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Author Topic: Aftermath  (Read 98882 times)
FalconMWC
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Re: Aftermath
« Reply #195 on: July 17, 2004, 07:02:28 pm »

Madgaps website:

www.umich.edu/~rkingsle

Has the latest and earlier versions along with other tidbits.
« Last Edit: July 17, 2004, 07:03:04 pm by FalconMWC » Logged
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Re: Aftermath
« Reply #196 on: July 18, 2004, 06:30:51 am »

A few thoughts for improvement:

Modular Campaigns

Allow the player to select any one of a variety of campaigns sorted by difficulty (Easy, Medium, Hard).

The current campaign is all well and good but this also allows for expanding the universe, playing the side of the Ur-Quan and allowing others to make their own custom campaigns as well.

One easy scenario could be a fresh recruit helping the ZoqFotPik re-establish their colonies and running into a Kohr-Ah half way through to the objective (setting up so many colonies). This is of course just an idea.

Melee Mode

Melee mode would important for practicing in the game. Like it or not combat in aftermath is much different from combat in UQM and I still havent gotten used to it. Melee mode would also allow for an easier testing bed for new ships (Yehat Terminators anyone? Smiley)

Gameplay options

Essentially, options for the player. Want a harder game? Go hardcore. Ships are much more expensive, enemies more tenacious etc. Having a hard time? Go for Big Softy mode. Just wanna jump in and blow stuff up? Go for freeform, ships are either free or relatively cheap and you respawn when you die (at a cost of credits of course Smiley)

Score

Final suggestion, I promise. My final idea is that of score. Score is calculated by how many enemy ships you've destroyed, how many starbases blown to smithereens and how many ships you've lost/built.

So, Destroying a Mycon ship would give, say, 50 points, dreadnought would give 150 etc. Destroying a starbase would give 500 Points, losing a vessel of your fleet would incur a 10 point penalty, losing a starbase would incur a 500 point penalty etc. Destroying a friendly vessel also incurs negative points etc.

When you die you get to put your name in the hall of fame, and then come and brag about it on the message boards and realise your score of 70000 or so was totally blown away by someone with about 6000000 or something.

Well, thats enough rambling from me.
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thatsteveguy
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And on another note....
« Reply #197 on: July 20, 2004, 05:52:01 am »

Hello out there.... MadGap are you still around? It's been a while since we heard from you. Maybe you got a job! Let us know. We'll celebrate your new improved status in life!
Of course I'm pretty sure based on the evidence that you've been abducted by our *friends* for *seeing* too much. When you get back maybe you can tell us what happened to the Androsynth! It'd be nice to finally know...  
« Last Edit: July 20, 2004, 05:52:24 am by thatsteveguy » Logged
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An aftermath mod
« Reply #198 on: July 24, 2004, 12:22:03 am »

Well I got bored, so I put together this mod of aftermath. This version has many more ships such as:
Shofixti Scout
Yehat Terminator
Arilou Skiff
Various cargo ships
Ilwrath Avenger
And some additional ships I pulled outta my arse.
Now Aftermath doesn't support things like, cloaking, shields (not sure about this yet), and teleporting so your kinda outta luck in that sense. However, I did give the Cruiser a PDL and you should know that you HAVE to target a ship before it'll work. Additionally, there are requirements for the various ship types so start getting as many mines out there as possible. You'll find that your ship choices will increase drastically. Wink So without further ado here's the link.

http://www.thatsteveguy.net/aftermath61modded.zip

Don't forget to thank Madgap for this!

