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Topic: Aftermath (Read 98905 times)
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ChainiaC
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Cybernetic Experiment
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Dont you mean heavy nuke then?
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J
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An Ur-Quan dreadnaught, quite possibly the fourth strongest ship in the known universe (Sa-Matra, Mark II, Chmmr Avatar, Ur-Quan Dreagnaught) is very probably heavily armoured against primitive nuclear fission attacks.
A starbase on the other hand, is not an offensive platform and usually relies on perimiter defenses to keep it safe.
</conjecture>
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J
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Why waste resources building bulky bases when you can defend them with more mobile Dreadnaughts ?
America knows its foreign embassy's are under increased risk of attack because of its current activities. Does that mean it will outfit them with ICBM's and plate armour ?
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« Last Edit: May 24, 2004, 12:59:04 pm by J »
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Cronos
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Difference: Embassies are not military targets, Starbases are.
If they didnt armor their starbases, they leave it open to a lucky enemy suicide attack. Example, if a shofixti death squadron were to attack an Ur-Quan base, the main group would take on the dreads and keep them occupied, while several would go straight for the base. Result, total losses for the 'fixti, but a relative victory since the 'Quan have lost an expensive and strategic focal point.
Hence, a Starbase would have armor so that it could take a pounding and some kind of basic defense, but nothing that would hold out to a prolonged or overwhelming assualt without backup.
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FalconMWC
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By saying that ICBM's can take out a starbase with a few shots, you are saying that in 20-30 seconds, a earthling can take it out.
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Madgap
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Oh lord, not the nuclear weapon discussion again! I've got a question about multiplayer. I'm pretty sure everyone here would love a little multiplayer action. What you may be surprised to learn is that Star5 already had some basic multiplayer functionality, a client/server set up, but was disabled for your safety. The server is dedicated (you run it seperate from the main program). I only tested it on my computer, and it was a pain to add to both the client and the server code at the same time. So I stopped working on the server. Anyway, I'd like to get a server running so we can get some group melee battles going. The problem is I can't host a server on my computer. A) I'm behind a router/firewall and it won't let me serve and B) I think it's against the Comcast regulations. Does anyone have a place where the server can live? It wouldn't need to run all the time, of course...maybe we can set up a couple of two hour periods a week or something. The server uses directplay so no Linux I'm afraid. This is not set in stone, however. Probably wouldn't compile if I wrote in stone anyway.... Anyone have any ideas?
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« Last Edit: May 25, 2004, 12:56:08 am by Madgap »
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ChainiaC
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What kind of bandwith does the server require?
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Madgap
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About 720 bytes per second per moving object per connection, but I haven't even begun to optimize it. For instance, non-tracking projectiles don't need updates other than the initial one. The ships and tracking projectiles get updated 10 times a second with an update message:
ND_SetAttitude() { m_iMessageType = ND_SETATTITUDE; m_iObjectType = 0; m_iObjectIndex = 0; m_vPosition.Equals(0,0,0); m_vVelocity.Equals(0,0,0); m_vAcceleration.Equals(0,0,0); m_vHeading.Equals(0,0,0); m_vHeadingRate.Equals(0,0,0); }
Just looking at this I see I can probably replace message type with a char instead of an int. (1 byte, not 4). And the z-value for some of these vectors is always 0, so I can drop a few integers there. I may be able to drop it down to 320 bytes per second per etc...
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Cronos
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I'd be willing to host a server but I give no garuntees on being able to host it (Firewall, downtime, etc etc).
If you give me a download link, I'll leave it running in the background for a full week (never turning the compy off) though there may be downtime here and there and I cannot promise excellent pings. I've got a cable connection and I'm in Australia so that may mess with you yanks
I'm game
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ChainiaC
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I've got cable with 32kb upload (upgraded to 64 next month) and I'm in Europe. However I can either use my PC as server during the night when I'm not using it or I'd have to ask some nerdy friends of mine to help me set up my crappy old secondary PC as a fulltime server All and all I think Cronos is more reliable then me at the moment
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« Last Edit: May 25, 2004, 09:18:03 pm by ChainiaC »
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Madgap
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Well, I've got some work to do on the server anyway. It will take me a couple of days to get the initial version finished. I'll post it somewhere public so anyone can set up a server...just let us know the IP and when we can log on. Expect the initial version of the server to be very basic!
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