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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Unsolved Mysteries  (Read 21927 times)
Ivan Ivanov
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Re: Unsolved Mysteries
« Reply #15 on: April 10, 2004, 08:29:36 pm »

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If the druuge put a deep child in their furnice it would grow as fast as it burned.


If the deep child uses the heat energy to grow, then it would extingiush the fire, not feed it.
And if the mycon are heat resitant, then it means that they would burn rather badly, so they wouldn't give much energy.

As for the unsolved mysteries, you have to be careful about some of them (in my opinion: Precursors, Orz, Androsynth and Arilou), some questions are best left unanswered and sometimes the only acceptable answer is... MORE QUESTIONS!
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Re: Unsolved Mysteries
« Reply #16 on: April 11, 2004, 09:50:32 am »

IIRC, in the 3DO verison of SC2 (which so happens that UQM is based on) the Druuge mentioned that they wanted the egg sacs for ultra-high resistance fibers. To use for crew that are put into the furence.
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Re: Unsolved Mysteries
« Reply #17 on: April 11, 2004, 11:24:56 pm »

You mean for like heat-resistant suits?
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Death 999
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Re: Unsolved Mysteries
« Reply #18 on: April 13, 2004, 01:44:16 am »

yes: that way they don't need to burn the suit with the crewmember, they can hand it down to the next one.

They also referred to making it harder to escape.
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Re: Unsolved Mysteries
« Reply #19 on: April 13, 2004, 01:35:58 pm »

Whatever happened to the Shofixti once you gave him the maidens?

What Happened to the Kzer-Za and Kohr-Ah after the Sa-Matra was destroyed? Did they side together to beat back the alliance? Were they defeated? Did they continue their doctrinal wars and forever cripple each other?

If the process had been allowed to take decades without the use of the sun device, would the Chmmr have been even more powerful?

Whatever happened to that Dnyarri anyway? Did he survive the explosion after all and is waiting for his time to strike?

What ARE the Umgah doing during all this? Watching and laughing (har har har) or going on to outdo themselves in ultimately prankish behaviour?

The Kzer-Za alluded to protecting races from dark and potentially evil forces, were they alluding to something more sinister then their twisted cousins the Kohr-Ah?

Just stirring the pot a little bit =)
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FalconMWC
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Re: Unsolved Mysteries
« Reply #20 on: April 13, 2004, 06:36:50 pm »

Going along that timeline though, there would be no shofixti. I don't think that is what the desighners had in mind....
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Re: Unsolved Mysteries
« Reply #21 on: April 13, 2004, 08:44:15 pm »

Maybe the Druuge need the Egg-case-fragments to make the walls of their furnace chamber more heat resistant. That way they could go with higher temperatures, which could lead to a higher efficiency, at least to a lower repair-need of the furnace.

nontheless,
enjoy!
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Re: Unsolved Mysteries
« Reply #22 on: April 13, 2004, 10:48:46 pm »

17) I believe the Ultimate Evil (which is different from the Evil Ones) wasn't even real. Read the conversation carefully.

Quote
As yet, the Ultimate Evil remains largely unmanifest, and its powers and exact intentions are still a bit obscure
since it lurks just outside the range of even the most sensitive, long-range detectors
which we feel gives conclusive evidence as to The Ultimate Evil's nefarious intent.

In other words, the Spathi have no indication at all that The Ultimate Evil exists (as they have never detected it before) which they feel is proof that it must be evil because otherwise it would show itself. This is just typical Spathi fear projected onto the unknown.

20) This was confirmed in the F&P chatlog.
<Deep-Reep> who are the mael num, realy?
<Fwiffo> The mael num are ancestors of the Melnorme

You can download the whole log at The Pages of Now and Forever.

23) The roleplaying resource guide provides some more detailed information about the Burvixese.

The text can be found at The Pages of Now and Forever under "Other Races". Actually, it seems that a pdf of the Roleplaying Resource Guide is available there too, under "Files".
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Re: Unsolved Mysteries
« Reply #23 on: April 16, 2004, 06:02:01 pm »

There was one mystery that was never fully explained if I recall correctly.  The rainbow worlds.  
Now I can't remember if their existance was explained, but I do recall that when I plotted the location of all them on the old map they made an arrow that pointed towards the upper right corner of the map.  Did we ever learn what was out there?
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Re: Unsolved Mysteries
« Reply #24 on: April 16, 2004, 07:04:46 pm »

It was:

SPOILER!!!

Groombridge  -  The makers of the game were going to do something special with it. Maybe put a conversation with them, or a special artifact or something. But it was taken out when they were pressured to finished making the game so they took it out.
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Death 999
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Re: Unsolved Mysteries
« Reply #25 on: April 17, 2004, 12:36:52 am »

But that's not IN the game, not canonically at least. The in-game explanation is that the layout of the rainbow worlds represents the fate of the precursors in some way -- probably that they went toward the core of the galaxy...
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Re: Unsolved Mysteries
« Reply #26 on: April 23, 2004, 07:21:13 am »

You know, I have a thought about the Melnorme. Completely off on my own tangent here, but remember that they told you for free why their bridge turned red, so that can't be trusted as fact, just intimidation. What if the reason that the bridge turns blue, red, purple, etc is because that's what happens when a Melnorme changes moods. They change color.

In other words, that thing you see before you with they eye and teeth isn't the Melnorme at all. The Melnorme are light! That thing you see before you is just some meat puppet they dangle infront of the screen to facilitate communication and trade. Their weapons are light based. They discovered the Sylandro so they're open to other manifestations of life. (You only discovered them because of the communication satelites that the Melnorme places in orbit around their world.) So who knows.
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Re: Unsolved Mysteries
« Reply #27 on: April 23, 2004, 02:21:48 pm »

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(You only discovered them because of the communication satelites that the Melnorme places in orbit around their world.) So who knows.

As far as i remember, the communication satelites were mentioned by the slylandro that they were postioned by the Shaggy Ones. So that they could make contact whenever they wanted, no matter the distance.
And now the satelites are no more.
Only the Slylandro Speaker hovering in Source.
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Re: Unsolved Mysteries
« Reply #28 on: April 23, 2004, 05:39:01 pm »

I agree, and here is the quote:

Were there any other visitors here besides the Melnorme and Milieu races?

Yes, there was another race... a highly sophisticated species of shaggy giants
who made repeated trips to our world over a period of several Drahn.
They even installed a broadcasting satellite in orbit around our world
which let us talk with them whenever we wanted. They were called the
the
I'm sorry, I can't remember their names. It was a long, long time ago.
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Re: Unsolved Mysteries
« Reply #29 on: April 23, 2004, 06:55:42 pm »

Thanks FalconMWC.
I've just been too lazy to seek it up myself.
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