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Author Topic: Aftermath  (Read 82961 times)
Madgap
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Re: Aftermath
« Reply #15 on: May 03, 2004, 08:42:16 pm »

Oh believe me, I feel your pain.  I've been mulling over what to do about the sun.  I think I'm going to just remove the gravity/damage thing.  Instead I will add a new weapon...like gravity mines that only affect the enemy.
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0xDEC0DE
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Re: Aftermath
« Reply #16 on: May 04, 2004, 02:32:07 am »

Is there a Linux or MacOS X version of this game available?
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"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth."  --Fry
Chrispy
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Re: Aftermath
« Reply #17 on: May 04, 2004, 02:32:48 am »

This game is awsome. Did you make it all by yourself?
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FalconMWC
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Re: Aftermath
« Reply #18 on: May 04, 2004, 02:50:20 am »

There is a lot info for troubleshooting at the other forum (Classic gaming) I think that contains the info.
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Culture20
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Re: Aftermath
« Reply #19 on: May 04, 2004, 08:51:12 pm »

I haven't opened it up, but I like the triangular targeting reticule (I assume it acts as an indication of the enemy's facing or angular component of velocity).  I also see some lighting on the Mycon there; is this a 3D/openGL game, or is that some 2D lighting effect?
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FalconMWC
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Re: Aftermath
« Reply #20 on: May 04, 2004, 10:51:09 pm »

I just tried it - It says, "error - can't build device list" - What am I doing wrong?
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Madgap
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Re: Aftermath
« Reply #21 on: May 04, 2004, 11:16:57 pm »

Chrispy: Yup, and it has taken quite awhile too!  Smiley  It's been a bit of a learning process along the way, especially in the beginning.  The only things(that comes to mind) that I didn't make were some of the sounds.  I pulled some of them straight from star control 2 (UQM) or the web (star trek beaming sound.)

Culture20: Actually the green circle is the current target (color coded for health).  The blue triangle shows your current ship.  When you are locked onto a target, and the camera zooms out the triangle fades in to show where your ship is and which way it is pointing.  It helps a ton when there are lots of ships on the screen.  The specular lighting on the Mycon is real 3D lighting.  This is a full 3d (directX) game and uses vertex colored lighting.  Some people think vertex lighting is no good, but that's not true!  As long as you have a detailed enough model (lots of vertices) then the lighting is smooth, realistic, and better (if somewhat slower) than lightmaps.  Lightmaps are good for indoor stuff and static lighting.

FalconMWC: Gosh dangit Falcon, why did you have to say that!   Tongue  A couple of weeks ago I rewrote all of the d3d init code to make sure there wouldn't be any init problems anymore.  I followed the microsoft instructions and examples exactly.  Hmph...well, let's see.  I'm looking at the code...so we found at least one valid video card...and the card has at least one valid video mode, but aparently there are no devices that support windowed mode.  Are you, perhaps, using an old Voodoo card? (crosses fingers)...
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FalconMWC
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Re: Aftermath
« Reply #22 on: May 05, 2004, 12:23:27 am »

Sorry Madgap, I don't think so, but here is some more info about the Graphics card in case it would be a help.

Intel(R) 82810E Graphics Card.

Boy, I have had nothing but problems with this game!  Cry

Glad it works for everyone else though...  Wink
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Death 999
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Re: Aftermath
« Reply #23 on: May 05, 2004, 12:31:17 am »

Quote
Is there a Linux or MacOS X version of this game available?


Is there a Linux or MacOS X version of this game available?
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Madgap
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Re: Aftermath
« Reply #24 on: May 05, 2004, 12:39:25 am »

Intel(R) 82810E?  Oh man, what is that?  That's not fair...that's a pretty basic card.  I'm afraid I'm going to have to issue an official notice: "Aftermath does not support the Intel(R) 82810E graphics card."    Lips Sealed

If you really want to play I bet you could pick up an old Geforce2 for like $20.  The only thing I can suggest is that you update your drivers, both video and directX.  Sorry buddy...   Sad

Death_999 and 0xDEC0DE: Oops, sorry, I missed that question.  Unfortunately no OS X or Linux version is available.  The program uses DirectX.  I'd have to convert everything to OpenGL...which I would be glad to do! (For the low, low cost of 499.99 a week for the next two weeks.)
« Last Edit: May 05, 2004, 12:42:46 am by Madgap » Logged

FalconMWC
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Re: Aftermath
« Reply #25 on: May 05, 2004, 12:50:41 am »

*cries*

OK  -  Thanks for the info, I MIGHT be able to use a different computer. I will try it there.
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ChainiaC
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Re: Aftermath
« Reply #26 on: May 05, 2004, 03:07:24 pm »

Whoa, I just HAD to register to tell you I love your game, Madgap  Cool
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Madgap
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Re: Aftermath
« Reply #27 on: May 10, 2004, 01:09:55 am »

ChainiaC: Thanks, I'm glad you like it! Smiley

New version up with:
- Save/Load implemented (F4/F5 keys)
- Commented Keys.ini
- Can build starbases on terrestrial planets with starbase constructor (you can finally expand!)

Now it is possible to destroy all of the Ur-Quan outposts.

http://www.umich.edu/~rkingsle/

Send comments and bug reports to madgap@comcast.net
« Last Edit: August 04, 2004, 08:20:09 pm by Madgap » Logged

Deep-Jiffa
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Re: Aftermath
« Reply #28 on: May 10, 2004, 04:36:16 am »

gj

just one problem: please update the first download link for "new" readers who didn't have a chance to see the second link.

Oh another thing, what is that shooting things in one of the systems near sol? You can't get near without getting killed...

Overall it seems like a good game but the travels in space...
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Madgap
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Re: Aftermath
« Reply #29 on: May 10, 2004, 06:17:24 am »

Quote

Oh another thing, what is that shooting things in one of the systems near sol? You can't get near without getting killed...


That's probably an enemy starbase.  You will need to upgrade your forces before you take one on.

I updated the old like like you suggested.
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