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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Aftermath  (Read 98901 times)
Madgap
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Re: Aftermath
« Reply #255 on: September 01, 2004, 07:07:38 am »

Ok, I promise there will be a basic melee in the next version... Smiley  I'm finishing up the scripting/communications system, and I was wondering:  do you guys care if there is no image of the alien during communications?  I could try to create some small images myself, but it would greatly delay the next release.

I've redone the communications file format to be more of a very simple scripting language.  It will allow me to do things behind the scenes during a conversation (add/subtract money, set global variables, etc...).  I also modified the way I set up sound files so that weapon firing and impact sound file names are specified in the system files (rather than a preprogrammed variable like PLASMA1).  I'm in the process of copying/enhancing some of the weapon sounds from UQM over to the appropriate weapon in Aftermath.

Now that I've got the comm system going, the next version will have more adventure content.  I have been working out the details of the storyline as well.

  For many years after the conclusion of the Doctrinal War the alliance was able to enjoy a period of relative peace.  During this time those foolish hunams discovered a massive Precursor device.  Some aliens cautioned against activating the device, but the humans, blinded by thier ambition, didn't listen.  The device caused a massive inter-dimensional flux, shifting and even eliminating many systems' connections to hyperspace. Systems that were once neighbors in hyperspace were now seperated by months of travel.  Empires billions of entities strong were ripped apart in a single moment, and to the dismay of humanity the Sol system could no longer be found...  

Many decades after this catastrophe humanity is barely hanging on at the edge of Shofixti space.  You are a member of a deep space mining group, a dangerous profession in these times, and humanity's last link to space.  

-Madgap
« Last Edit: September 01, 2004, 07:09:38 am by Madgap » Logged

Kaiser
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Re: Aftermath
« Reply #256 on: September 01, 2004, 07:33:34 am »

Sounds cool.  Maybe you can have comm images in a later release?  Get the basics done then flesh out the details in releases to come.


Hmm...  Could it be possible to add Sol in through a time-based thing?  Finding Earth would be awesome.  Smiley
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thetallman13
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Re: Aftermath
« Reply #257 on: September 01, 2004, 09:21:22 am »

Yeah, finding earth and reversing the effects of the artifact could be the main objective of the game.  And of course, since the universe has been re-arranged, that would leave you some freedom to create more alien races from other parts of the galaxy.  Very cool indeed  Cool!
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Re: Aftermath
« Reply #258 on: September 03, 2004, 01:27:37 am »

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do you guys care if there is no image of the alien during communications?


It doesn't bug me although it can't hurt, if you don't what to at least place text in it's place to remind us who we are speaking to. In all honesty if UQM didn't have these screens and unique musics I don't think it would be as memorable. You have spoiled us, don't allow us rush you.
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Re: Aftermath
« Reply #259 on: September 03, 2004, 01:54:24 am »

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Yeah, finding earth and reversing the effects of the artifact could be the main objective of the game.


Perhaps....perhaps not...   Roll Eyes
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thetallman13
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Re: Aftermath
« Reply #260 on: September 03, 2004, 06:51:10 am »

Geez, just leave us hangin' why don't ya  Grin
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Re: Aftermath
« Reply #261 on: September 03, 2004, 12:45:22 pm »

Hmm...  Hopefully you eventually add in some planetary siege mode.  Especially if you add in Earth...  Wouldn't it be fun to fire on sections of our homeworld? Tongue

Oh, and Madgap, I've shown this game to a few people and they refuse to believe me that it's not being done by a gaming company.  lol
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Re: Aftermath
« Reply #262 on: September 03, 2004, 05:41:34 pm »

Frankly gaming companies have released worse and often.  The only thing realy missing for me at this point is joystick support (my keyboard sucks).

btw, anyone got a tip for a new player on how to avoid ambushes while mining a system (asteroids)?
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Re: Aftermath
« Reply #263 on: September 07, 2004, 09:51:08 pm »

Woohoo! I'm Back! All he way in new orleans without a desk to even put my computer on. Or a chair to sit on. Or a garbage can. Or... You get the idea. I did however get braodband cable.

Anyway, once I get my worksapce set up I'll get back to work on this. Madgap, thank you for deciding to do melee! I would have danced for joy, but I'm typing this from the floor so I think it's too far to go. Maybe I'm just delirious... driving for eighteen hours a day and having you car blow up on you halfway across the country will do that to I suppose. Heh.

As far as the scripting system goes. DEFINITELY put in a way to do pictures, animations for the aliens. That doesn't mean to do the content, it just means to put in the system for it. The dialogs for SC2 are one of those things that made it outstanding. Having the ability to do that here will give Aftermath the ability to be truly great.... later. It is a lot of content, but I'm willing to put the time in  for some if not most of it. (Though that does mean I will have to learn Blenders interface as I do not have a decent animation program... ah well)

Cheers,
-TSG
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Re: Aftermath
« Reply #264 on: September 08, 2004, 12:28:50 pm »

Quote
Hmm...  Hopefully you eventually add in some planetary siege mode.  Especially if you add in Earth...  Wouldn't it be fun to fire on sections of our homeworld? Tongue

Oh, and Madgap, I've shown this game to a few people and they refuse to believe me that it's not being done by a gaming company.  lol


It's allready close enough to Master Of Orion I really don't think he wants any doubts.
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Re: Aftermath
« Reply #265 on: September 09, 2004, 07:06:13 pm »

Only played MoO3 and that...  Sucked, to say the least.

Though laying siege to worlds would be a good thing.  Can take them from the Ur-Quan that way.
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Re: Aftermath
« Reply #266 on: September 09, 2004, 08:31:29 pm »

laying seige would be a good way to take over enemy mining worlds however that would also mean the enemy could take over your mining worlds and would probobly do so unless you set a starbase (or some other protective base) near the worlds, and that would be insanely expensive unless there was some other source for minteral income besides mining asteroids...
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Kaiser
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Re: Aftermath
« Reply #267 on: September 11, 2004, 03:48:24 am »

Maybe this can become what SC3 really should have been?  Able to leave ships behind to guard worlds/systems?  Maybe deployable weapons platforms?
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Madgap
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Re: Aftermath
« Reply #268 on: September 15, 2004, 12:08:28 am »

Well, I've justed started work at Pandemic, and it's awesome! Smiley  However, my own computer is still tucked away in my car along with the Aftermath code.  I can't move into my permanent place until Thursday, so it'll be a couple of weeks until I can get the new version out.

I like the siege idea!  Currently I have siege guns set up as a special hull attribute on the larger Ur-Quan ships (but they don't do anything yet).  My initial plan was to allow the player to use the guns against a planet to reduce its industry level, so that it wouldn't be able to make the more advanced ship designs.  Still messing around with that.

-Robert
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Kaiser
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Re: Aftermath
« Reply #269 on: September 15, 2004, 01:08:11 pm »

Interesting...  Though actually being able to conquer or exterminate worlds would be a nice touch.  Add in troop ships or something later?  Be able to purchase soldiers who vary in level and effectiveness.  Planets could have a resistance level based on population size, tech level and types of troops garrisoned there?
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