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Author Topic: Aftermath  (Read 98906 times)
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Re: Aftermath
« Reply #135 on: June 19, 2004, 08:54:11 am »

It's probably because I'm downloading a few large things from my ISP at the moment, that and the locale (Australia is relatively isolated 'netwise).

Try setting up a server with a friend closer to home, other then that though, good effort Smiley
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Re: Aftermath
« Reply #136 on: June 21, 2004, 02:53:24 pm »

I tried to run the server progam on a extra windows 2000 server I have laying around, but it complained about
Quote
"failed creating the IDirectPlay8Address Object:"

and then closes

would this be a issue with windows 2000 server? or something stupid I am doing?

If this could be solved i can provide you a test server that is on a Dedicated T1 with next too no other traffic, other then my obsesive Anime Downloading. it is usaly a empty pipe.

« Last Edit: June 21, 2004, 02:53:49 pm by BioSlayer » Logged

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Re: Aftermath
« Reply #137 on: June 21, 2004, 06:06:02 pm »

The CoCreateInstance call is failing right in the beginning.  My best guess is that you need to install the newest version of DirectX.
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Re: Aftermath
« Reply #138 on: June 22, 2004, 01:38:55 am »

Well that managed too fix it.

The computer its being hosted on, is only a 500Mhz so that may have intersting effects. It did seem to be somewhat laggy when i connected to it.

The IP: 63.162.240.36

have fun trying it out.
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Re: Aftermath
« Reply #139 on: June 22, 2004, 02:11:13 am »

I went into the above server. It's bugged and no one was home, I dunno what else to say.
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Re: Aftermath
« Reply #140 on: June 22, 2004, 03:42:04 am »

At work at the moment, but I'll try that server when I get home, (About 4:30 Pacific time) Someone else should sign on at that time and we could see what goes on.
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Re: Aftermath
« Reply #141 on: June 22, 2004, 04:45:50 am »

ok the 500 Mhz doesnt cut it.

I put it on a 2Ghz windows 2003 server and that runs better.

the new IP is : 63.162.240.34

I cant promise this one will stay up more then a few days.
As soon as my boss returns he most likely will stop it. Sad
but that wont happen till tommarrow.
the old IP will stay up though, untill a virus kills it or it gets hacked.

« Last Edit: June 22, 2004, 04:48:02 am by BioSlayer » Logged

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Re: Aftermath
« Reply #142 on: June 22, 2004, 04:52:27 am »

Thanks for putting up a good server Bio! I'll Try in a half hour...
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Re: Aftermath
« Reply #143 on: June 22, 2004, 05:11:35 am »

ok ive got a bug to report:

I was bored so i logged onto my own server and started killed the urquanand then restarting the game. i did this 12 time. by the 12th time the urquan was invisable for 30 to 50 seconds where i could not target or see him but plasma bolts started coming out of nowhere.
Also alot of times the ship you pilot is invisible till you move.
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There are none so blind as those who will not see. — Jonathan Swift

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Both are written in C#.
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Re: Aftermath
« Reply #144 on: June 22, 2004, 05:59:24 am »

Success!  I was able to log onto the 63.162.240.34 server and kill an UR-Quan! Now if someone else would just log on so we can try PvP....

Note for MadGap:
For an unpolished piece of code it ran relatively smoothly. there was a little lag but it wasn't too bad, (ie ships and shots changed position instantly, but not too far, typical lag issue)
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Re: Aftermath
« Reply #145 on: June 22, 2004, 06:14:31 am »

I just tried to reproduce the error BioSlayer got and was unable to do so. (Killed Ur-Quan about 20 times)

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Re: Aftermath
« Reply #146 on: June 22, 2004, 06:30:35 am »

Now it is behaving odd. It seems like there's about 5 other ships trying to kill me, only one is visible and the rest are invisible.....
I can't tell if it's other people, (there's no one in the lobby, maybe it's because no one bothered to change their name. All named Noob Maybe?)

I just tried again, and I saw BioSlayer in the lobby, but when I clicked on play, I get a flash of the game and then just black, with my HUD up  saying I'm at position 0, 0. An I can hear people shooting at me. Oh well...

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Re: Aftermath
« Reply #147 on: June 22, 2004, 06:54:52 am »

adding to what the above guy said it also seems that when we joined into the game together we were not anywhere near each other. one time i did see a green dot on the radar. but the game was unplayable since only the HUB was rendered.

i exited and reentered many times to get it to render properly these are the results:
1/12 everything ran the way it should have.
2/12 times the whole screen rendered but not the enemy ships
5/12 the HUD rendered and i could see objects on the radar.(red, yellow dots)
4/12 the HUD rendered but the radar was blank and controls did not respond.

I even tried to restart the server side program.
« Last Edit: June 22, 2004, 06:56:23 am by BioSlayer » Logged

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Re: Aftermath
« Reply #148 on: June 22, 2004, 07:47:24 am »

Server sync problem.  Not all of the data is being sent at the start...that's why you get the invisible ships problem.  They exist on the server but not on the client.  The blank screen, (0,0) problem has to do with your ship spawning right on top of an existing ship (has to be the exact same coordinates.)  It's a collision reaction math error.

The sorta good news is I already knew about these.  I can detect them and debug them locally on my machine.  I'm glad people were able to connect and the lag wasn't too bad.  I probably won't work anymore on the multiplayer until I get a job, as I want to focus on the single player stuff for awhile.
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A suggestion...
« Reply #149 on: June 23, 2004, 04:44:18 am »

MadGap-
I've been playing around with various files, and I think there's an easy addition you could make to vastly increase the possibilities for ships in Aftermath. Give the .weapon files one additional attribute: Recoil. If you had that, ships like the Druuge or the Thraddash becaome very easy to create. It seems like an easy addition and would make the gameplay more interesting as far as choosing between energy weapons or physical weapons. Waddaya think?

-TSG

Oh, and I'm glad to know that your server/client release provided you with some useful info. I know that you're focusing on the single player at the moment, but the idea of team based multiplayer makes me drool. A lot.
« Last Edit: June 23, 2004, 04:50:54 am by thatsteveguy » Logged
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