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|-+  The Ur-Quan Masters Re-Release
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Author Topic: Open GL Help  (Read 1694 times)
ICOM
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Open GL Help
« on: April 20, 2004, 07:48:51 am »

I’m having trouble getting Ur-Quan Masters to run in open gl

The switch (-o) is there and but the game still appears pixilated.  In fact, I see no difference in image quality if the opengl switch is there or not.

What am I missing?  

Windows XP
GeForce 3 TI 500
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Paxtez
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Re: Open GL Help
« Reply #1 on: April 20, 2004, 08:46:11 am »

You have to tell it to use a filter if you want to see the smoother graphics.
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Re: Open GL Help
« Reply #2 on: April 20, 2004, 02:54:16 pm »

When using OpenGL you can have hardware acceleration. Also, more video modes are supported. For the rest, it is the same.
Use the '-c' option (see the manual) for different interpolation algorithms.
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
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Re: Open GL Help
« Reply #3 on: April 20, 2004, 06:48:19 pm »

Thanks guys!  I'll give it a try this evening.
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ICOM
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Re: Open GL Help
« Reply #4 on: April 21, 2004, 07:20:02 am »

It works now that I added the bilinear filter switch.  It’s much better and I can even run at 800x600 resolution.  I tired 1024 x 768 but it wouldn’t work.
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