The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 02, 2024, 06:39:48 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Spathi Eluder
« previous next »
Pages: [1] Print
Author Topic: Spathi Eluder  (Read 4179 times)
Taneli
Guest


Email
Spathi Eluder
« on: December 05, 2002, 04:42:42 pm »

Is the Spathi Eluder working correctly? Sometimes the BUTTs detonate against one of the appendages of the ship right after launch and I don't remember such happening in the original (I played the PC version). It makes flying an Eluder a real pain especially in longer fights that you could win without losing a single crewmember if those BUTTs didn't slowly wear you down and kill you in the end. Cry
Logged
SunTzuX
Zebranky food
*
Offline Offline

Posts: 13


Eluder Captain


View Profile WWW
Re: Spathi Eluder
« Reply #1 on: December 05, 2002, 07:21:02 pm »

Yeah, the problem with the Spathi ship and the BUTT bombs is listed in the manual and here in the forums.  Problem with the collision detection.

I kinda hope someone has this particular problem has a priority, I have always used the Spathi Eluders as my fighting ships.  They are especially effective against the Ur-Quan, and Vux, but I usually ended up relying on them to fight against most other races as well. (With a few exceptions)

Not that its too terrible, forcing me to use less effective ships and definatly increasing the risk. Smiley  Making the arcade portion challenging again. Smiley  Still though, I miss my Eluders.
Logged
Orava
Guest


Email
Re: Spathi Eluder
« Reply #2 on: December 05, 2002, 09:11:21 pm »

I'm getting the same problem too, i could perhaps even survive from few kohr-ah ships with it but, no, BUTTs blow up my ship  :-/
Logged
Uffo
Zebranky food
*
Offline Offline

Gender: Male
Posts: 6


My fibers grow turgid. Violent action ensues.


View Profile
Re: Spathi Eluder
« Reply #3 on: December 05, 2002, 10:42:21 pm »

Over in that other forum, you know, the sorta intimidating looking one labeled "Technical Issues and Bugs," they have a changelog for what's been fixed in the next release.  One of these reads "Collision detection is now pixel-perfect (fixes Sa-Matra, BUTT missile, etc)".  That's the good news.

The bad news is, if you're not the adventurous/masochistic type who likes to download source updates and recompile your executable regularly, you'll have to wait until the next public release.  Which may be a while.
Logged

When Juffo-Wup is complete,
when at last there is no Void or Non,
when the Creators return,
then we can finally rest.
paulsid
Zebranky food
*
Offline Offline

Gender: Male
Posts: 16



View Profile
Re: Spathi Eluder
« Reply #4 on: December 05, 2002, 11:29:24 pm »

The missiles never misfire when the ship is facing in certain directions.  Even with the bug I've been able to use the Eluder to defeat many a Slylandro probe and a few other things too.

I'm not sure if this is just specific to my system, though.

The directions are one notch clockwise from either straight left or straight right.  (There are others, but those are the two I use.)

If you can't recompile, hopefully this will tide you over until the 0.2 release.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!