The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
March 28, 2024, 11:30:07 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Aftermath
« previous next »
Pages: 1 ... 19 20 [21] 22 23 ... 26 Print
Author Topic: Aftermath  (Read 96955 times)
Kaiser
Zebranky food
*
Offline Offline

Posts: 39


I love YaBB 1G - SP1!


View Profile
Re: Aftermath
« Reply #300 on: November 03, 2004, 02:02:55 am »

Just make the large ships have stronger armor or something?  Possibly turrets?


...you should work with that guy doing the fanart ships in the other forum.
Logged
Elias
Guest


Email
Re: Aftermath
« Reply #301 on: November 03, 2004, 04:59:08 pm »

Hey, good job on this!  But I'm having a problem with the skiff and shofixti scout.  Even with the default loadout, it's still too heavy, so whenever I launch the ship, it blows up.  Is there a way to fix this?

Elias
Logged
Madgap
Frungy champion
**
Offline Offline

Gender: Male
Posts: 88


We come in peace.


View Profile WWW
Re: Aftermath
« Reply #302 on: November 03, 2004, 10:16:28 pm »

Yes, but as I don't know where the problem is at the moment I can't give you specific instructions on how to fix it.  All of the data files for ships and weapons are just text files.  Here's the breakdown:

Ship definitions are stored in Campaign/Ships

Ship definitions reference devices defined in Capaign/Devices

Device definitions reference the more specific system files in /Systems

Since they are blowing up instantly it probably means it can't find either the hull or drive definition for those ships.

Needless to say that will be fixed for the next release.  I'm going to try to balance all of the systems for next release.
« Last Edit: November 03, 2004, 10:17:03 pm by Madgap » Logged

Cronos
*Many bubbles*
***
Offline Offline

Posts: 170


Shofixti Scoutmaster


View Profile
Re: Aftermath
« Reply #303 on: November 04, 2004, 03:37:29 am »

Two bugs I've noticed.

1. If travelling to the starbase landing with the map overlay activated, you go into the starbase menu as per normal.

However, on luanch, the starbases UI is overlayed onto the general player UI as well as the map. Pressing escape refreshes the map. The only fix for this is to go into hyperspace.

2. While on my way to another system last night, I had to minimise and deal with an error that cropped up in the backround (non-aftermath related). When I attempted to minimise Aftermath using alt-tab, or the windows key, I couldnt see my desktop. Aftermath was still there, and I could most certainly interact with my desktop, but because aftermath was frozen in place I had to restart my computer just to see the desktop.

Also, setting the initial wealth too high crashes the game Smiley
Logged
Gill_Bates
Frungy champion
**
Offline Offline

Gender: Male
Posts: 87


Dyslectic Devil


View Profile
Re: Aftermath
« Reply #304 on: November 06, 2004, 02:37:59 am »

I seem to be having some problems with this version.
Normal space seems overly bright and the game slows almost to a crawl.
There's no music at all in any of the screens.

I have P3 766Mhz
with Riva TNT M64 (64Mb)

You need to set up a forum for this game on the game's site, since this forum belongs to a remake of the game's ancestor.
And you don't mix joy with happiness as an old saying goes.
Logged

GOD: "Look mommy, I made light!"
n00b
Guest


Email
Re: Aftermath
« Reply #305 on: November 08, 2004, 01:08:04 am »

When attempting to access the game page it returns a 'permission denied' error. What gives?
Logged
ViperG
Zebranky food
*
Offline Offline

Gender: Male
Posts: 17


Newb Programmer


View Profile WWW
Re: Aftermath
« Reply #306 on: November 08, 2004, 04:43:20 am »

yeah me too Sad
Logged

n00b
Guest


Email
Re: Aftermath
« Reply #307 on: November 08, 2004, 05:09:21 pm »

Working now. It seems the server went down for a while yesterday.
Logged
dj
Guest


Email
Re: Aftermath
« Reply #308 on: November 14, 2004, 06:24:09 pm »

I wonder. I think many people would interested in porting this to OpenGL (I would like to take a stab at it at least). But I cannot find any source. How is it licensed currently?
Logged
Madgap
Frungy champion
**
Offline Offline

Gender: Male
Posts: 88


We come in peace.


View Profile WWW
Re: Aftermath
« Reply #309 on: November 15, 2004, 02:13:13 am »

It's not currently open source.  I would concider porting it to openGL, but only if there were enough people who wanted the switch.
Logged

See_Ya
Guest


Email
Re: Aftermath
« Reply #310 on: November 29, 2004, 11:26:50 pm »

Oh my god... the Thread is already down to page 2... must...bump...it...cant...resist...
nnnghhhhhhhhh



*bump*
Logged
Madgap
Frungy champion
**
Offline Offline

Gender: Male
Posts: 88


We come in peace.


View Profile WWW
Re: Aftermath
« Reply #311 on: November 30, 2004, 01:14:58 am »

Eh...might as well let it slip back a bit.  I haven't coded anymore since the last update as I've been mulling over a possible design change.  I'm going to take another step back towards the original game and separate the RPG and combat portions of the game.
In other words when you come into contact with an enemy fleet you will go into some kind of separate combat arena...possibly with wraparound borders like in the original melee mode.
There will probably be a limit on the number of ships you can take into battle at a time, but it will definately be more than 1v1.  Maybe 5v5 max?  You will be able to have more than five ships in your fleet, however, so you can call in reinforcements as ships are lost.  We shall see.
So basically I'm going to try and take the game back towards SC2.  Kinda like SC2++, with less story and more strategic gameplay.
I'll release another version around or after the new year.  Sorry about the delay but I'm pretty busy at work, and the last thing I want to do after programming all day is program some more at night. >Tongue

You can definately expect a new quest system in the next version...something based on text files.  My goal is for anybody to be able to write and post their quests online.

-Madgap
Logged

Kaiser
Zebranky food
*
Offline Offline

Posts: 39


I love YaBB 1G - SP1!


View Profile
Re: Aftermath
« Reply #312 on: November 30, 2004, 08:54:50 am »

Sounds like a cool idea.  Though a more RP-based game would be awesome Tongue
Logged
Madgap
Frungy champion
**
Offline Offline

Gender: Male
Posts: 88


We come in peace.


View Profile WWW
Re: Aftermath
« Reply #313 on: November 30, 2004, 11:55:28 pm »

I thing more RPG based gameplay would require 2D art skills that I don't have.   :-/
Logged

Kaiser
Zebranky food
*
Offline Offline

Posts: 39


I love YaBB 1G - SP1!


View Profile
Re: Aftermath
« Reply #314 on: December 01, 2004, 07:38:09 am »

Find someone who is, maybe?  I'm sure there are one or two on these forums at least.
Logged
Pages: 1 ... 19 20 [21] 22 23 ... 26 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!