewhere(and the exact quantity, too), but I lost it. Anyway, I can remember there were no more than 65000 credits in the whole starmap, so you do not need to know EXACTLY where is Bio - it is not very hard to find some, really.
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neogenx
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I could've sworn there's exotics on Pluto, but maybe I'm incorrect...
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Culture20
Enlightened
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Posts: 917
Thraddash Flower Child
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Someone (bioslayer I think) modified UQM's source so that it populates a database. Check Sage's map-page for details on that. Once a DB is populated, you can ask questions like this and get a quick and definitive answer.
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Captain Smith
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Thank you for the reference (it answers Falcon's bio question). I'm well aware of the strategy guide, though, and a list like this doesn't exist in it. I will likely be going through the list and seeing if I can find more out of that list of systems. But as far as what I'm doing right now with SC2/UQM (I've played this quite a while and am trying to find different scenarios to beat it under - right now it's efficiency & profit), I'm all about high RU with a minimum number of planets. Higher RU gathered with a minimum RU used in transit (and time), not necessarily where you'll find the most minerals (I've looked over a few of those, they're great if you don't mind several lander trips and lots of storage space). Zeeman is a good example. It's on the quoted top 20 mineral list and it's close to Sol, but lots of mineral space required AND the tectonics/hotspot protections. Everything there is lit up like a christmas tree. Now granted some of the worlds I listed are lit up, but most really aren't.
And yes Pluto and the moon of Spathiwa have one deposit each of exotics...
The original reason I did the list was to locate quick not-out-of-the-way spots to get RU quick. Hope this list helps someone out.
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Captain Smith
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In the original SC2 game I have, they shield themselves after a year. What happens is that when you return the main planet has that red glow around it, and then they leave the moon abandoned for you to explore. You will find one exotic deposit and the Spathi caster. Hard telling though I guess.
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Megagun
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Moo
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And, the Spathi don't get enslaved at all, when you dont initially meet with them. Why do that anyways? They don't have a quest that SHOULD be done, right?
Anyways, You only really need RU's for some precursor vehicle enhancements. I myself only get them for turning/acceleration jets, fuel tanks and (for support) some cannons. I use the melnorme for fuel. But, ofcourse, novice players DO get ru's, and i must say that the game is much more fun if you also have to hunt for RU's, rather then to just hop by some rainbows..
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Captain Smith
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Exactly. A wise player with all the cards on the table is going to use the Melnorme for fuel instead of their RU after they get established. Of course, though, you could always place limits upon yourself to put different challenges in place (and that was described in another thread on here). One good limit I can imagine a player can try is to not use the Melnorme and win the game - or use the Melnorme only for tech...
I can imagine that being one of the interesting things that could be added if the game is changed too...in bringing back minerals you have to figure out what/how those ships get built...if you don't bring back metal it's just the same, but does Hayes sell what doesn't get used? A definite level of challenge to the game can be added if they changed it so specific materials were required for different ships, as opposed to a catch-all RU system that rewards bringing back exotics, radioactives, and precious metals. Ships made of uranium and gold...would be quite interesting
Anyways, You only really need RU's for some precursor vehicle enhancements. I myself only get them for turning/acceleration jets, fuel tanks and (for support) some cannons. I use the melnorme for fuel. But, ofcourse, novice players DO get ru's, and i must say that the game is much more fun if you also have to hunt for RU's, rather then to just hop by some rainbows..
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saros shadow follower
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Well, I happen to have found my notebook containing ALL the planets with BIO and their quantities. But the list is at least 3-4 pages long, maybe more. Still, if anyone wants it, I will gladly provide...
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Captain Smith
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Is this list exotics that you've mentioned or just bio? If it's exotics, by all means post ones I didn't cover in my list... Bio on the other hand, I will defer my opinion to the others.
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Pages: [1] 2
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