-TSG

EDIT: If you D/L this don't install it over your old installation of Aftermath it will seriously mess with your savegame. Create a new folder on your hard drive and unzip the package there.
« Last Edit: July 24, 2004, 02:27:28 am by thatsteveguy » Logged
putrio
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Re: Aftermath
« Reply #199 on: July 24, 2004, 12:35:42 am »

SWEET STEVEGUY - i'll play it when i get home from work  Grin Grin Grin

i just noticed the timestamp on these, it says 8:36 - it's 1:36 here, where on earth is it located!
« Last Edit: July 24, 2004, 12:36:30 am by putrio » Logged
thatsteveguy
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Re: Aftermath
« Reply #200 on: July 24, 2004, 01:05:05 am »

putrio-
Let me know how it goes. It works for me in it's current configuration, but it did crash once to the desktop. I haven't been able to get it to do it again though. I'm just curious how it will work on another machine. Huh

-TSG
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putrio
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Re: Aftermath
« Reply #201 on: July 24, 2004, 01:12:59 am »

Does madgap care that you did this btw?  Just curious, wouldn't want him to become upset
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thatsteveguy
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Re: Aftermath
« Reply #202 on: July 24, 2004, 01:53:59 am »

Yeah, I did ask him. He said it was fine. In fact he made it the way he did specifically so that it would be easy for others to add content. I think I'm just the first one.  Roll Eyes I've also given him almost all of the models I've done so far to use however he wants, so you should see some of these models in the next release he does. (Which I personally can't wait for!)

-TSG
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putrio
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Re: Aftermath
« Reply #203 on: July 24, 2004, 01:57:44 am »

i can't wait either!  I wasn't accusing you, just so you know, i was just curious.  Hopefully it wasn't taken that way.  I get off of work in half an hour, and will be able to download and install it within half an hour after that, and then i'll let you know what i think :-)  
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thatsteveguy
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Re: Aftermath
« Reply #204 on: July 24, 2004, 02:24:49 am »

Oh, I did just think of one thing. DON'T install this over your old installation of aftermath. It will ROYALLY screw your savegame. (I learned this the hard way.) Just create a new folder on your hard drive and unzip it there.
Cheers-
-TSG
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putrio
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Re: Aftermath
« Reply #205 on: July 24, 2004, 03:39:04 am »

Very cool.  I don't understand some of it, like what some of the ships are (the shuttle looking one, and the little black one that can't shoot), but overall I like it.  I think it would be cool if the arilou one would stop when thrust stopped, and if the spathi one had butt missiles :-)  and a few other things, but what you have done is great, i'm quite impressed.  Great job :-)
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thatsteveguy
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Re: Aftermath
« Reply #206 on: July 24, 2004, 04:11:43 am »

Black one that can't shoot.... Does it move slow or fast? If it's slow, then it's the default cargo ship that came by default with Aftermath and it shouldn't have a weapon. The Spathi is actually a BSS Spathi. It's got TWO butt style guns, but aimed left and right, pushing weapon one activates the right one, and pushing weapon two activates the left one. I'm putting together an Eluder that will be faithful to the original as well so don't worry. Wink  The main problem is that Aftermath doesn't support all the specials that various ship have, so you're stuck with things like a non-teleporting Arilou that doesn't stop when you let up on the gas.  Oh well. (Waits anxiously for next release...)

-TSG
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putrio
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Re: Aftermath
« Reply #207 on: July 24, 2004, 09:51:19 pm »

Hi.  I have found myself unable to use the mining laser for the default ship.  I don't know why, and have checked to see if one is equipped, and it is.  Other secondary weapons work correctly, but since the ships are new, and some don't have secondary fires (that i can use), I don't know if they are all working correctly on my computer.  Just thought you'd want to know, I can't really play cause i can't get money :-)
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thatsteveguy
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Re: Aftermath
« Reply #208 on: July 24, 2004, 10:40:53 pm »

If you have the AutoLaser equipped on the Cruiser, you won't be able to mine. Go to the starbase and click on Equip. Select one of your weapons and then select the mining laser. Click buy. Hope it helps.

-TSG
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Re: Aftermath
« Reply #209 on: July 25, 2004, 01:26:00 am »

Hey,

MadGap seems to be gone so this question is to those of you who really spent time playing this...

How many enemy starbases are there? I spent a lot of time mining, robbing enemy cargo ships, building new starbases and expanding all over the place - I found about 7 or 8 enemy starbases and destroyed them all. thing is, the game seems to continue as normal, there's no "YOU WIN!" or anything like that... and I can't find any more enemy bases around. odd!
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"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
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