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Topic: Aftermath (Read 98882 times)
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FalconMWC
Enlightened
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Posts: 1059
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Madgaps website:
www.umich.edu/~rkingsle
Has the latest and earlier versions along with other tidbits.
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« Last Edit: July 17, 2004, 07:03:04 pm by FalconMWC »
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Cronos
*Many bubbles*
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Posts: 170
Shofixti Scoutmaster
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A few thoughts for improvement:
Modular Campaigns
Allow the player to select any one of a variety of campaigns sorted by difficulty (Easy, Medium, Hard).
The current campaign is all well and good but this also allows for expanding the universe, playing the side of the Ur-Quan and allowing others to make their own custom campaigns as well.
One easy scenario could be a fresh recruit helping the ZoqFotPik re-establish their colonies and running into a Kohr-Ah half way through to the objective (setting up so many colonies). This is of course just an idea.
Melee Mode
Melee mode would important for practicing in the game. Like it or not combat in aftermath is much different from combat in UQM and I still havent gotten used to it. Melee mode would also allow for an easier testing bed for new ships (Yehat Terminators anyone? )
Gameplay options
Essentially, options for the player. Want a harder game? Go hardcore. Ships are much more expensive, enemies more tenacious etc. Having a hard time? Go for Big Softy mode. Just wanna jump in and blow stuff up? Go for freeform, ships are either free or relatively cheap and you respawn when you die (at a cost of credits of course )
Score
Final suggestion, I promise. My final idea is that of score. Score is calculated by how many enemy ships you've destroyed, how many starbases blown to smithereens and how many ships you've lost/built.
So, Destroying a Mycon ship would give, say, 50 points, dreadnought would give 150 etc. Destroying a starbase would give 500 Points, losing a vessel of your fleet would incur a 10 point penalty, losing a starbase would incur a 500 point penalty etc. Destroying a friendly vessel also incurs negative points etc.
When you die you get to put your name in the hall of fame, and then come and brag about it on the message boards and realise your score of 70000 or so was totally blown away by someone with about 6000000 or something.
Well, thats enough rambling from me.
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thatsteveguy
Frungy champion
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Posts: 52
Everything addict.
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Hello out there.... MadGap are you still around? It's been a while since we heard from you. Maybe you got a job! Let us know. We'll celebrate your new improved status in life! Of course I'm pretty sure based on the evidence that you've been abducted by our *friends* for *seeing* too much. When you get back maybe you can tell us what happened to the Androsynth! It'd be nice to finally know...
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« Last Edit: July 20, 2004, 05:52:24 am by thatsteveguy »
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thatsteveguy
Frungy champion
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Everything addict.
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Well I got bored, so I put together this mod of aftermath. This version has many more ships such as: Shofixti Scout Yehat Terminator Arilou Skiff Various cargo ships Ilwrath Avenger And some additional ships I pulled outta my arse. Now Aftermath doesn't support things like, cloaking, shields (not sure about this yet), and teleporting so your kinda outta luck in that sense. However, I did give the Cruiser a PDL and you should know that you HAVE to target a ship before it'll work. Additionally, there are requirements for the various ship types so start getting as many mines out there as possible. You'll find that your ship choices will increase drastically. So without further ado here's the link.
http://www.thatsteveguy.net/aftermath61modded.zip
Don't forget to thank Madgap for this!
-TSG
EDIT: If you D/L this don't install it over your old installation of Aftermath it will seriously mess with your savegame. Create a new folder on your hard drive and unzip the package there.
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« Last Edit: July 24, 2004, 02:27:28 am by thatsteveguy »
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putrio
Zebranky food
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Posts: 9
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SWEET STEVEGUY - i'll play it when i get home from work
i just noticed the timestamp on these, it says 8:36 - it's 1:36 here, where on earth is it located!
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« Last Edit: July 24, 2004, 12:36:30 am by putrio »
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thatsteveguy
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Everything addict.
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putrio- Let me know how it goes. It works for me in it's current configuration, but it did crash once to the desktop. I haven't been able to get it to do it again though. I'm just curious how it will work on another machine.
-TSG
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putrio
Zebranky food
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Does madgap care that you did this btw? Just curious, wouldn't want him to become upset
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thatsteveguy
Frungy champion
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Everything addict.
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Yeah, I did ask him. He said it was fine. In fact he made it the way he did specifically so that it would be easy for others to add content. I think I'm just the first one. I've also given him almost all of the models I've done so far to use however he wants, so you should see some of these models in the next release he does. (Which I personally can't wait for!)
-TSG
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putrio
Zebranky food
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Posts: 9
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i can't wait either! I wasn't accusing you, just so you know, i was just curious. Hopefully it wasn't taken that way. I get off of work in half an hour, and will be able to download and install it within half an hour after that, and then i'll let you know what i think :-)
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thatsteveguy
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Oh, I did just think of one thing. DON'T install this over your old installation of aftermath. It will ROYALLY screw your savegame. (I learned this the hard way.) Just create a new folder on your hard drive and unzip it there. Cheers- -TSG
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putrio
Zebranky food
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Posts: 9
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Very cool. I don't understand some of it, like what some of the ships are (the shuttle looking one, and the little black one that can't shoot), but overall I like it. I think it would be cool if the arilou one would stop when thrust stopped, and if the spathi one had butt missiles :-) and a few other things, but what you have done is great, i'm quite impressed. Great job :-)
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thatsteveguy
Frungy champion
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Everything addict.
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Black one that can't shoot.... Does it move slow or fast? If it's slow, then it's the default cargo ship that came by default with Aftermath and it shouldn't have a weapon. The Spathi is actually a BSS Spathi. It's got TWO butt style guns, but aimed left and right, pushing weapon one activates the right one, and pushing weapon two activates the left one. I'm putting together an Eluder that will be faithful to the original as well so don't worry. The main problem is that Aftermath doesn't support all the specials that various ship have, so you're stuck with things like a non-teleporting Arilou that doesn't stop when you let up on the gas. Oh well. (Waits anxiously for next release...)
-TSG
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putrio
Zebranky food
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Posts: 9
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Hi. I have found myself unable to use the mining laser for the default ship. I don't know why, and have checked to see if one is equipped, and it is. Other secondary weapons work correctly, but since the ships are new, and some don't have secondary fires (that i can use), I don't know if they are all working correctly on my computer. Just thought you'd want to know, I can't really play cause i can't get money :-)
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thatsteveguy
Frungy champion
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Posts: 52
Everything addict.
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If you have the AutoLaser equipped on the Cruiser, you won't be able to mine. Go to the starbase and click on Equip. Select one of your weapons and then select the mining laser. Click buy. Hope it helps.
-TSG
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